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Thread: [LUPO SOLITARIO] Libro XVII: The Deathlord of Ixia

  1. #1
    Ensign Jesper's Avatar
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    Default [LUPO SOLITARIO] Libro XVII: The Deathlord of Ixia

    LIBRO 17, SERIE GRAND MASTER: THE DEATHLORD OF IXIA


    Una copertina decente? Che è mai successo?

    Quote Originally Posted by Blurb
    You are Lone Wolf—Kai Grand Master of Sommerlund. Far away to the west lies the peninsula of Ixia. It is an icy, desolate wasteland that for 10,000 years has been the domain of Lord Ixiataaga—Masterlord of the Dead. Here he reigns supreme over a horde of lost souls, an undead populace condemned to an eternity in his service.

    In The Deathlord of Ixia, you must journey to the forbidden city of Xaagon—the seat of Lord Ixiataaga’s dark power—and confront him in a life-or-death battle which will test your Grand Master abilities to the limit. Will you overcome and defeat this terrifying entity? Or will you fall victim to his undead legions and the terrible new power they wield?
    Abbiamo accoppato l'Arcidruido Cadak in The Legacy of Vashna...è ora di andare a Xaagare a Xaagon!

    ************************************************** ************

    THE STORY SO FAR...
    Spoiler

    TL;DR: Quando abbiamo bloccato l'arrivo di Shamath, grazie al mistico potere dei "Plot Device", la Deathstaff è finita in un altro shadow gate...e nelle mani del titolare del libro: il Deathlord of Ixia. E' ora di andare a bastonare anche lui.

    ************************************************** ************

    Ciò detto...Discipline Grand Master! In spoiler la lista completa: ne possiamo, come al solito, scegliere 1 nuova. Questo ci da anche un bonus di +1 CS e +2 EP indipendentemente dalla disciplina scelta!

    Spoiler


    E ora...Upgrade Time! (in spoiler, quelli precedenti)
    Spoiler


    Sun Thane

    If you are a Grand Master who has reached the rank of Sun Thane (8 Disciplines), you will now benefit from improvements to the following Grand Master Disciplines:

    Animal Mastery
    Sun Thanes with this Discipline are able to command an animal to fall asleep at will. Some hostile animals may be able to resist this command, but most will be affected by it in some way. The duration of effect and the number of animals which can be affected at one time will increase as a Grand Master rises in rank.

    Deliverance
    Sun Thanes who possess this skill are able to conduct a Kai Exorcism. This ritual will banish any evil supernatural force that has taken possession of any goodly creature or object.

    Grand Huntmastery

    Kai Sun Thanes with this skill are able to protect themselves from the effects of being struck by natural electrical discharges, i.e. lightning.

    Grand Pathsmanship
    Sun Thanes who possess mastery of this Discipline are able to alter the temperature of water by touch. By using this skill they are able to transform water into ice and vice versa. The volume of water affected, and the duration of effect, both increase as a Grand Master rises in rank.

    Kai-screen
    Sun Thanes who possess this Discipline are able to erect a special psychic defence called Mindfort. A Mindfort defence greatly reduces the effects of any psychic shock that would normally paralyse or weaken a lesser mortal.

    Kai-alchemy
    Grand Masters who have reached the rank of Sun Thane are able to use the following Brotherhood Spells:

    Slow Fall—By casting this spell, Kai Sun Thanes are able to slow their rate of free-falling to three feet per second, thereby avoiding damage upon landing while the spell is in effect. The duration of the spell is limited at first, but it steadily increases as a Grand Master rises in rank.
    Breathe Water—Using this spell, a Kai Sun Thane is able to breathe underwater for ten minutes. The duration of effect increases as a Grand Master rises in rank.
    A voi la scelta!
    Last edited by Jesper; 7th June 2013 at 10:32.
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  2. #2
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Prendiamo assolutamente Weaponsmastery almeno l'ARCODIDDIO tornerà a punire come è lecito supporsi da cotanta arma.
    spamm is life.

  3. #3
    Bortas's Avatar
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    Mettiamo sto assimilance... E spacchiamo il culo al super deathlord of ixia.

