Arcane Focus - 5/5 points
Reduces the chance that the opponent can resist your arcane spells by 10%.
secondo voi questo talento può rivelarsi utile oppure è solo una kosa abbastanza inutile e che se ne può fare a meno? Teoricamente con questa è quasi impossibile che ti resistono ai missili arcani ma pure senza credo che nn cambi molto voi che ne pensate? xke io sono x questo Template:
Arcane Talents (31 points)
Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
Improved Dampen Magic - 2/2 points
Increases the effect of your Dampen Magic spell by 50%.
Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.
Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
Arcane Mind - 4/4 points
Increases your maximum Mana by 8%.
Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
Arcane Instability - 3/3 points
Increases your spell damage and critical strike chance by 3%.
Arcane Power - 1/1 point
When activated, your spells deal 35% more damage while costing 35% more mana to cast. This effect lasts 15 seconds.
Frost Talents (0 points)
None
Fire Talents (20 points)
Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.
Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.
Ignite - 4/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 seconds.
Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.
Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.
Burning Soul - 3/3 points
Gives your fire spells a 65% chance to not lose casting time when you take damage.