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  1. #1
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    Default 1.75c

    Rock ON:


    ===================================

    Dark Age of Camelot
    Test Version 1.75c Release Notes
    RvR Missions
    March 29, 2005

    ===================================


    MASTER LEVEL CREDIT CHANGES

    In our continuing effort to address player concerns with how Master Level credit is awarded, we are making some changes. These changes are intended to help those players who might miss battlegroup credit for a specific ML due to going linkdead or being slightly out of range. We apologize for the complexity of these rules, but once in use, we are sure they will greatly enhance your gameplay.

    There are two new commands, available only to BG leaders:

    - /bg credit will display credit for Battlegroup Master Level encounters that have been completed within the last 10 minutes. This command can be used by the Battlegroup leader without restriction.

    - /bg grantcredit [MasterLevel] [PlayerName] will allow you to grant credit for completed Master Level steps, with the following restrictions:

    - You may only grant credit for steps completed within the last 10 minutes.

    - You must be within 1000 units of the player you are granting credit to.

    - The ML step must be a battlegroup-enabled step.

    - You must be within 2000 units of 75% of your battlegroup members (in other words, the majority of your BG must be there with you).

    - You may only grant credit to up to half the number of players that received credit for that step correctly .

    - You may not grant credit for a step that the player could not possibly receive due to dungeon restrictions (for example, players must be at least ML8 to receive ML9 credit)

    - Example usage: /bg grantcredit 1.9 Player-ClusteredServer



    NEW TITLE SYSTEM

    As stated on March 17th, we have expanded on the existing titles players now receive for realm ranks by incorporating more choices available to players based upon their achievements, both in our new RvR Mission system and in normal RvR activities. Players will be able to pick from a selection of earned titles and choose which they would like to display for others to see.

    - Players will earn and increase their titles through various activities in the game. For example, a player can receive a new title based upon how many towers that player has participated in capturing.

    - In order for players to alter their titles, we have added a new title button to the player sheet, on the stats attributes panel. (We have also added a "/title" command to toggle the window.) In this window, players may select the title they'd like to have display above the character's head.

    - Players may only have one title displayed at a time. However, titles may be changed by the player at any time.

    - Currently, titles only appear to realm friendly players.



    NEW THINGS AND BUG FIXES

    - The loot bag has been updated with a new model.

    - We have added a /housepickup command that will automatically pick up and place into your inventory decorations from your house and garden. It will only pick up decoration objects - not Merchants, Vaults, or Tradeskill Tools.

    - (Pendragon Only) The Bonedancer's sub-pets will now keep up with the new inherent run speed.



    USER INTERFACE NOTES

    - We have added a new title window to let you change your current title, and view your title statistics. You may open it with the new "Title" button on the Stats/Attributes character sheet page (near the existing "Master" button) or use the "/title" slash command.

    - To better focus our efforts on user interface enhancements, we are officially dropping support for several of our less popular user interface skins. The only skins available in the Catacombs/Atlantis clients are now the Trials of Atlantis-style Skin, the Shrouded Isles-style skin, and any Custom Skins. Shrouded Isles clients do not support custom skins, and will only be able to use the Shrouded Isles-style skin.

    - Hovering your mouse over your experience bar will now display your character's free level information.


    Tooltips and Custom User Interfaces

    - To have your custom UI display tooltips, you must supply a FullResizeImage called "tool_tip_background". The Atlantis and Isles skins "tool_tip_background" use the same graphics as the "selection_box" template used in the Quiver window.

    - To add tooltips to statistics, resists, and experience bars, inside the control definition you must add an entry for <ToolTipId>#</ToolTipId>. The # should be one of the following:

    1 - Strength
    2 - Constitution
    3 - Dexterity
    4 - Quickness
    5 - Piety
    6 - Empathy
    7 - Intelligence
    8 - Charisma
    9 - Thrust
    10 - Crush
    11 - Slash
    12 - Heat
    13 - Cold
    14 - Matter
    15 - Energy
    16 - Spirit
    17 - Body
    32 - Free Level Info

    - The new adapters to display resists are named "stat_[resist type]". For example, Matter is "stats_matter".