    Ps: potresti anche depennare dalla lista o marcare magari scrivendole in rosso le discipline che già abbiamo così uno sceglie in relax.
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  4. #4
    Sturm's Avatar
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    Mah direi weapon mastery anche io che l'arcodiddioh risorga!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  5. #5
    Ensign Jesper's Avatar
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    Quote Originally Posted by Bortas View Post
    Ps: potresti anche depennare dalla lista o marcare magari scrivendole in rosso le discipline che già abbiamo così uno sceglie in relax.
    Giusto Fatto!
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  6. #6
    Warrant Officer Kaluisurrr's Avatar
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    prendiamo deliverance, non ce l'ha mai chiesta fino ad ora come minimo adesso joe si ricorderà di questa disciplina

  7. #7
    Master Chief Petty Officer
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    Deliverance! Voglio vedere i Kai-esorcismi!
    http--www.wayne2k1.com-signaturepics-sigpic4356_3.gif

  8. #8
    Lieutenant Commander Defender's Avatar
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    Ci vuole l'Esorciccio! Che Deliverance sia!

  9. #9
    Ensign Jesper's Avatar
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    E con una risicata maggioranza, la prossima disciplina è Deliverance!

    Si parte! (solita cosa dell'equip: refilliamo frecce, prendiamo Laumpspur e Meal(s)!)

    Quote Originally Posted by 1.
    Lord Rimoah removes a sphere of crystal from a pocket of his robe and holds it up to the lantern light. It is filled with a swirling grey mist. Softly he murmurs the words of an ancient spell and the mist clears to reveal the anxious face of your friend—Guildmaster Banedon. Rimoah speaks briefly to Banedon’s image, requesting that he come to the Monastery at once.

    I will be with you within the hour, says the voice of Banedon, a whisper in your mind.

    Your friend is in Toran, sixty miles to the north, yet he holds true to his word. In less than an hour he arrives at the Monastery aboard Skyrider—his sleek flying ship. Two excited young Kai Aspirants bring word of his arrival to the vault and you respond by making your way swiftly to the surface. Banedon’s Skyrider is hovering above the training park, the hum of its magical engine amplified by the surrounding walls and battlements. It is dusk on this wintry evening and a shower of feathery snow is illuminated by the craft’s lanterns. A rope ladder hangs from the bow rail to the frost-hardened earth.

    ‘Go aboard, Grand Master,’ urges Rimoah. ‘Banedon will advise you and provide you with what you’ll be needing. I shall stay here and pray for your safe return.’

    You bid a hasty farewell to your mentor before climbing the dangling rope ladder with the legendary speed and grace that sets you apart from lesser warriors. Banedon is waiting as you haul yourself aboard. He greets you with a glad smile, yet his face cannot hide his deep concern for what may await you in Ixia. You wave a final farewell to Lord Rimoah; then you retreat to the warmth of Banedon’s cabin as the Skyrider glides over the Monastery’s southern wall and ascends into the leaden sky.

    Your friend Banedon has already set a course for Vadera, the principal city of Lencia, a destination which is more than a full day’s flight west of Sommerlund. Were this not the first stage of a longer voyage to Ixia you would gladly welcome the chance to visit Vadera, for you have many friends there in the court of King Sarnac of Lencia.

    During the flight, Banedon details the plans which have been made on your behalf. King Sarnac himself has promised his help; he will provide you with a boat and a pilot to sail you from Vadera to Azgad Island, a desolate Lencian outpost in the Tozaz Sea. On your arrival there you will be transferred to a Lencian ice-boat, a craft specially built to withstand the power of the treacherous pack-ice which clings to the Ixian shoreline at this time of the year.

    ‘The ice-boat will land you on the coast of Ixia, Lone Wolf,’ says Banedon, ‘and then it will wait at anchor for you to return upon the completion of your mission.’

    ‘How long will the ice-boat wait for me?’ you ask, apprehensively.

    ‘If you do not return within seven days, the pilot has orders to set sail for Vadera without you. The Tozaz in winter is a cruel and terrible sea—no ordinary man could hope to survive there for much longer than a week, no matter how strong his ship or plentiful his supplies. Which reminds me—if you are to survive your visit to Deathlord Ixiataaga’s frigid realm, you will be needing some special protection.’

