Results 1 to 4 of 4

Thread: Game Update Notes 6/26/2013 - 1.10.1.47

  1. #1
    Lieutenant Commander Jiinn's Avatar
    Join Date
    Nov 2003
    Location
    Prague, Chick Republic
    Posts
    9.253

    Default Game Update Notes 6/26/2013 - 1.10.1.47

    https://forum.marvelheroes.com/showt...2013-1-10-1-47

    • Rhino Medallion and Taskmaster Medallion now increase Max Damage Reduction.

    • Increased the chance for the Doctor Doom Medallion's fear effect slightly.

    • Increased the Power Radius bonus from Chapter 8 Doctor Octopus' medal slightly.

    • Electro's medal and medallion now list the damage dealt by the chance-on-hit effect.

    • The damage for Electro's medal and medallion's chance-on-hit effect has been greatly increased.

    • Lady Deathstrike's medal and medallion's bleed damage has been doubled.

    • Living Laser's medal and medallion's damage has been greatly increased.

    • Living Laser's medal and medallion now lists the damage dealt by the chance-on-hit effect.

    • Living Laser's medallion will now grant approximately double the spirit it was granting previously.

    • Mandarin's medal and medallion now lists the damage dealt by the chance-on-hit effect.

    • Increased Mandarin's medal and medallions chance-on-hit damage for all effects.

    • Pyro's medal and medallion now lists the damage dealt by the chance-on-hit effect.

    • Pyro's medal and medallion now have a range for its fireball effect.

    • Pyro's medal and medallion's fireball effect have had their damage increased.

    • Shocker's medal and medallion now have a range for its effect.

    • Shocker's medal and medallion's chance-on-hit effect has had its damage greatly increased.

    • Hood's medal and medallion now lists the damage dealt by its "flames" effect.

    • Hood's medal and medallion have had its "flames" effect damage increased.

    • Venom's medal and medallion's effect has had its damage increased.

    • The Edge of Infinity artifact has had its bonus damage reduced by approximately 30%. Crit chance and bonus damage on crit remain the same.

    • Darkhold Scroll and Phoenix Feather artifacts now display cooldown in the tooltip.


    Heroes and Powers

    · Various tooltip text fixes on hero powers.

    Cable - Searing Shot:
    · Fixed an issue where visual effects when hitting enemies were not seen.

    Captain America – Aggressive Shout:
    · Fixed an issue where the power had both a 10 second buff and an ongoing (lasts until turned off) buff, and only one of them was being shown.

    Daredevil:
    · Radar Sense now properly dodges incoming skillshots, and displays the correct chance on its tooltip.

    Iron Man:
    · Synergies for Channeled Repulsors have been fixed and are working as described.

    Spider-Man:
    · Re-enabled animations for the /wave and /showoff emotes for Spider-Man's Symbiote costume.

    Item Changes

    General Item Changes:

    Creatures summoned by artifacts and medals, such as a Moloid Leaper and Sinister Clones, are now summoned at the level of the item instead of at level 1. This will make them much more dangerous, as they should be.

    Pets are no longer targeted by bouncing attacks.

    Madame Hydra Medal:

    · Fixed an issue where the medal would grant invulnerability to nearby orbs as well as players.

    Doctor Doom Medal:

    · Fixed an issue stopping hero movement when its fear effect activates.

    Mole Man Medal:

    · Moloid Leapers summoned by the medal now attack enemies more frequently.



    queste le piu' importanti modifiche...
    Aoccdrnig to rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.

  2. #2
    Ensign Jesper's Avatar
    Join Date
    Jul 2004
    Location
    Cesena
    Posts
    3.748

    Default

    Lol oltre al bug dello slow, ce n'è un'altro bellissimo: a quanto pare, invece che aumentare il numero di HP/difesa dei mob per il contenuto multigiocatore (terminal vari o istanze), sono i giocatori ad essere nerfati; in sostanza, più player ci sono, meno danno fatto. Fino a qui tutto ok: il problema è che si sono dimenticati di scalare il danno dei DOT, che fanno danno pieno.

    ES:

    attacco normale che fa 100 danni > in 5 player fa 20 danni
    dot che fa 20 danni a tick > in 5 player fa cmq 20 danni a tick

    Last edited by Jesper; 27th June 2013 at 13:49.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  3. #3
    Lieutenant Commander CrescentMoon's Avatar
    Join Date
    May 2004
    Location
    Reggio Emilia
    Posts
    5.144

    Default

    gogo jean shotta tutto!
    Spoiler


    Spoiler

  4. #4
    Lieutenant Commander Ercos's Avatar
    Join Date
    May 2004
    Location
    Asdolandia!
    Posts
    19.586

    Default

    se nerfano anche i danni dei dot nessuno fa + danno, thor e punisher diventano inutili e bfg di raccoon pure

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
[Output: 54.79 Kb. compressed to 47.09 Kb. by saving 7.69 Kb. (14.04%)]