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Thread: tp mage

  1. #1
    Lieutenant Commander Mez's Avatar
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    Default tp mage

    Lo so erano gia aperte le discussioni, ma x nn uppare quelle di 2sett fa vi posto i 2 tp, quale è il migliore?
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    "31 Arcane/20 Fire"

    Arcane Talents (31 points)

    # Improved Arcane Missiles - 5/5 points
    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

    # Arcane Focus - 2/5 points
    Reduces the chance that the opponent can resist your arcane spells by 4%.

    # Arcane Concentration - 5/5 points
    Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    # Evocation - 1/1 point
    While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

    # Improved Arcane Explosion - 5/5 points
    Reduces the casting time of your Arcane Explosion by 1.5 seconds.

    # Improved Counterspell - 2/2 points
    Gives your Counterspell a 100% chance to silence the target for 4 seconds.

    # Improved Mana Shield - 2/2 points
    Increases the damage absorbed by your Mana Shield by 75%.

    # Presence of Mind - 1/1 point
    When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.

    # Arcane Mind - 4/4 points
    Increases your maximum Mana by 8%.

    # Arcane Instability - 3/3 points
    Increases your spell damage and critical strike chance by 3%.

    # Arcane Power - 1/1 point
    When activated, your spells deal 35% more damage while costing 35% more mana to cast. This effect lasts 15 seconds.



    Frost Talents (0 points)

    # None


    Fire Talents (20 points)

    # Improved Fireball - 5/5 points
    Reduces the casting time of your Fireball by 0.5 seconds.

    # Impact - 5/5 points
    Gives your fire spells a 10% chance to stun the taget for 2 seconds.

    # Ignite - 5/5 points
    Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

    # Flame Throwing - 2/2 points
    Increases the range of your fire spells by 6 yards.

    # Incinerate - 2/2 points
    Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

    # Pyroblast - 1/1 point
    Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.

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    30 Fire/21 Arcane



    Arcane Talents (21 points)

    # Improved Arcane Missiles - 5/5 points
    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

    # Arcane Concentration - 5/5 points
    Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    # Evocation - 1/1 point
    While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

    # Improved Arcane Explosion - 5/5 points
    Reduces the casting time of your Arcane Explosion by 1.5 seconds.

    # Improved Counterspell - 2/2 points
    Gives your Counterspell a 100% chance to silence the target for 4 seconds.

    # Improved Mana Shield - 2/2 points
    Increases the damage absorbed by your Mana Shield by 75%.

    # Presence of Mind - 1/1 point
    When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.



    Frost Talents (0 points)

    # None


    Fire Talents (30 points)

    # Improved Fireball - 5/5 points
    Reduces the casting time of your Fireball by 0.5 seconds.

    # Impact - 5/5 points
    Gives your fire spells a 10% chance to stun the taget for 2 seconds.

    # Ignite - 5/5 points
    Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

    # Flame Throwing - 2/2 points
    Increases the range of your fire spells by 6 yards.

    # Pyroblast - 1/1 point
    Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.

    # Improved Flamestrike - 3/3 points
    Increases the critical strike chance of your Flamestrike spell by 15%.

    # Blast Wave - 1/1 point
    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.

    # Critical Mass - 3/3 points
    Increases the critical strike chance of your fire spells by 6%.

    # Fire Power - 5/5 points
    Increases the damage done by your fire spells by 10%.
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    io preferisco il primo x fare danni ma secondo voi?

  2. #2
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Default

    Il primo è + da cecchino. In 15 sec fa una dose elevatissima di danni poi cala abbastanza. Il secondo è più stabile e ha Blast wave come bonus.

    Probabilmente il primo va meglio in solo mentre il secondo in gruppo ma bisognerebbe provarli per esserne sicuri.

    PS: mi piacciono entrambi
    spamm is life.

  3. #3
    Petty Officer 2nd Class Juha Lightbringer's Avatar
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    scusate la domanda un po niubba, perche non ho mai visto tp fatti con ice e arcano?

    ice suka cosi tanto?

  4. #4
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Non li hai mai visti perchè non hai aperto il post Teh Mage poco + sotto di questo ..
    spamm is life.

  5. #5
    Petty Officer 2nd Class Juha Lightbringer's Avatar
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    asd sorry......

  6. #6
    blaze's Avatar
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    La differenza in realtà non è molta.

    Sono entrambi buoni per l'exp in solo, ottimi nell'istancing e nel PvP con piccoli gruppi, eccellenti nel PvP in solo contro classi ranged ma scarsi contro classi melee (che vengono sistematicamente sdrenate dalla spec ice).
    La differenza è principalmente questa: con 31 arcane hai arcane's power che ti garantisce 35% dmg in più per 15 secondi al prezzo di 35% mana in più speso per gli spell, e questo talent usato in combo con PoM può essere devastante, ma dura 15 secondi per cui diciamo che puoi sfruttare un dmg output oltre la norma al momento in cui ne hai davvero bisogno, in più con 31 arcane hai a disposizione un pò di mana in più.
    Con 30 fire invece hai accesso a Fire's power che ti garantisce 10% di dmg in più permanente e a diversi talenti che aumentano la % di critical, in sostanza ti garantisce più stabilità quindi è probabilmente preferibile negli scontri di durata più lunga.

    Un altro build 33fire/18arcane sceglie di prendere Combustion (ista-critic) rinunciando a PoM, e sembra che ne risulti un TP ottimo per piccole schermaglie lampo 1v1; dubito che sceglierò questo build, ho escluso a priori tutti quelli a cui manca PoM, preferisco spararmi nella rotula piuttosto che toglierlo dal mio tp
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  7. #7
    Lieutenant Commander Mez's Avatar
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    io missa che faro il 2° che ho detto, + stabile, il primo gia in 15 sec devasto ma spreco 1 fottio di mana

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