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Thread: Test Version 1.94a Release Notes

  1. #1
    Lieutenant Commander Rayvaughan's Avatar
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    Look Test Version 1.94a Release Notes

    e ancora nessun nerf agli sculati ehm scudati

    http://www.camelotherald.com/patches.php

    ===================================

    Dark Age of Camelot
    Test Version 1.94a Release Notes
    Rest Stops
    April 24, 2008

    ===================================



    Welcome to 1.94!

    As noted in a recent Grab Bag (http://www.camelotherald.com/more/3522.shtml), there were some engineering delays that prevented the content for 1.94 to be ready for release at the same time 1.93 was to go live. Rather than delay 1.93, it was decided to go live and deploy 1.94 to Pendragon at a later date.

    Under the new patching plan that was started at the end of last year (http://www.camelotherald.com/more/3314.shtml), we’ve been attempting to get most of a new patch up to Pendragon at the start of the patch cycle. In the case of 1.94, we’re going to change it up slightly so that we can deliver some content for players to test now while the rest of the changes are being finished. So today, you’ll see some cool stuff in 1.94a, but rest assured it’s not all we have planned for 1.94 and additional good things await you. Be sure to stay tuned for 1.94b, where we bring you our first installment of “Housing Love”. Coming soon!



    NEW THINGS AND BUG FIXES

    - Race descriptions have been updated and expanded to give new players more information on each of the races before they choose them upon character creation.

    - The Valkyrie class helm gifts given at levels 10, 15, 20, and 25 now have the same /use ability as the torso armor gift given to other classes at the same levels.

    - The Royal Illuminator of Albion will now properly describe the Minstrel Champion Weapon enchantments available to eligible players.

    - All items will now delve their 'bonus' level. The 'bonus level' is how high of a level the character must be to receive the effects of the bonuses on the particular item. Note: The 'bonus' level may not be the same as the minimum level for use of the object.

    - A three second timer has been added to the use of emotes. This affects the use of the “/emote” command and emotes with specific commands (like “dance” or “rude”.)

    - Animated emotes (like “dance” or “rude”) will not display for players on a character’s ignore list.

    - Experience gained because of a Zone Bonus will be displayed separately and be labeled accordingly.

    - New style quests will display the amount of coin and experience be gained more accurately. This corrects an issue where in rare cases the amount of coin or experience would seem larger or smaller in the quest accept and finish dialog windows than what players would actually receive.

    - New style quests will no longer display an extraneous numerical display in the system chat when completed.

    - The /qtd command has been disabled while we investigate improving the command's implementation.



    REST EXPERIENCE

    1.94a introduces the ability for characters to gather rest experience.

    Characters with rest experience (RXP) will gain a bonus to their experience gained when killing monsters or players. The bonus is equal to the base amount of experience gained before any other bonuses (zone, realm, buffs, etc.) are applied, up to the amount of total rest experience remaining.

    Example: Billybob the Shadowblade has accumulated 10,000 RXP. He kills a mob that would grant him 16,000 XP normally (without bonuses). Billybob would gain a RXP bonus of 10,000 XP, using up his accumulated RXP.

    Example: Behindu the Nightshade has accumulated 30,000 RXP. He kills a mob that would grant him 16,000 XP normally (without bonuses). Behindu would gain a RXP bonus of 16,000 XP, leaving him with 14,000 RXP to use on subsequent kills.

    Characters will start gathering rest experience (RXP) after they have been logged out for at least one hour and will gain additional RXP for every hour offline after that. The amount of rest experience gained per hour scales linearly based on the level of the character.

    Lower level characters will gain up to 5% per hour of the experience needed to go from their current level to the next level.

    Highest level characters will gain up to 1% per hour of the experience needed to go from their current level to the next level.

    Rest experience (RXP) is capped at half the experience required to get the character from their current level to level 50.

    Note: Characters will continue to gain RXP at level 50 for the purposes of champion level experience.

    The amount of possible rest experience gained is modified by where the characters logs out. Certain zones are more conductive to a restful state and will allow you to gather the full amount of rest experience possible, as explained above. Currently, the capital cities are flagged as ‘Restful Nodes’, so logging out here will net you the greatest possible amount of rest experience. All other zones currently will award rest experience when characters log in, but it will be at a lower rate than these ‘Rest Stops’.