    - (Pendragon Only) Fixed an issue that could potentially cause crashes if there was no valid "tool_tip_background" defined anywhere in your custom UI.



    CLASS CHANGES AND FIXES


    General

    - The Mentalist and Sorcerer group power regeneration spells will no longer overwrite higher level single target power regeneration spells.

    - (Pendragon Only) The power costs for the Mentalist and Sorcerer group power regeneration spells have been corrected.


    Bainshee

    - Fixed a bug where the Alarming Yell spell line had mesmerization spell graphics instead of root spell graphics.


    Friar

    - The Friar's Saint's Stamina spell line now has the appropriate color borders for each level of the spell.

    - The Shield of Faith spell line can no longer be overwritten by the Paladin's Crusader's Ward spell line.


    Mentalist

    - (Pendragon Only) The Mentalist's group power regeneration spells will now be given at the following Holism (Mana) spec levels:

    37 Invest Concordance
    45 Invest Perfection


    Necromancer

    - The Cleaving Guardian spell line can no longer be overwritten by the Heretic's Diabolic Thorns line.


    Ranger

    - The Ranger's Forest Shadow spell and the Hunter's Speed of Prey spell have had their speed bonuses increased.


    Shadowblade

    - (Pendragon Only) The icons for Polar Light and Cleave styles have been corrected to indicate these styles are evade reactionary styles.


    Valkyrie

    - The recast timer for the Odin’s Hoof spell line has been decreased from 30 seconds to 20 seconds.

    - The root duration for the Valkyrie styles, Odin’s Clip (Sword) and Pin (Shield) has been increased to 6 seconds.

    - (Pendragon Only) The Valkyrie's Odin's Hoof spell line will now have the appropriate sound effect to match the spell effect.



    NEW FRONTIERS NOTES


    Passage of Conflict and Summoner's Hall

    - In an attempt to further deter trespassers into his Hall, the Grand Summoner has placed wards at the entrances to the Passage of Conflict and the Summoner's Hall. These wards will unleash magical damage to those who linger too long near the entrances.



    CAMELOT CLASSIC WORLD NOTES

    The monsters found in many of the homeland zones have grown greatly in strength. As players move away from the starting towns of Cotswold, Mularn and Mag Mell, the monsters will become steadily more dangerous. Adventurers are warned to explore cautiously until the extent of the changes is determined.


    Items

    - Trophies may now be obtained for Maldahar, Yar, Legendary Afanc, Evern, Green Knight, Orey-eyed Oghamist, and Stang.


    Quests – Midgard

    - Travelers Way – Players must now collect three skins from sveawolf prowlers. They can be found in the same area as the sveawolf mothers.

    - Runes of Darkness - The Lone Weeping Willow can now be found in West Svealand.

    - The Red Dagger - Korban and her seithkona sisters have relocated to Gotar.

    - Wisdom of Time – Niswen has moved towards the north end of the lakes in Myrkwood.

    - Grenlock Clan – Coplin has moved further north in Myrkwood. He can be found near the weeping willows.

    - Grenlock Clan – Ove Alfevson now resides near the entrance to Askheim. He has been seen wandering the road to Gna Faste as well.

    - Grenlock Clan – Players must now seek Jordande in Gotar instead of Tradande in Skona.

    - A War of Old – Scout Argyle now hunts in the region just below Vindsaul Faste in West Svealand.

    - A War of Old – Lieutenant Salurn has relocated to Gotar, not far from the Cursed Tomb.

    - A War of Old – The Witch now haunts Myrkwood just below Gotar.

    - Beginning of War - Master Briedi has been relocated to Mularn from Fort Atla. This will alleviate the excessive travel for players.


    Quests – Hibernia

    - Roane Skin – Slevin has relocated to the barn at the parthanan farm in east Lough Derg.

    - Roane Skin – Resa has relocated to the northern coast of the lake in Lough Derg, north of the parthanan farm and can be found among the other roane maidens there.