    If you possess a Platinum Amulet, turn to 166.

    If you do not possess this Special Item, turn to 282.
    Abbiamo l'Amuleto!

    Quote Originally Posted by 166.
    Banedon reaches for a small wooden box which lies half-buried on a shelf, amongst a clutter of scrolls and charts. As he does so, he is momentarily distracted by the Platinum Amulet which you wear on a cord around your neck. You notice the suddenly inquisitive look in his eye.

    ‘How did you come by that?’ he asks, as he stares fixedly at the amulet.

    ‘It was given to me by Gwynian—the Sage of Varetta. I’m sure its powers kept me safe from the perils of the Maakengorge. Tell me, my friend, have you heard of this sage?’

    ‘Oh yes,’ replies Banedon, thoughtfully, ‘I know Gwynian. If the amulet you wear was given to you by him then, perhaps, you do not need the special protection I had in mind after all.’

    Banedon takes the small wooden box and hands it to you. Upon opening it you discover it contains a platinum amulet, almost identical to the one you are already wearing.

    ‘I see what you mean,’ you say, as you close the lid and return the box to Banedon.

    Turn to 57.
    Quote Originally Posted by 57.
    Banedon tosses the box back onto the cluttered shelf and continues with his briefing. Having satisfied himself that you have adequate protection, he turns his attention to your weapons.

    ‘It concerns me greatly that so little is known of Xaagon—the Deathlord’s city. There is no way of knowing what unholy breed of creature awaits you there. It seems that you can be confident of only one thing, Lone Wolf: whoever or whatever inhabits that dreadful place will surely be hostile to your presence. If you are to defeat the Deathlord of Ixia and his minions, you will need a weapon of exceptional power—a weapon capable of destroying that which is already dead.’

    If you possess the Sommerswerd, turn to 339.

    If you do not possess this Special Item, turn to 220.
    Ovviamente abbiamo la Sommerswerd ...

    Quote Originally Posted by 339.
    ‘You need have no fear, Banedon,’ you reply, unsheathing the sun-sword, ‘for you know that I possess such a weapon—the Sommerswerd.’

    Banedon stares at the shimmering golden blade and calmly nods his head. ‘Yes, Grand Master. Your divine sword is ideally crafted for the task, but you must use it with discretion. Unsheathed, the Sommerswerd radiates a powerful aura of goodness—in the darkness of Ixia, such power would be like a blazing beacon. It could readily alert the Deathlord to your presence.’

    If you possess a Korlinium Scabbard, turn to 101.

    If you do not possess this Special Item, turn to 194.
    SI GIO', ABBIAMO GIOCATO TUTTI I LIBRI PRECEDENTI

    Quote Originally Posted by 101.
    You show Banedon your Korlinium Scabbard and tell him how you came by it. The seemingly plain belt and scabbard were given to you several years ago by Lord Rimoah, for a similar purpose—to conceal the power of the Sommerswerd from the Darklords of Helgedad.

    ‘I trust it will serve you just as well in Ixia,’ says Banedon, nodding his approval.

    Turn to 22.
    Sperem.

    Quote Originally Posted by 22.
    It is in the thirtieth hour of your air voyage that the Skyrider’s eagle-eyed lookout catches his first glimpse of Vadera. Word spreads quickly and a hubbub of excitement grips the dwarven crew as the flying ship draws ever closer to the fortified walls and turrets of the great northern Lencian port.

    Skilfully Bo’sun Nolrim lands the Skyrider on the paved courtyard in front of the Vadera Citadel, which has been cleared of crowds in expectation of your arrival. Awaiting you is a party of stern-faced Vadera officials who, with a minimum of fuss, escort you and Banedon directly to the court of King Sarnac.

    ‘We are honoured to welcome you once again to our city, Grand Master,’ says the silver-haired King. ‘My only regret is the reason for your visit. I’d have hoped our meeting would have been in less ominous circumstances.’