    Players can check how rested they are by using the new command, “/rested.” The following feedback is possible from this command:

    “You feel very well rested” means the character has more rest experience than it would take to get to the next level.

    “You feel well rested” means the character has less than would be required to get to the next level, but above one-third of what would be required.

    “You feel rested” means the character has less than one-third of what would be required, but has some rest experience.

    “You feel tired” means the character has no rest experience gathered.



    CLASS CHANGES AND FIXES

    General

    The auto allocation stats have been adjusted by class and all new characters will have these stats auto allocated upon character creation. These stats can be adjusted in the "Adjust Attributes" tab on the character creation screen.


    Albion

    Class name Strength Constitution Dexterity Quickness Intelligence Piety Empathy Charisma

    Armsman 10 10 10 0 0 0 0 0
    Cabalist 0 0 15 0 10 0 0 0
    Cleric 0 0 15 0 0 10 0 0
    Friar 0 10 10 0 0 10 0 0
    Heretic 0 10 10 0 0 10 0 0
    Infiltrator 10 0 15 0 0 0 0 0
    Mauler 10 10 10 0 0 0 0 0
    Mercenary 10 10 10 0 0 0 0 0
    Minstrel 10 0 10 0 0 0 0 10
    Necromancer 0 0 10 0 15 0 0 0
    Paladin 10 10 0 0 0 10 0 0
    Reaver 10 10 10 0 0 0 0 0
    Scout 10 0 15 0 0 0 0 0
    Sorcerer 0 0 15 0 10 0 0 0
    Theurgist 0 0 15 0 10 0 0 0
    Wizard 0 0 15 0 10 0 0 0


    Hibernia

    Class name Strength Constitution Dexterity Quickness Intelligence Piety Empathy Charisma

    Animist 0 0 15 0 10 0 0 0
    Bainshee 10 10 10 0 0 0 0 0
    Bard 0 0 15 0 0 0 0 10
    Blademaster 10 10 10 0 0 0 0 0
    Champion 10 10 10 0 0 0 0 0
    Druid 0 0 15 0 0 0 10 0
    Eldritch 0 0 15 0 10 0 0 0
    Enchanter 0 0 15 0 10 0 0 0
    Hero 10 10 10 0 0 0 0 0
    Mauler 10 10 10 0 0 0 0 0
    Mentalist 0 0 15 0 10 0 0 0
    Nightshade 10 0 15 0 0 0 0 0
    Ranger 10 0 15 0 0 0 0 0
    Valewalker 10 10 10 0 0 0 0 0
    Vampiir 10 10 10 0 0 0 0 0
    Warden 0 0 15 0 0 0 10 0

    Midgard

    Class name Strength Constitution Dexterity Quickness Intelligence Piety Empathy Charisma

    Berserker 10 10 10 0 0 0 0 0
    Bonedancer 0 0 15 0 0 10 0 0
    Healer 0 0 15 0 0 10 0 0
    Hunter 10 0 15 0 0 0 0 0
    Mauler 10 10 10 0 0 0 0 0
    Runemaster 0 0 15 0 0 10 0 0
    Savage 10 10 10 0 0 0 0 0
    Shadowblade 10 0 15 0 0 0 0 0
    Shaman 0 0 15 0 0 10 0 0
    Skald 10 10 0 0 0 0 0 10
    Spiritmaster 0 0 15 0 0 10 0 0
    Thane 10 10 0 0 0 10 0 0
    Valkyrie 10 10 10 0 0 0 0 0
    Warlock 0 10 0 0 0 15 0 0
    Warrior 10 10 10 0 0 0 0 0



    Bards

    - These Health regeneration songs have been increased in value and the casting times have been reduced to 2.0 seconds.

    Level 6 - "Chant of Healing" will now heal for 12 points per tick.
    Level 14 - "Song of Healing" will now heal for 26 points per tick.
    Level 25 - "Psalm of Healing" will now heal for 44 points per tick.
    Level 35 - "Hymn of Healing" will now heal for 60 points per tick.
    Level 45 - "Euphony of Healing" will now heal for 76 points per tick.


    Clerics

    - These Cleric "Smite" specialization spells have been reduced in casting time from 4.0 seconds to 3.5 seconds.

    Level 10 - "Heavenly Strike"
    Level 20 - "Heavenly Blast"
    Level 30 - "Heavenly Bolt"
    Level 39 - "Heavenly Force"
    Level 49 - "Heavenly Detonation"


    Mentalists

    - The Mentalist Realm Rank 5 ability "Selective Blindness" will no longer check for resists. This will make the ability more reliable to use.


