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Hi folks,
It looks like less than 24 hours before patch 1.2 launches.
Our current plan is to give everything one more big stress test and start the build late tonight, for release tomorrow morning.
Today we adjusted difficulties a bit, added more rarity boost to Superheroic modes, fixed a bug with credits not picking up and fixed a couple of enemies that were doing too much damage.
There is still tweaking that needs to be done on loot, experience, enemy damage, player damage, etc. That will be neverending, but the patch is good to go.
Ryolnir and the team are working on the final patch notes, to be posted this evening, to give you some reading material ahead of the patch tomorrow morning.
Thanks to all the testers who helped make this one of the biggest patches in video game history! (Well, MH history).
You may want to farm up some Eternity Splinters tonight for all the new stuff tomorrow.
See you in game.
Doomsaw