Si 😂
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Si 😂
dopo l'ultimo aggiornamento mi da problemi... ho notato che negli esterni rallenta molto il gioco, fino addirittura a bloccarsi completamente... per la prima volta da quando ci gioco, sono dovuto uscire con ctrl+alt+canc.... lol
A me è successo diverse volte pre-patch, invece. Dopo la patch ho avuto solo un crash durante il caricamento, in-game tutto ok (ma non ho giocato tantissimo).
sono rimasto l'ultimo a giocarci???
ieri miglior partita per me, arrivato terzo e perso perche sono un coglione..
ero malissimo equipaggiato (vector+ fucile a pompa), una armor di livello uno l'ho presa quando eravamo rimasti solo in 15 tipo...
sono atterrato al centro del primo cerchio, cio mi ha consentito di non spostarmi almeno per 2 cerchi... la mia tattica consiste, quando mi rendo conto che mi trovo in una posizione simile, di aspettare l'ultimo momento utile per muovermi in modo tale da rimanere sempre ai bordi dei cerchi.. è piu facile guardarsi le spalle cosi... ho ucciso due nemici dentro la casa dove camperavo... appena il cerchio si è stretto lasciandomi fuori, mi sono mosso e sono arrivato al limite del cerchio attuale... ne ho segato un altro che aveva fatto la stessa cosa, piu a est... ucciso con la vector, la distanza sarà stata di 100 metri, avevo solo ottica 2x... grazie a dio non capiva da dove arrivavano i colpi, ha provato a ripararsi ma in pratica avevo sempre linea di tiro...
non ho voluto rischiare di raggiungere il suo inventario, quindi ho lasciato perdere e mi sono mosso alla prossima pietra, sempre al mimite del cerchio... segato un altro nascosto dietro un albero... qui ho preso la armor ed m 16... ero su una collina e il cerchio si stringeva verso la valle, riesco a vedere un casotto di quelli minuscoli... eravamo ormai in 9... penso... li c'è sicuro qualcuno...
ammazzo un altro nemico, il cerchio si stringe, siamo ormai in 4...vado verso il casotto, in pratica se riesco ad entrarci ho grosse possibilita di vincere in quanto nell'ultimo cerchio quello era l'ultimo riparo..
apro la porta, vedo il nemico dentro, ho possibilita di sparargli ma preso dal cagotto mi sposto...prendo coraggio, rivado verso la porta, lui si era spostato pure ci spariamo e muoio io...
peccato, avevo anche aperto la porta bene perche subito avevo linea di tiro, mi sono fatto prendere dal panico... il cretino non si era accorto di nulla.....
Io ci sto giocando spesso, quando posso giocare in gruppo mi trovi sul gruppo discord italiano linkato sopra.
Per ora ho 0 vittorie in solo su oltre 200 match, un paio di vittorie in duo su una 40 di partite e 1 vittoria in squadra su 15 circa giocate.
Ultimamente in solo preferisco paracadutarmi nella bolgia e fare azione da subito, piuttosto che lootare in solitudine e finire la partita con 1 kill, ucciso mentre corro per la mappa.
Mi butto sulla scuola e via di botte.
Comunque quei casotti sono ottimi per usare le granate, solo che hanno finestrelle piccole e devi avere buona mira. Ma in generale sono sempre pronto col pompa o con il full-auto quando vado ad aprirli.
Inviato dal mio Moto G (4) utilizzando Tapatalk
"let me give you a quick example for how it's like watching grimmz":
https://clips.twitch.tv/CleverManlySrirachaFUNgineer
Ed è esattamente così :rotfl::rotfl:
This patch will be deployed to the Stable Servers on Thursday, May 25, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.
Early Access - Month 2 - Patch Notes
Client Performance
Improved CPU usage for world level streaming
Improved rendering performance of fences
Improved rendering performance of grass
Improved rendering performance for weapons and attachments seen at distance
Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
Improved character animation performance
Improved effect performance
Improved the performance of team-mate name plate, map and mini-map in teamplay
Content
Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn
Added Motorbike
Gameplay
Reduced the moving speed of the two final play zones for better engagement during the endgame
Made a balance pass on certain weapons:
Vector
Reduced bullet damage slightly
Increased deviation gain per shot
Winchester/S686/S12K
Reduced pellet damage slightly
AKM
Increased bullet damage slightly
Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.