    Minstrels

    - These Health regeneration songs have been increased in value and the casting times have been reduced to 2.0 seconds.

    Level 1 - "Song of Minor Renewal" will now heal for 4 points per tick.
    Level 8 - "Song of Renewal" will now heal for 16 points per tick.
    Level 14 - "Song of Minor Healing" will now heal for 26 points per tick.
    Level 19 - "Song of Healing" will now heal for 34 points per tick.
    Level 25 - "Song of Minor Regeneration" will now heal for 44 points per tick.
    Level 31 - "Song of Regeneration" will now heal for 52 points per tick.
    Level 37 - "Song of Minor Rejuvenation" will now heal for 62 points per tick.
    Level 47 - "Song of Rejuvenation" will now heal for 78 points per tick.


    Paladins

    - The Paladin Realm Rank 5 ability "Selfless Devotion" will now debuff the player's stats by 25%. Once debuffed, the Paladin will pulse a 300 point group heal with a 750 unit range every 3-seconds for 15-seconds total.


    Rangers

    - The style "Frozen Comet" has been added at level 42 specialization in the Celtic Dual line for Rangers. It is a front positional style with a 15-second root effect. The style has a high fatigue cost, high attack bonus, medium damage, and no defense bonuses.


    Skalds

    - These Health regeneration songs have been increased in value.

    Level 1 - "Simple Song of Rest" will now heal 4 points per tick.
    Level 10 - "Song of Rest" will now heal 20 points per tick.
    Level 20 - "Harmonic Song of Rest" will now heal for 36 points per tick.
    Level 30 - "Magnificent Song of Rest" will now heal for 52 points per tick.
    Level 40 - "Glorious Song of Rest" will now heal for 68 points per tick.
    Level 50 - "Heavenly Song of rest" will now heal for 84 points per tick.


    Spiritmasters

    - The Spiritmaster Realm Rank 5 ability "Spirit Martyr" will now have a possible healing pool of 3200 points. This is an increase from the previous possible 1200 point healing pool.


    Thanes

    - Thanes that are level 10 and above will be granted Large Shields and Chain Armor abilities if they don’t have them already.

    - The direct damage component of these Axe styles have been set to the appropriate levels based on the level of the style. This is to correct an issue in which these styles were treated as level 20 styles in terms of resist checks.

    Level 9 - "Thrym's Strength"
    Level 25 - "Raider"
    Level 44 - "Arctic Rift"
    Level 50 - "Tyr's Fury"


    Valkyries

    - Valkyries that are level 10 and above will be granted the Chain Armor ability if they don’t have it already.



    NEW FRONTIERS NOTES

    - Explorer NPCs in the frontiers will no longer be gender-challenged. This corrects an issue where some of the male explorers were being referred to as ‘it’ rather than by a masculine modifier.

    - A strange ethereal calm has been noted in the Frontiers. Scholars in the capital cities have begun discussing this strange feeling and what it could portend for the realms.



    TUTORIAL NOTES

    - The tutorial keep in Grenlock’s Sound has been swapped out so it is of the proper realm. This corrects an issue where the decorations and general look of the keep were Albion versus the proper Midgard flavor.

    - The Lamfhota’s Sound zone has been revamped to add more flavor. Hats off to the helpful Hibernian horticulturist that helped!

    - The population bonus free level system has been disabled for characters in the tutorial zone.

    - Clothes Make the Troll – The proper type of gloves required for goal two is now referenced in the quest goal text.

    - A Smith in Time Saves Lives – The first goal has been updated to make it clearer where the armor required can be located.

    - The rear ladder of the pier on the small island in the tutorial zones has been updated so it can be climbed back up. This fixes an issue where you could climb down the ladder, but not back up if you got off the ladder.



    CAMELOT CLASSIC WORLD NOTES

    Quests - Albion

    - A History in Stone – This quest now has a third waypoint which directs players to a larger group of granite giant oracles.


    Quests - Midgard

    - A Dangerous Game - The quest window will now correctly display the experience and coin rewards for this quest.

    - The Scent of Blood - The quest window will now correctly display the experience and coin rewards for this quest.


    Quests - Hibernia

    - The Tale of A Dragon's Revenge - Edward Plunkett will no longer refer to Albion towns when speaking with players at the start of this quest.

