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Thread: Nerf inferno, specifiche

  1. #1
    Randolk's Avatar
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    Default Nerf inferno, specifiche

    Enemy Health and Damage
    We're also looking to adjust the damage and health of enemies in Inferno Acts II, III, and IV. This is another change that is primarily for melee with secondary benefits for ranged. A lot of ranged are building glass cannon with the mentality "well, I'll just try not to get hit at all." So, reducing incoming damage when they weren't taking any before isn't significant for them, whereas reducing incoming damage for the melee is a big deal. For the ranged classes, I'm hoping that the incoming damage reduction will make some survival stats more appealing to ranged classes. While before the damage was so large it just felt pointless to try and mitigate any of it at all, after the change hopefully ranged classes will think "well, if I just put on a modest amount of survivability, I don't get 1-shot, so that's worth it." There are some ranged players who are already doing this -- stacking survivability so they don’t have to endlessly kite -- and it just feels like the minimum amount of survivability to avoid the 1-shot is so large it's unattainable. That's one of the things 1.0.3 seeks to address.

    Damage Reduction in Co-op
    Another change which is targeted at improving life for melee is the reduction in co-op damage. Again, since many ranged players just build glass cannon and avoid damage completely, they didn't really care if incoming damage went up as other players entered the game, but the melee characters really noticed. It was very easy for your life-on-hit to have you at a steady equilibrium, but as soon as another player entered the game your life-on-hit was no longer covering the incoming damage and death became imminent.

    Additional Changes
    And finally, there are always minor polish adjustments designed to help melee -- such as the AI on some monsters (BEES!!!) being tweaked to run away less often, which again helps melee more than ranged. I actually spent some extra time the other day to make sure if a Sand Wasp runs away from you, and you start chasing the wasp, it doesn't turn and shoot 4 bees in your face (hopefully that makes 1.0.3). I'm also working with one of our gameplay engineers to make it so if you sidestep the Dark Berserker’s power hit (where he brings his giant mace down), he doesn’t turn to track you as he swings (though that change probably won't make 1.0.3). These kind of AI adjustments are things ranged players don’t even notice, but are huge for melee.

    Come sempre, gli stolti si adeguano e gli illuminati guardano al futuro
    Lo sapevo che bilanciare le stats avrebbe pagato sooner or later, gg ai dh con 5 hp, 4 armor, res inesistenti e 5743905734856746578349 di dex.
    La AH vi aspetta.
    Spoiler

  2. #2
    Lieutenant Commander Devon's Avatar
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    ioioio stat bilanciattizzime (ancora non abbastanza per a3 pero QQ)

  3. #3
    Randolk's Avatar
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    Quote Originally Posted by Shagaz View Post
    ioioio stat bilanciattizzime (ancora non abbastanza per a3 pero QQ)
    beh i melee che non bilanciano le stats sono proprio ritardati, ci mancherebbe altro.
    io parlavo proprio dei ranged che si sono adeguati al trend "peeehhh tanto mi shottano uguale quindi buildo max dps e me ne fotto".
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  4. #4
    Lieutenant Commander Devon's Avatar
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    Quote Originally Posted by Randolk View Post
    beh i melee che non bilanciano le stats sono proprio ritardati, ci mancherebbe altro.
    ah ok, beh cmq un paio di melee (non faccio nomi) con stat a minchia si trovano pure su sto forum

  5. #5
    Lieutenant Junior Grade Odyen's Avatar
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    Quote Originally Posted by Shagaz View Post
    ah ok, beh cmq un paio di melee (non faccio nomi) con stat a minchia si trovano pure su sto forum
    No ti prego falli i nomi, ora li vogliamo sapere.

  6. #6
    Randolk's Avatar
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    Quote Originally Posted by Shagaz View Post
    ah ok, beh cmq un paio di melee (non faccio nomi) con stat a minchia si trovano pure su sto forum
    non so cosa intendi per stat a minchia, se poi qualcuno non ha block/loh alti è anche perchè magari la roba costa troppo.
    io mi riferivo a roba retarded proprio, tipo mettere res/armor/hp come capita e poi buttarsi in faccia a un champ pack.
    Spoiler

  7. #7
    Lieutenant Commander Pazzo's Avatar
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    è che a shagaz non sta bene che non compro una SOE di merda con 10% red melee dmg quando con gli stessi gold posso pomparmi res all di un 150 e str e vit di un 200 giu di li

  8. #8
    Lieutenant Junior Grade Odyen's Avatar
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    Quote Originally Posted by Pazzo View Post
    è che a shagaz non sta bene che non compro una SOE di merda con 10% red melee dmg quando con gli stessi gold posso pomparmi res all di un 150 e str e vit di un 200 giu di li
    A quindi pazzo, tu sei/ti senti uno deil "paio" ?
    Vogliamo l'altro shagaz.
    Last edited by Odyen; 8th June 2012 at 13:33.

  9. #9
    Lieutenant Commander Warbarbie's Avatar
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    Bilanciare stat oltre vita forza e res?
    O ci si riferisce a bilanciare solo ste 3?


  10. #10
    Lieutenant Junior Grade Odyen's Avatar
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    Io credo bilanciare in generale, ergo str/dex/int a seconda di che pg usi, vitalita' e res all.
    Senza tralasciare attack speed e life on hit.

  11. #11
    Lieutenant Commander Warbarbie's Avatar
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    A beh isi, cazzo ci vuole


  12. #12
    Lieutenant Junior Grade Odyen's Avatar
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    Quote Originally Posted by Warbarbie View Post
    A beh isi, cazzo ci vuole
    beh non e' cosi' tanto easy barbi, a meno che non hai palate di cash, ma sei ad inferno o a difficolta' minori?

  13. #13
    Warrant Officer Drugnon's Avatar
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    [QUOTE=Randolk;1866756]And finally, there are always minor polish adjustments designed to help melee -- such as the AI on some monsters (BEES!!!) being tweaked to run away less often, which again helps melee more than ranged. I actually spent some extra time the other day to make sure if a Sand Wasp runs away from you, and you start chasing the wasp, it doesn't turn and shoot 4 bees in your face (hopefully that makes 1.0.3). I'm also working with one of our gameplay engineers to make it so if you sidestep the Dark Berserker’s power hit (where he brings his giant mace down), he doesn’t turn to track you as he swings (though that change probably won't make 1.0.3). These kind of AI adjustments are things ranged players don’t even notice, but are huge for melee.
    [QUOTE]


    Sara' sempre troppo tardi... anche' perche' quando la 1.0.3 andra' live avro' finito l'A2 -_-


    Quella del Dark berserker, bho mi sa di nerf per retarded, come alza la mazza io scappo e torno quando la pianta per terra...

  14. #14
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    da quando so buildato sprint+ms sugli stivali i dark berseker non so piu un problema, alzano la mazza io so gia a uno schermo e mezzo di distanza

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  15. #15
    Lieutenant Junior Grade Odyen's Avatar
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    berserker?? pffff, serenity un attimo prima che fa cadere la mazza e passa la paura.

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