    - Roane Skin – Hazard has moved to a circle of stones to the west of the town of Tir na mBeo in Lough Derg.

    - Seek the Moonstone – Nock has taken up residence on the Dergan Island in southern Lough Derg.

    - Seek the Moonstone – Tracker Tremain has been seen near Nock’s old hut in the northeastern Silvermine Mountains, near the border with Lough Derg.

    - Seek the Moonstone – Rory has taken up with the Empyreans in the Valley of Bri Leith and can be found near Keeper Rasa.

    - Criostoin’s Promise – Players will now learn the story of Criostoin’s Promise from Saraid in Caille instead of Kimba.

    - Connla’s Well - Slevin has relocated to the barn at the parthanan farm in east Lough Derg.

    - Secret of Nuada’s Silver – Miner Cucugar has fled the Sheevra lands and taken refuge with his Siog cousins near the entrance to the Coruscating Mine in the Valley of Bri Leith.

    - Secret of Nuada’s Silver – Players will now be asked to bring Dera a silver arrow from a Siog archer named Sloithi.

    - Secret of Nuada’s Silver – Hill hounds can now be found roaming near Sloithi’s Siog encampment.

    - Secret of Nuada’s Silver – Mermen can now be found along the western edge of Moon Lake in the Valley of Bri Leith.

    - Secret of Nuada’s Silver – Bran the Giant now roams near a grove of dead trees in the southeast of the Cliffs of Moher.

    - Enchanting Willow – Ciar can now be found in a cluster of birch trees to the east of Mag Mell.

    - Enchanting Willow – Lucan is now posted by the standing stones southeast of the Muire Tomb’s entrance in Connacht.

    - Enchanting Willow – Torrance has taken up residence in Ardee.

    - Cad Goddeau – Torrance has taken up residence in Ardee.

    - Cad Goddeau – The Old Hermit and his Blademaster have left their former home in Lough Gur and now resides in a camp south of Brynach in the Valley of Bri Leith.


    Quests – Albion

    - The Jersey Devil – Robert, Lord of Jersey, and court rival of the powerful Lady Genevieve, has come to Camelot to pay his respects to King Constantine. Lady Genevieve is looking for players level 35 and above to help her teach the Lord of Jersey a lesson he won’t soon forget.

    - Point of Reason - Aricoer and his Captured Souls have been moved to Campacorentin Forest on the hill north of the Ogre Fortress.

    - Chains of Death - Erich and the Giant Skeletons have been moved northeast of Cornwall Station atop a hill.

    - Lisreen's Plight – Lady Nimue can now be found near a small body of water north of Nob’s Stable in Camelot Hills. Archibald Oakheart has been moved to West Downs in Salisbury Plains. The Fellwoods have been replaced with Druid Seers that are located atop a hill near the north western guard tower of Salisbury Plains.

    - Forged Excellence - Dooben and Vandush have been relocated to Salisbury Plains. They can be found along the shoreline near the slave camp.

    - Scura tragedia – The summoning circle has been moved to the Salisbury Plains. It is west southwest of Stonehenge Barrows.

    - La morti parla – The Skeletal Legionnaires for this quest can now be found in Salisbury Plains. They guard the bridge next to the Fallen Tower.

    - Animare il morti – Centurion Favius can now be found next to the Fallen Tower in Salisbury Plains.



    TRIALS OF ATLANTIS WORLD NOTES


    Items

    - Cloak of Divinity can now be dyed with cloth dye instead of leather dye.


    Dungeons

    - (Sobekite Eternal) Djedkare will now grant an entire battlegroup credit for defeating his challenge of Horror (ML 2.7).

    - (Temple of Twilight) Kepa will no longer ask players to retrieve a cure. Players will be able to talk to her directly and launch into the encounter without doing any additional questing.

    - (Temple of Twilight) Antioos will no longer demand players retrieve items for her. Players will be able to talk to her to launch the encounter without seeking additional items.


    Sobekite Eternal

    - Stand Fast: Another sobekite observer has taken residence within Amenemhat's chambers.