    - Getting up to speed - The goals of this quest must now be completed in sequence.

    - The Enemy Abides - Raykahan will now show a visual quest indicator when players are eligible for this quest.


    Hibernia Monsters

    - Explorer Noreena and Romdall, the housing merchant, are no longer incorrectly flagged as being worth Master Level experience.


    Item Notes

    - The Black Star Sapphire, Cat's Eye Chrysoberyl, and Ruby gems which drop from the Doppelgangers in the Frontiers can now be sold to a vendor for coin.

    - The Sound's Leather Gloves of Skill in all realms can now be sold to a vendor for coin.

    - The Necrotic Belt of Lament in all realms is no longer incorrectly labeled as a necklace.

    - (Hibernia) The Glimmerspirit Short Bow now gives a bonus to Constitution instead of All Archery.

    - (Hibernia) The Gossamer Seolc Gloves now have the correct Armor Factor for a level 50 cloth item.

    - The Astral Belt of Negative Energy's /use ability, Irritating Wisp, will now display a spell icon.



    Please note: It has come to our attention that once you have patched on Pendragon the loading screen shows that it is version 1.93. We are aware of this and we want to assure you that Pendragon is updated to 1.94a.

  2. #2
    Lieutenant Commander SharTeel's Avatar
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    perchè dovrebbero nerfare gli scudati? perchè riescono ad uccidere le ombre senza problemi com'è giusto che sia? o c'è 1 altro motivo? :O
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    1) La figa può piacere a pochi ma il culo piace a tutti. (citazione da qualche parte )
    2) Se tu oggi hai failato più di me, è perchè ancora io non ho finito di failare.
    3) Se c'è la tecnologia per jumpgatare, si può pure sentire il botto nello spazio. (riferito ad Eve)

  3. #3
    Tanto non Trombo AceGentile's Avatar
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    perchè 75% block rate e 50% parry è stupido(soprattutto se consideri il fatto dei mythirian di salute, corpetti che proccano HoT 30%, scudi che curano 162pf), perchè la differenza di performance tra mopain4 str4 e per esempio moblock4 moparry4 è enorme, e non riguarda solo le ombre, ma tutte le classi dw in generale.

    la soluzione c'è ed è piuttosto semplice. o levano moblock-parry, o danno un chessò 0.3% bonus a penetrare le difese ogni punto in cd/dw/la. problema risolto

  4. #4
    Lieutenant Commander Rayvaughan's Avatar
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    Quote Originally Posted by SharTeel View Post
    perchè dovrebbero nerfare gli scudati? perchè riescono ad uccidere le ombre senza problemi com'è giusto che sia? o c'è 1 altro motivo? :O
    chissenefotte delle ombre

  5. #5
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    Bè xk una classe con doppia arma, a parità di rr e parità di skill ha 0 possibilità contro uno scudato...xk non mi sembra giusto che uno scout faccia il culo a molte classi...xk è insano parare 3 colpi su 4.
    Credo che il cap a 50% come era prima era perfetto.

    Cmq riguardo alla patch, si potevano risparmiare anke la fatica xk ci sono cambiamenti inutili.

  6. #6
    Chief Petty Officer magic's Avatar
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    sto rispolverando il paladino per girare in solo al lby quando nn trovo gruppo con l'arms lol...

    p.s. menomale che resta 75% block e 50% parry...quando uso pally mi fa godere nn poco contro i vamp soprattutto...quando sono con arms frega niente che tanto so con cleric di fisso e vista la ws 1 colpo su 2 passa...(unita a un sano bug corpo/strafe)

    {forse dovete imparare da noi rellereste molto meno -.-}------> Nibblit..LR....

  7. #7
    Petty Officer 2nd Class Dream Healer's Avatar
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    Quote Originally Posted by AceGentile View Post
    perchè 75% block rate e 50% parry è stupido(soprattutto se consideri il fatto dei mythirian di salute, corpetti che proccano HoT 30%, scudi che curano 162pf), perchè la differenza di performance tra mopain4 str4 e per esempio moblock4 moparry4 è enorme, e non riguarda solo le ombre, ma tutte le classi dw in generale.

    la soluzione c'è ed è piuttosto semplice. o levano moblock-parry, o danno un chessò 0.3% bonus a penetrare le difese ogni punto in cd/dw/la. problema risolto
    bah si la storia del blocco fa sukare soprattuto per 1 motivo gli scout ombre con scudo che bloccano davvero un sacco..
    per il resto ha ragione il buon shar, la logica delle cose 1 tank deve segare l'ombra nn il viceversa... io l'unico nerf che farei e' sulla linea shield degli scout.. tt li...