Action & Gunplay
Now players can put stock attachments on following weapons:
SKS : Sniper rifle cheek pad
Vector : Tactical stock (for M416)
Adjusted the color of the aiming point for the basic crossbow scope.
Added new scope rendering method (parallax free) allowing for greater aiming precision
https://twitter.com/PUBATTLEGROUNDS/...23042922790912
Improved ADS view
Modified recoil for following weapons: AKM, SCAR, M16, M416
Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade
Decreased the time to ADS when using the 2X scope
Vehicle
Added punctured wheel effect and sound
Added burnt markings to vehicles after being destroyed
Added the motorbike number plate image
When a vehicle explodes, the fences near the vehicle will now also be destroyed
World
Added new vegetation to the lobby
UI
Players can press ‘delete’ to remove their marker placed on the world map
Adjusted the transparency of mini-map grid and coordinates text to make the map more visible
Added a dotted line towards the next play zone on the mini-map
Modified the icon design of the First Aid Kit
Added Thai language in language options
Added new key bindings for hold breath, motorbike air control and switch to previous weapon
Sound
Improved the sound of Motorbike
Added sound for door destruction effect
Bugfixes
Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
Fixed an issue that disabled bullet tracing for SKS
Fixed a bug that caused the game client to crash when a flashbang goes off
Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
Partially fixed a bug that caused items to be unlootable
Fixed a bug that caused carepackages to shake when falling
Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
Fixed a bug that caused a player icon to be doubled up on the minimap.
Fixed a bug that caused the same color for two teammate icons
Fixed a bug that caused the final play zone to be created over water
Fixed a bug that sporadically muted the rain sound
Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate
Fixed a bug that caused a character experience the damage effect at random
Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
Fixed a bug that caused the sound volume of UMP with silencer to be too low
Fixed a bug that caused throwable items not to drop when switching to other weapons
Fixed a bug that caused the trace effect to not disappear after using throwable weapons
Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle
Added a character animation for when dragging an item into the inventory
See you in-game,
PLAYERUNKNOWN
ieri giocando ho notato forti lag, mai capitati... spero sia passeggero ed in ogni caso che questa patch aiuti..
comunque in solo porcozio non riesco a vincere...arrivo sempre al 4, 3, 6 posto ...
gioco sempre ai margini degli ultimi cerchi, cerco una bella pietra e mi ci piazzo..
noto che ho difficoltà a capire da dove mi sparano, magari non riesco ad individuare io i nemici da dietro i cespugli o checazzo ne so dove si mettono...forse i dettagli bassi mi penalizzano
comunque una cosa che implementerei, è la frequenza con cui appaiono i fucili da sniper... minchia non ne trovo mai.....
No, ma rosiko poco:
Spoiler
Non sono ancora riuscito a vincerne una in solo, questo è il secondo secondo posto, più una manciata di terzi. piddio
Morire 4 left, con 7 kill alle spalle, perché il gioco freeza per alcuni secondi mentre ti stai spostando in safezone dopo aver ingaggiato ed ucciso l'ennesimo nemico, che ti aveva ferito abbastanza da renderti killabile dal gas in quei pochi secondi di freeze.
:deskflip::deskflip::deskflip:
Vittoria in duo in cui ho svolto un ruolo fondamentale:
Spoiler
È arrivata. Ci ho messo solo qualcosa come 250 match, ma è arrivata la prima vittoria in solo:
http://i67.tinypic.com/2vaz0p5.png
hanno fixato performance?
Players,
This patch will be deployed to the main servers on Thursday, June 22nd, 5 PM KST / 8 AM UTC / 1 AM PDT and is expected to take approx. 1 hour to complete.
The test server is already live!
Server Performance
Resolved an issue with server performance dropping drastically in certain circumstances.
Client Performance
Improved rendering performance of other characters.
Improved client performance during ranged combat.
Improved rendering performance of vehicles, motorbikes, and boats at a distance.
Improved the rendering performance of weapon effects at a distance.
Bug Fix
Fixed a client crash that occurred when changing character appearance.
Prevented users from removing shadows by changing Steam launch options.
Fixed a bug that caused players to fire more ammo than the amount loaded.
Fixed a bug that caused lung icon to be displayed as full while taking damage due to lack of oxygen underwater.
Fixed an issue with indoor walls and objects overlapping each other.
Fixed a bug that caused the wooden doors inside houses to have a metallic gloss.
Fixed a bug that caused some parts of the clothing to be shown when firing a weapon while aiming down sights, using 4x or higher scopes.
