Are you considering alternatives or changes to the current Auction House?
DEV TEAM: We will continue to improve the auction house interface. We also plan on putting auction houses in all major cities and linking them to one another.
Will high-level players be punished in some way under the new PvP system when they kill low-level players?
DEV TEAM: We aren't planning on punishing players for killing low level players; instead we would like to offer compelling incentives to players who kill appropriately level opponents. In addition, the Battlefields will be restricted to players of specific level ranges.
Will new zones be introduced soon to the game and will there be instanced dungeons with those zones?
DEV TEAM:We are planning on introducing Maraudon, a level 40-49 instance dungeon in Desolace, in the next content patch. Our dungeon team is also working on another high-level dungeon that will be implemented in one of the upcoming patches. We are also working on additional raid content for players of specific level ranges and we expect that the most compelling PvP content will be in Battlefields.
Do you plan on taking more advantage of the in-game mail system?
DEV TEAM:We are planning on using the mail system for quests in the future. In addition we plan on adding new mail features, such as sending multiple items in one mail.
What's the goal for patching in the different territories in terms of timing?
DEV TEAM:Our goal with each patch is to translate and test it so there is very little delay in distributing it to all territories.
Will you be adding more raid quests?
DEV TEAM: The next few patches will contain additional raid quests, including quests focusing on the Molten Core and more raid bosses. We don't want to ruin any surprises by telling you their names.
Do you have plans for one-shot events in the game, such as for Halloween, the holidays, etc?
DEV TEAM: We do have plans for world events, such as special items and quests for holidays, but again we don't want to ruin any surprises...
Any plans for adding more map functionality over time?
DEV TEAM:Yes - we do have plans to improve the map functionality.
What side and classes do Blizzard people play?
DEV TEAM:We have a big team, and almost every class and race are represented. The community team plays the following: Gnome/Warrior, Tauren/Druid, and Night Elf/Rogue.
What are the plans for Silithus?
DEV TEAM:We are going to continue to patch in Silithus content over time, and one day the gates of Ahn'qiraj will open revealing an instanced raid zone.
What are your thoughts on PvP balance and how the classes should stack up versus each other?
DEV TEAM: Although we will be making balance improvements, in general we are pretty happy with our PvP class balance. However, we don't feel drastic changes are needed at this time.
Will you add new quests to existing zones or only to new zones?
DEV TEAM:We will be adding quests to existing zones as well as quests for all of the new zones. In addition, more class specific quests and more quests to Kalimdor.
Do you plan on making any changes on how daze works?
DEV TEAM: Daze chance has been reduced in degrees depending on the level of the monster versus the level of the player. Thus, a monster will have a better chance to Daze a player equal in level than it would Dazing a player five levels higher.
What are your plans for Battlegrounds?
DEV TEAM: Battlegrounds are currently being tested and refined internally. The Battlegrounds offer a variety of new game mechanics, such as the ability to capture graveyards and guard towers.
How long will it take to reach the highest rank in the PvP system?
DEV TEAM: Players will need to actively participate in honorable PvP in order to gain and maintain honor rankings. We expect the process of climbing to the top of the ranks will take at least a few months, at which point those players will need to continue performing at a high level in order to stay on top.