    Formally you acknowledge the King’s greeting; then you turn to face the elderly man who is standing beside the King’s throne. You recognized him as soon as you entered the King’s chamber—he is Lord Ardan, an Elder Magi from Dessi, one of Lord Rimoah’s countrymen.

    ‘Well met, my Lord,’ you say, and Ardan returns your greeting with a smile. Sadly, his smile soon fades when he says: ‘No doubt your able companion, Guildmaster Banedon, has told you of the rise of evil in Ixia. Dire news indeed, Grand Master, for it threatens our very existence, most especially the existence of our Lencian friends. If the Deathlord’s power is allowed to grow unchecked, Lencia will be the first Freeland state to suffer his wrath.’

    ‘I pledge to do all in my power to prevent such an outcome, my lord,’ you reply earnestly.

    ‘We have every faith in you, Lone Wolf,’ says King Sarnac, ‘and we shall help you accomplish your mission in whatever way we can.’ He signals to one of his silver-armoured bodyguards and the soldier leaves the chamber. He returns shortly in the company of another man, clad in the court uniform of a Guard Captain.

    If you took part in the Battle of Cetza or have visited the city of Darke in any previous Lone Wolf adventures, turn to 305.

    If you did not, turn to 129.
    OMFG! Solo un'uomo può portare quei baffi...

    Quote Originally Posted by 129.
    You recognize the officer at once—it is your friend and former guide, Captain Prarg.

    ‘We meet again, Captain,’ you say, as you shake his hand gladly in friendship.

    ‘Aye, Grand Master. It is an honour to serve you once more.’

    Turn to 83.
    E' tornato

    Ora manca solo Paido...

    Quote Originally Posted by 83.
    King Sarnac dismisses his guardsmen before ushering you, Banedon, Lord Ardan, and Captain Prarg, into an adjoining antechamber. An oaken table commands the centre of this opulent room, upon which is spread a detailed map of northwestern Magnamund.

    ‘In response to Lord Ardan’s request, I have made provision for your journey to Ixia, Grand Master,’ says the King, as the five of you gather around the map table. ‘As we speak, a man-o’-war is standing by in Vadera harbour, awaiting my order to set sail. Captain Prarg will accompany you during the first part of your sea voyage to our outpost, which is here on Azgad Island.’ King Sarnac points to the map, indicating a remote island near to the Gulf of Konkor.

    ‘The garrison on Azgad Island is commanded by Captain Lanza. Word has been sent of your coming, and Lanza has a crew and an ice-boat ready to place at your disposal. They will transport you across the stormy Tozaz Sea and land you on the southern coast of Ixia. From there you must make your way on foot to the city of Xaagon, where you will find the Deathlord and his accursed weapon—the Deathstaff.’

    You study the map and, with growing dismay, you appreciate the difficult voyage which lies ahead. ‘Very well, sire,’ you reply. ‘I understand how I am to reach Ixia in order to find and defeat the Deathlord, but can you tell me how I am to return once my mission has been accomplished?’

    Turn to 248.
    Quote Originally Posted by 248.
    Having heard your question, King Sarnac turns to Ardan and says: ‘My lord, perhaps you could say something to allay Grand Master Lone Wolf’s fears?’

    ‘Certainly, sire,’ replies Lord Ardan, turning to address you.

    ‘My lord, as Guildmaster Banedon may already have told you, the coast of Ixia is a hellish place. The ice-boat will be able to anchor in this region for seven days at most. If you do not return within this time, it will be forced to go back to Azgad Island. But do not let this cause you undue concern, my lord. At present there is a great imbalance between the forces of Good and Evil in our world, yet upon the instant that you defeat the Deathlord and destroy his staff of power, this balance will surely be resumed. I, like my kinsman Lord Rimoah, will know the moment that the balance has been righted. If your quest takes longer than one week to accomplish, the ice-boat will be sent out once more to collect you from Xaagon.’

    Turn to 140.
    Joe ha dimenticato che in un Librogame ci sono delle scelte.