    - Pick Your Poison: Djedkare will now gain power faster so that he may grant the challenges for his Trial more quickly.


    Aerus Encounters

    - Players are no longer required to have trials 9.1 - 9.9 complete to assist in attacking the Phoenix.



    CATACOMBS WORLD NOTES


    Items

    - (Hibernia) Numinous Shield of Numsi and Shield of Despairing Souls may now be recharged.


    Instanced Adventuring

    - (Darkspire) Monsters that were spawning outside of the cave walls will now appear properly inside the caves.

    - (The Gnolls' Den) Characters inside the Gnolls' Den adventuring wing will now be able to stealth when no monsters are around them
    Lux.
    Dwightz.

  2. #2
    Lieutenant Commander rehlbe's Avatar
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    Passage of Conflict and Summoner's Hall

    - In an attempt to further deter trespassers into his Hall, the Grand Summoner has placed wards at the entrances to the Passage of Conflict and the Summoner's Hall. These wards will unleash magical damage to those who linger too long near the entrances.
    niente piu' camperaggio all'ingresso del poc? ho capito bene? ;D

    - (Temple of Twilight) Kepa will no longer ask players to retrieve a cure. Players will be able to talk to her directly and launch into the encounter without doing any additional questing.

    - (Temple of Twilight) Antioos will no longer demand players retrieve items for her. Players will be able to talk to her to launch the encounter without seeking additional items.
    niente piu' prequest per ml3? oO? o semplicemente non servira' piu' cliccare sui mob per prendere il credito dopo aver fatto i prestep?

    cmq stanno facendo un bel lavoro



  3. #3
    Lieutenant Commander Shub's Avatar
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    Stanno cercando di recuperare i casual players e in parte fanno benissimo.

    Dovrebbero trovare un modo per far respownare i mob degli artis velocemente, levare il campering, bilanciare alcune classi (se quello che leggo è vero) e sistemare in rvr alcune cosette.

    Cmq pare che stiano ascoltando meno i piagnoni e usando di più il cervello alla Mynthic

  4. #4
    Petty Officer 1st Class Erfico's Avatar
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    Quote Originally Posted by Shub
    Cmq pare che stiano ascoltando meno i piagnoni e usando di più il cervello alla Mynthic
    Veramente pare proprio che si siano messi ad ascoltare i piagnoni ^^
    Ora x non finire una master level devi essere proprio un handicappato... quindi han soddisfatto la massa di gnubbi ignoranti che partecipa alle ML senza saper un cazzo, fa una cappella dietro l'altra, non prende credito e inveisce contro la mythic
    ATM playin WoW

  5. #5
    Lieutenant Commander Brendoh's Avatar
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    Quote Originally Posted by rehlbe
    niente piu' camperaggio all'ingresso del poc? ho capito bene? ;D
    godo.
    badbonces deleta..
    non mi è chiara la novità dei titoli che acquisti se fai determinate missioni in rvr, e che vedono solo i tuoi compagni di reame..si sa qualcosa in +?

  6. #6
    Senior Chief Petty Officer Saffo's Avatar
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    Credo che i compagni di reami vedano qualcosa come:

    click on Mistwraith "Legendary Camperator"
    click on casual player of various guild "Master Camperator of Bridge"
    click on casual stealther "Master Hide Zergher"

    Secondo me è una cosa carina....

    Saffo

  7. #7
    Lieutenant Commander SharTeel's Avatar
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    povero badbones huhuhu
    ma me sa che ha rirollato sul cluster di bors, c'è 1 bd rr6 che campera sempre all'ingresso del poc hibbo e spesso è in compagnia pure
    cmq da quanto ho capito hanno proprio eliminato i prestep dal ml3...dice che non bisogna + fare la quest e si può parlare direttamente con i froci senza che ti mandino a cercare gli items che volevano prima...figo
    Currently playing:
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    Le 3 Leggi di Burner:
    1) La figa può piacere a pochi ma il culo piace a tutti. (citazione da qualche parte )
    2) Se tu oggi hai failato più di me, è perchè ancora io non ho finito di failare.
    3) Se c'è la tecnologia per jumpgatare, si può pure sentire il botto nello spazio. (riferito ad Eve)

  8. #8
    Lieutenant Commander Brendoh's Avatar
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    nonche prima fossero tutta sta difficoltà..
    ma ora è davvero indecente.
    ML x tutti

    ....

