MJ] Just a couple of quick comments and then it's time to film an update
1) Thanks for the feedback; good, bad, indifferent, it's all good. :)
2) Most of the concept art was for female Vikings not male Vikings as per my instruction to the team. We started with a male TTD then went with a female Viking.
3) The main reason that our female Viking has more color in the model than some of you want/expected is mainly because we will have dyes in our game. What's the point of having an art style that is all browns/dull tones if people are going to color over it anyways? I'd rather try to embrace what we know some of our players are going to do anyways.
4) As always, this is just our first Viking model, expect it to evolve/change over time. The evolution of a game’s art style is never a sprint (which we are in now), it’s a marathon. If we fund, we will spend the next two years working on our game’s art style, continually refining it.
5) For those who think that Viking have to be in dull colors, I would urge you to check out some of the resources on the web that discuss what we actually know about Viking culture/garb as you might be surprised. Again, there is nothing wrong with wanting them to be darker and grittier but that is very different from saying “they must be darker and grittier because that is more realistic”. ☺
Here are a few useful links with lots of cool info and more links/citations.
http://www.drakt.org/Viking.html
http://www.hurstwic.org/history/arti...t/clothing.htm
http://www.cs.vassar.edu/~capriest/mensgarb.html
My favorite quote: The Icelandic sagas often mentions clothing color. Brightly colored clothing was a symbol of wealth and power, no doubt due to the additional expense of the dye stuffs and the multiple dyeing operations required to make bright colors. The wearing of black (blár) clothing is a frequent literary convention in the sagas, indicating that the wearer is about to kill someone.
6) FYI, I like them, especially for our first shot at them. ☺
Keep the feedback coming!
Mark