    Quote Originally Posted by 140.
    With your briefing now concluded, King Sarnac ushers you all into his court chamber. There you bid him, Lord Ardan, and Guildmaster Banedon farewell, and they in turn wish you good luck and godspeed before Captain Prarg escorts you to the harbour. It is snowing heavily, and few of Vadera’s inhabitants notice as the two of you are welcomed aboard the Maycastle, the square-rigged man-o’-war which will carry you to Azgad Island.

    You leave Vadera within the hour and begin the long, cold voyage northwards. During the voyage, Captain Prarg tells you about the raids which have destroyed several small Drakkarim settlements along the Gulf of Konkor and the coast of the Shakoz Bight. On the twelfth day of your two-week sea journey, you catch a glimpse of one such settlement, near to the mouth of the River Lenag. All that remains is a wispy pall of smoke which hangs above the burnt-out hovels, darkening an already stormy sky.

    For most of the voyage, a host of seabirds have accompanied the Maycastle, attracted by the scraps of food regularly thrown out by the ship’s galley. But at dawn on the thirteenth day, as the ship enters the Gulf of Konkor, the usual flocks of shrieking gulls are nowhere to be seen. It is as if they have suddenly become aware of impending danger and have turned back, eager to stay out of harm’s reach. Later in the day, a fierce squall arises from the east which whips the iron-grey waters of the gulf into a maelstrom. The crew fight desperately to control their ship as the storm rages all day and all night, not abating until dawn of the following day. As the wind gradually dies and the sea settles, the lookout is able to resume his post atop the mainmast.

    Illustration VIII—You see a few stone buildings around a fortified stone tower.

    ‘Land ahoy!’ he cries, and all eyes scan the northern vista. There, perched on the wintry horizon, is a grey strip of barren, frost-covered rock. You magnify your vision and see, on the western side of this island, a few slate buildings clustered around a fortified stone tower.

    ‘That’s Fort Azgad,’ says Captain Prarg, with relief in his voice. ‘At last we’ve arrived.’

    Turn to 321.
    At last, indeed.

    Quote Originally Posted by 321.
    As the Maycastle cuts through the icy waves towards the fort, a beacon flares into life, its guttering yellow flame marking the entrance to the outpost’s slate-walled harbour. A Lencian flag is raised atop the watchtower and the crew give a cheer—for them it is a welcoming sight after two cold and difficult weeks at sea.

    The Maycastle docks at the harbour wall, alongside the iron-bowed ice-boat which will take you to Ixia. The excited garrison have gathered to greet the crew; they have been looking forward to receiving fresh provisions and news from their homeland for several weeks. You disembark with Prarg and are met on the quay by a bearded sergeant clad in a fur-trimmed leather tunic. He escorts you to the watchtower, where you are welcomed in person by Captain Lanza, the garrison commander.

    Turn to 117.
    Quote Originally Posted by 117.
    Lanza is a stocky, hard-nosed soldier whose leathery, frost-bitten face bears living testimony to the five years he has spent as commander of this bleak, godforsaken outpost. His posting here had been his punishment for a drunken brawl in a Vadera tavern in which he had killed, albeit in self-defence, the brutish elder son of Haglar, the mayor of the city. At his court-martial he had been allowed to choose his fate—command of the notorious Azgad Island garrison, or death by hanging. Lanza readily admits that there have been times when he has felt that he made the wrong choice.

    Lanza’s private quarters comprise a sparsely-furnished chamber near the top of the watchtower. You warm yourself in front of an open grate and listen as he and Prarg discuss your onward passage to Ixia aboard the garrison’s ice-boat. At length, Lanza voices his fears about recent sightings at sea—strange craft which sail beneath the waves and ships crewed by the living dead. As you listen to his chilling account, you look out through the chamber’s slit window at an icy mist which is creeping in from the north. It swirls knee-deep around the watchtower and the harbour wall.

    If you possess the Discipline of Grand Huntmastery and have reached the rank of Sun Lord (or higher), turn to 39.

    If you possess Kai-alchemy and wish to use it, turn to 61.

    If you do not possess these Disciplines or choose not to use them, turn instead to 233.
    Lanza

    Comunque, che si usa ?