  8. #8
    Lieutenant Commander Rayvaughan's Avatar
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    a parte che non girano solamente le ombre in solo

    semplicemente non è bilanciata la cosa che uno basta che traini scudo e si becca uno stun anytime ogni 45 secondi ed un block rate assurdo senza avere un minimo di skill

    che poi se portassero a valori umani il block rate l'rvr per chi zerga/gira in 8 cambierebbe di un cazzo, e renderebbe il gioco + divertente per tutti quelli che girano in solo, anche e soprattutto per gli scudati...

    perchè?

    è pieno di scudati che girano in solo e si lamentano che nessuno li inca, e quando ciò avviene al 99% è contro un altro scudato ed il combattimento risulta lungo e palloso (quando è 1vs1, altrimenti vengono zergati allegramente da 3 o + ombre)

    le ombre che fanno? vedono dei pg che non potranno mai segare in solo e allora sono incentivate a zergarlo (chi cazzo incherebbe un pg sapendo di perdere sicuramente?); cioè veramente ho visto cose assurde, scudati fermi ad aspettare 1vs1 per ore mentre le ombre andavano per i cazzi loro senza incare niente per poi fare /qtd o andare a zergare sui ponti

    come dire, se le cose fossero più bilanciate ci sarebbero molti + inc (sto sempre parlando di soloing) e la gente si divertirebbe di più

  9. #9
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    Rangers

    - The style "Frozen Comet" has been added at level 42 specialization in the Celtic Dual line for Rangers. It is a front positional style with a 15-second root effect. The style has a high fatigue cost, high attack bonus, medium damage, and no defense bonuses.
    Se ne inventano di cagate eh,



  10. #10
    Lieutenant Commander Rayvaughan's Avatar
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    Quote Originally Posted by Lorzmus View Post
    Se ne inventano di cagate eh,
    giusto imo, il ranger allo stato attuale è poco superiore di healer/bardo negli 1vs1 contro gente seria

    cioè, non renge il confronto vs scout o hunter

  11. #11
    Lieutenant Commander Vindicare's Avatar
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    cioè adesso per fare emote bisogna aspettare 3 secondi? -.- e che cazzo è sta rr5 del pally una malice mobile
    ~Diego~
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    ~Vindyria~ Valk RR11L4 |Random|


    Quote Originally Posted by Il professor Oak View Post
    sei una nullità, sei il classico trasher zerger che passa le giornate a zergare o segare pvers

  12. #12
    Lieutenant Commander Rayvaughan's Avatar
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    Quote Originally Posted by Vindicare View Post
    cioè adesso per fare emote bisogna aspettare 3 secondi? -.- e che cazzo è sta rr5 del pally una malice mobile
    almeno ora non mi banneranno +

    non hai capito, il 25% è self-.- imo è carina cmq, anche se debuffato del 25% di tutto l'unica cosa che puoi fare è ingaggiare ed intanto recuperei 1200hp (in soloing) per il gruppo è una specie di mini melodia

  13. #13
    Lieutenant Commander Vindicare's Avatar
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    ah già hai ragione, si autodebuffa sicuramente su di lui l'hot non funziona, ci scommetto quello che vuoi e logga vent
    ~Diego~
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    Quote Originally Posted by Il professor Oak View Post
    sei una nullità, sei il classico trasher zerger che passa le giornate a zergare o segare pvers

  14. #14
    Lieutenant Junior Grade Odyen's Avatar
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    Magic ma che cazzo di firma da bimbominchia hai?
    Appena ti becco ti spacco di botte...
    quoto cmq, che sgravino mop+str in proporzione a mob+mop.
    Sti scudati han rotto il cazz.
    Last edited by Odyen; 25th April 2008 at 13:29.

  15. #15
    Lieutenant Commander Vindicare's Avatar
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    se mi abbasso il blocco al 50% mi date un'arma 2h?
    ~Diego~
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    Quote Originally Posted by Il professor Oak View Post
    sei una nullità, sei il classico trasher zerger che passa le giornate a zergare o segare pvers

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