  9. #9
    Lieutenant Commander Shub's Avatar
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    Signori ma avete visto il calo di gente?
    Era logico succedesse, artis e mls (specialmente) hanno allontanato i casual.

    Gente che in 2 ore ogni 3gg cmq si divertiva a DAOC adesso pole tornare a loggare.

    Chi piangeva per l'eccessivo tempo speso nelle mls aveva pienamente ragione, costringere gente 5 ore davanti ad un pc....dai su. E non venitemi a dire che nessuno ti metteva una pistola alla tempia perchè lo sappiamo tutti che le mls sono fondamentali così come gli artis.

  10. #10
    Lieutenant Commander Sylent's Avatar
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    Quote Originally Posted by Shub
    Signori ma avete visto il calo di gente?
    Era logico succedesse, artis e mls (specialmente) hanno allontanato i casual.

    Gente che in 2 ore ogni 3gg cmq si divertiva a DAOC adesso pole tornare a loggare.

    Chi piangeva per l'eccessivo tempo speso nelle mls aveva pienamente ragione, costringere gente 5 ore davanti ad un pc....dai su. E non venitemi a dire che nessuno ti metteva una pistola alla tempia perchè lo sappiamo tutti che le mls sono fondamentali così come gli artis.

    sono daccordo con Shub.. ok mi metto in malattia.
    quello ke ha fatto migrare la gente con poke ore di play su WoW son stati proprio ML&Arti e tutto il tempo necessario x rendersi competitivi...mentre di la con 2-3 orette al giorno expi e cresci cmq con buoni ritmi (a dirla tutta con certe classi si expa quasi meglio in solo).

    LUDICAMENTE DISOCCUPATO
    Non c'è un caxx di mmorpg decente in giro...
    **work in progress**

  11. #11
    Lieutenant Commander jamino's Avatar
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    Azz sono d'accordo con shub anche io...
    Quello che quelli di noi che hanno più tempo per giocare dovrebbero ricordare è che DAOC deve poter essere giocato "decentemente" anche da coloro che per impegni di vita o scelte personale possono o vogliono giocare un'oretta al giorno.
    Con TOA Daoc era (è) un gioco che se volevi garantirti un minimo di competitività ti costringeva a "organizzare" la vita attorno al gioco (ML fatti alle 2 di notte con gli usa per recuperare quello perso con gli italiani e non restare indietro, ore spese a farmare scroll etc). Sinceramente una scelta del genere è suicida da un punto di vista commerciale (perdita di giocatori) e frustrante per chi non ama il PVE.
    Quote Originally Posted by saltaproc View Post
    IO mi diverto se NOI vinciamo rubando
    se VOI vincete rubando non ci trovo un cazzo di fun
    Ciao Salta......
    Spoiler

  12. #12
    Warrant Officer Rob's Avatar
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    Quote Originally Posted by Shub
    Signori ma avete visto il calo di gente?
    Era logico succedesse, artis e mls (specialmente) hanno allontanato i casual.

    Gente che in 2 ore ogni 3gg cmq si divertiva a DAOC adesso pole tornare a loggare.

    Chi piangeva per l'eccessivo tempo speso nelle mls aveva pienamente ragione, costringere gente 5 ore davanti ad un pc....dai su. E non venitemi a dire che nessuno ti metteva una pistola alla tempia perchè lo sappiamo tutti che le mls sono fondamentali così come gli artis.
    Pienamente concorde su tutta la linea. personalmente avevo scelto di fottermente altamente di ML e puntare su pochissimi artefatti, conscio però del GAP che mi prendevo. Giocare 3 ore al giorno e doverle passare in PVE per me era proprio insopportabile (parere personale ovviamente). C'e' chi RVR lo prende come un diversivo dal PVE, c'e' chi si appassiona a ripetere le solite operazioni assoggettate ad una intelligenza aritificiale che di intelligenza non ha proprio niente, e chi invece detesta farlo.. semplificando le cose, magari modificando il pve verso uno stile più "WOW", Mythic credo possa recuperare qualche giocatore: ma il gioco ne varrà la candela?