Fixed a bug that caused players to enter the DBNO state after drowning. You will now die immediately after taking fatal damage from lack of oxygen.
Fixed a bug that prevented the use of healing items after firing full auto mode.
Fixed a bug that caused flower beds to be shown incorrectly at a distance
Partially fixed a bug that caused a character to be stuck in terrain.
Partially fixed a bug that caused the camera to pass through some objects.
See you in-game,
PUBG Community Team
Meno male pd, dall'ultima patch molto spesso, ad inizio game, la telecamera si buggava e si alzava rispetto al solito, arrivando addirittura a farmi vedere attraverso le porte chiuse ed i muri, con conseguente difficoltà a premere la F per aprirle. Diventava impossibile mirare in terza persona, ma anche lootare era molto difficoltoso con la telecamera che impazziva. Dice parzialmente risolto, ma in un paio di game non mi è più capitato.
In quei due match giocati:
http://i65.tinypic.com/a0xcah.png
:banana::banana::banana:
Merita sto coso?
Players,
Server performance has improved a lot over the course of the past few weekly patches. We will continue to work on improving server and client performance over the coming weeks and months.
We have also been working hard to tackle down cheating players. This is an ongoing battle, but one we are committed to fighting! We have banned 25,000+ users in the last 3 months, and work daily with BattlEye to add new protections and detections for cheats appearing on the market.
We are currently monitoring gameplay very carefully, and our data science team is spending much of their time preparing reports on how you play the game. We plan to make continuing changes to improve play area size & speed, loot balance, and gunplay properties in order to provide an exciting and fair gaming experience to everyone.
In case you missed it yesterday, we are also adjusting the loot balance this month.
This is our first real pass at adjusting the loot balance in the game after the data science team started their analysis. We will most likely be making several more of these passes during Early Access, so please don't take this week's upcoming change to the balance as final!
Due to a bug, we’ve been experiencing an issue where some items either spawned more or less than intended. This was discovered in the process of modifying the spawn table internal structure for developing custom games, and after following and testing the issue, we discovered that a similar issue was present throughout all spawn tables.
Not all items had issues, but we decided it was necessary to adjust some of the items that were spawned too much or too little for their tiers.
Even though it’s not bug-related, we also hope to improve the item looting experience for items that we’ve received a lot of user feedback on. Such improvements and adjustments will be made on a regular basis based on various data analysis and feedback.
Now onto what we have changed and fixed in this, our third monthly update.
This patch will be deployed to the Test Servers on Wednesday, June 28, and if everything is stable, to the Live Servers on Thursday.
Early Access - Month 3 - Patch Notes
Server Performance
Improved network performance by reducing the amount of data being sent from the server to the client.
Reduced network lag by preventing a large amount of data being sent from the server to the client simultaneously.
Client Performance
Fixed an issue of frame drop when other characters were around by optimizing nearby characters.
Fixed an issue of frame drop when vehicles were around by optimizing vehicles.
Optimized the starting airplane and Care Package airplanes.
Improved rendering performance of weapons from far-off.
Made improvements to the weapon animations.
Optimized many in-game effects, including the red zone bombing effect.
Improved many UI features.
Improved features regarding rainy weather.
New Items
Added Groza. Groza is an AR chambered for 7.62mm ammo, and can only be acquired in Care Packages.
Added P18C. P18C is a pistol chambered for 9mm ammo with a full auto fire-mode.
Gameplay
Vector and UMP now support burst mode.
You can now pick up items while moving. The interaction animation will not force you to stop anymore, but make you walk slowly.
You may interact with doors, items, or vehicles while reloading. Reloads will be canceled with such interactions.
The screen will be gradually desaturated based on remaining health during the REVIVE state.
Blood effect does not appear during the REVIVE state anymore.
Adjusted kill count system in Duo and Squad modes. A person knocking an opponent out will receive a kill count regardless of the actual killer.
Adjusted F key (interaction) to prioritize the REVIVE action in certain cases
You can now pull out pistols faster.
Fire mode can no longer be switched during reload.
Adjusted the play area to spawn more evenly within a circle, so that the play area does not appear in the center so frequently.
Adjusted default quantity to be selected at 1 when pressing CTRL key at inventory to partially drop or pick up items.
Adjusted motorcycle and motorcycle with sidecar to move more smoothly.
You can no longer switch to/from prone while picking up items.
Red Dot Sight is now attachable to pistols, except for the revolver.