    ************************************************** ***********************
    Lupo Solitario, Sun Thane

    CS: 43 (+8 Sommerswerd, +2 Silver Helm, +4 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +4 Levelup)
    --> 47 (con +4 Mindblast)
    --> 51 (con +8 Kai-Surge)

    EP: 46/46 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +8 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen
    - Magi-Magic
    - Telegnosis
    - Deliverance

    Weapons (2): Dagger, Broadsword

    Backpack (8): Rope, Adgana (LA DROGGA +6CS, su roll di 0 o 1 diventiamo dipendenti e perdiamo 4 EP permanentemente), Signet Ring, Brass Key, Spyglass, Ruby Ring, Laumpspur (cura 4 EP), Meal

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Kagonite Vest (+3 CS +1 EP), Statuette of Zagarna, Green Key, Silver Rod, Jadin Amulet (+1 ai Roll per evitare proiettili normali), Black Amulet, Deathstaff
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith, Wolfskin Cloack, Platinum Amulet

    Money (50): 39 Corone, 60 Kika (10=1C), 20 Lune (4=1C)


    MORTOMETRO: XII
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    - Sparati da un vecchio storpio (Libro XV)
    ************************************************** ******
    Last edited by Jesper; 24th May 2013 at 15:22.
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    Bortas's Avatar
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    39 abbiamo grado e disciplina, partiamo dalle basi...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  11. #11
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Ma poi in realtà non ci lasciava scelta xD
    spamm is life.

  12. #12
    Lieutenant Commander Defender's Avatar
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    Usiamo la Vistadiddio! 39

  13. #13
    Ensign Jesper's Avatar
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    Vistadiddio!

    Quote Originally Posted by 39.
    Drawing on your Kai Mastery, you focus on the encroaching mist and detect strange movements in the ultraviolet spectrum of light. You cannot discern exactly what is moving out there, but you are certain of one thing: it is evil and it is drawing ever closer to Fort Azgad.

    You warn Captain Lanza and at first he does not believe you. He chuckles, saying that it is not uncommon for new arrivals to imagine they have seen all manner of spectres in the sea mists which swirl around the fort. But then a loud, discordant bell rings out from above, and Lanza’s face is transfixed with shock.

    ‘By the gods!’ he splutters. ‘It’s the alarm bell—we’re under attack!’

    Turn to 181.
    Era da un po' che la Death Aura se ne stava calma...

    Quote Originally Posted by 181.
    From out of the eerie mist there looms a high-prowed ship, wrought of age-blackened timbers which glisten with ice and frost. It speeds into the harbour and a morbid terror grips the hearts of the Lencian garrison when they see that it is crewed by a cadaverous host of skeletal warriors. A ghastly wail arises from the invading ship, an unholy shriek that shatters the garrison’s will to resist. As one, the shocked Lencians turn and flee from the quayside, dropping and discarding their supplies and weapons in their hurry to get away.

    ‘Ishir preserve us!’ cries Lanza, as he takes up his sword belt and hurries towards the door. ‘My men are routing. I must rally them to the defence before all is lost!’

    Illustration XI—A high prowed ship glistening with ice and frost looms out of the eerie mist.

    Prarg unsheathes his sword and rushes after Lanza. Outside the door you see a circular stone staircase which leads up to the roof, or down to the base of the watchtower. Lanza descends the stairs but Prarg does not follow. Instead, he begins to climb the steps to the roof.

    If you wish to follow Captain Lanza, turn to 264.

    If you decide to go after Captain Prarg, turn to 14.
    Seguiamo il Baffo, o vogliamo andare col Capitano di Panza, Capitano di Sostanza?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  14. #14
    Lieutenant Commander Defender's Avatar
    Join Date
    Sep 2003
    Location
    Bologna
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    6.344

    Default

    Seguiamo Prarg, é immune alla nostra Death Aura e dall'alto potremo sfrecciare in libertà su tuttoilcazzodeltutto

  15. #15
    Bortas's Avatar
    Join Date
    Oct 2003
    Location
    Valdarno's Baiou, near Padule
    Posts
    12.492

    Default

    Io sarei per Lanza, vediamo quanto resiste, Prarg è rodato...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


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