    Rob
    Last edited by Rob; 30th March 2005 at 10:36.
    I was Cekkinus (scout) and Cekkin (Ranger)

  13. #13
    Lieutenant Commander BlackCOSO's Avatar
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    Quote Originally Posted by Rob
    Pienamente concorde su tutta la linea. personalmente avevo scelto di fottermente altamente di ML e puntare su pochissimi artefatti, conscio però del GAP che mi prendevo. Giocare 3 ore al giorno e doverle passare in PVE per me era proprio insopportabile (parere personale ovviamente). C'e' chi RVR lo prende come un diversivo dal PVE, c'e' chi si appassiona a ripetere le solite operazioni assoggettate ad una intelligenza aritificiale che di intelligenza non ha proprio niente, e chi invece detesta farlo.. semplificando le cose, magari modificando il pve verso uno stile più "WOW", Mythic credo possa recuperare qualche giocatore: ma il gioco ne varrà la candela?

    Rob

    Rob
    Sulla prima parte sono d'accordo , ma ti rigiro la domanda che hai fatto tu , ATTUALMENTE e viste le patch ultime rilasciate da Blizzi, ne vale la pena fare 60 livelli su WoW? ( in senso generico, visto che pagando a me il senno del POI non mi interessa, valuto com'e ora)

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  14. #14
    Lieutenant Commander Darkmind's Avatar
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    Quote Originally Posted by Rob
    Pienamente concorde su tutta la linea. personalmente avevo scelto di fottermente altamente di ML e puntare su pochissimi artefatti, conscio però del GAP che mi prendevo. Giocare 3 ore al giorno e doverle passare in PVE per me era proprio insopportabile (parere personale ovviamente). C'e' chi RVR lo prende come un diversivo dal PVE, c'e' chi si appassiona a ripetere le solite operazioni assoggettate ad una intelligenza aritificiale che di intelligenza non ha proprio niente, e chi invece detesta farlo.. semplificando le cose, magari modificando il pve verso uno stile più "WOW", Mythic credo possa recuperare qualche giocatore: ma il gioco ne varrà la candela?

    Rob

    Rob
    Per me si dal momento che per ora Daoc per me offre il sistema di pvp migliore e maggiormente bilanciato l' unico che secondo me lo potra surclassare e WoW dal momento che , corregetemi se sbaglio, e ancora in fase di "costruzione" e puo puntare su alcune migliorie che per daoc nn son piu possibili .

    Ultima cosa : chiariam la differenza tra casual players e zerger : casual players loggano ed ogni tanto si fanno il loro pug e van a farsi un giro in frontiera , zerger si trovano costantemente per rvr facendo piu di 1p per poi andare a far quel che per loro e rvr .

    Che daoc voglia andare incontro ai casual player non ci vedo nulla di male dal momento che non e quella diciamo la mela marcia del gioco .

    My two cents
    Last edited by Darkmind; 30th March 2005 at 10:40.

  15. #15
    Lieutenant Commander Shub's Avatar
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    Rob guarda che tutto sto entusiasmo su WoW si sta rapidamente spegnendo, almeno dagli amici che conosco io questi sono i feedback.

    Un MMORPG fino a quando non sforna un PvP degno di nota rimane un giocattolino pacioccoso sul quale non voglio spenderci manco 1 minuto.

    Ho scansato SWG, L2, HO, GW e WoW appunto perchè fino a che non testano il PvP e la gente dice che è bello non mi muovo. Sto giocando cmq al gioco che da il miglior sistema di PvP esistente al momento, se WoW diventerà meglio allora inizierò a pensarci.

    Fino ad allora...chissene.

    Secondo me il gioco vale la candela e se sistemano classi, artis e ponti migliorerà ancora di più.

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