Increased the recoil on UMP.
World
Added two new weather settings: Sunset and Clear Skies.
Added destructible cabins.
Added new animation for when a character is at the speed of taking fall damage.
Items & Vehicles
Adjusted vehicles to face random directions at spawn.
Adjusted loot balance for certain items.
VSS will no longer be found in Care Packages. It will remain to be spawned in the map.
At a low probability, you will be able to acquire AR Silencers, SR Silencers, and 4x Scopes in Care Packages.
Spawn rate of UMP was slightly decreased.
Spawn rate of UZI was slightly increased.
Level 1 Helmet was being spawned at a much higher rate than the Level 1 Vest, and the spawn rate was adjusted so that both items will be spawned at a similar rate.
Increased spawn rate of items in regions and buildings with relatively low spawn rate.
Changed the names of certain weapon attachments.
Adjusted the spawn time of vehicles and speedboats, so that they can be seen from farther away.
Improved the starting airplanes.
Cargo door opens when participants get ejected from the airplane.
Optimized lighting inside and outside of the airplane.
UI
Adjusted the direction of teammate icons to the direction the teammate faces.
Added teammate list on World Map.
Improved character’s recoil animation.
Removed death marks of teammates after a certain period of time or distance away from the place of death.
Added three new languages: Thai, Indonesian, and Vietnamese.
Bug Fixes
Fixed an issue when the voice chat volume blasted momentarily after getting on an airplane.
Fixed an issue where the character was not at the center of the screen while on a parachute.
If you reload into game while in a parachute, you will still be in the parachute.
Prevented users from removing outer walls of buildings by deleting certain files.
Partially fixed a bug that caused a character to be stuck in terrain.
Fixed a bug that caused a character to be misplaced after getting in a vehicle.
Fixed a bug that caused effects to look identical underwater and outside of water.
Fixed a bug that caused a character to make an interaction motion trying to pick up an item when there is no inventory space.
Fixed a client crash that occurred when fences were destroyed.
Fixed an issue of invisible fences even after destruction.
See you in-game,
PLAYERUNKNOWN
I lol'd so hard
https://clips.twitch.tv/ThoughtfulBadJamPanicBasket
PUBG è uscito dall'Early Access, oggi primo giorno di 1.0.
Prima partita:
http://i66.tinypic.com/2j130no.png
GG, posso cancellare il gioco. Avrò il 100% di win per sempre :nod:
qua ci gioca ancora qualcuno? mi stava finalmente venendo voglia di provarlo
Io
Inviato dal mio Moto G (4) utilizzando Tapatalk
valido? costa ancora un botto... sono in astinenza da MWO...
io ce l'ho ma la gente con cui giocavo non è molto continua e giocare in solo non mi piace (anche perchè son niubbo lol)
vale assolutamente tutti i soldi cmq. con 25€ ti fai almeno qualche mese di divertimento
Se avete poco tempo io punterei più a fortnite. Grafica un po' da cartoon, ma round decisamente più veloci.
come pc non penso di avere problemi ho un msi dominator g con una gtx970m sotto direi basta.
come tempo... la sera dopo cena quando la moglie va a dormire... il genere bho....
Con la nuova patch mi hanno abilitato i cheat in-game :look:
Attachment 11110
Se qualcuno vuole fare duo addatemi in game sono Tandlosmormor (solo fpp),
a me piace giocare per il rating in duo e solo ma qualche partita anche solo per divertimento si puo fare :D
l'ho preso alla fine... ieri due partite... una ho girato come un coglione in mutande cercando di capire dove trovare gente e cosa fare.... sono stato ucciso da uno che manco ho visto...
poi partita in duo.. ho sparato 3 volte dopo aver girato come un coglione dietro ad uno esperto... e ho visto che se voglio giocare a sto giochino devo impegnarmi... e non so se ci riuscirò... MWO mi manchi :cry:
sto gioco non fa per me... giro come un coglione minuti poi muoio ucciso da gente che nemmeno vedo....
hai delle cuffie che ti permettano di capire la direzione dei suoni? questo aiuta parecchio...
mmm il problema è che è un fottuto gioco da camper.... mappe enormi, uno si posiziona in un posto e aspetta passino i polli che girano la mappa perché si sfrangiano il cazzo...
cmq gioco con le cuffie... ma ripeto, mi arriva un colpo e ciao... massimo due da gente che nemmeno vedo a schermo