Today we bring you the final iteration of the guild transfer work, as well as some additional class-related updates. We will have documentation and details about the guild transfers next week.
Version 1.99 will be going Live on Wednesday, September 9th.
===================================
Dark Age of Camelot
Test Version 1.99c Release Notes
Guild Transfers
September 3, 2009
===================================
NEW THINGS AND BUG FIXES
- The "/gc transfer" command no longer kicks everyone out of the guild. Instead, it leaves the guild in a state where it cannot invite new players and cannot invite other guilds into an alliance or be invited into an alliance. It can also not have a house transferred to it in this state.
- Your guild name is now transferred with you when you use the "/gc transfer" command.
- Transferred guilds can now be reformed with as few as two people in your group.
- Added support to transfer consignment vaults.
- The house repossession process now collects the consignment merchant object and all hookpoint objects.
- The "/gc packhouse" command now properly packs the guild consignment merchant when issued.
CLASS CHANGES AND FIXES
General
- All spells now take advantage of resistance debuffs.
- Melee critical hits are capped at 50% extra damage against pets.
- Players can no longer cast spells while being grappled.
- If a player is sprinting their pets will now also sprint to keep up with them.
- Casting debuffs on mesmerized pets will no longer break the mesmerize spell.
- When a pet hits a player with a hit buffer, the pet's controller will be informed of how much damage was absorbed by the buffer.
- Shadowstrike will now always perform a style after being used.
- Pulsing realm abilities such as Speed of Sound will no longer be interrupted by other forms of pulsing abilities.
- Fixed an issue that was causing realm abilities to be overwritten by regular chant abilities. If the player is pulsing 2 realm abilities, and tries to pulse a regular ability, then the player is notified and the spell fails.
- Haste and damage add songs will no longer break Speed of Sound.
- Negative Maelstrom now properly increases the amount it dealt over time.
- Players can now receive secondary realm points for healing Necromancer pets.
- Charmed monsters that cast spells will no longer repeatedly try to buff Vampiirs.
Animist
- Realm abilities which increase your chance to get a critical hit are no longer counted twice for bomber pets when casting Damage over time spells.
Berserker
- Ferocious Will now displays the correct information when delved.
Blademaster
- The delve for the Blade Barrier ability now displays the correct information.
Bonedancer
- The Summon Mastery master level ability will now only work on the Commander pet.
- The Juggernaut realm ability will now only work on the Commander pet.
Healer
- When Sputin's Legacy procs due to a spell, the attacker will no longer have his attack timer reset to 5. This was preventing spellcasters from being able to cast for 5 seconds after attacking the Healer.
Necromancer
- Spell range equipment bonuses now properly extend to necromancer pets.
- Realm abilities which increase your chance to get a critical hit are no longer counted twice for Necromancer pets when casting Damage over time spells.
- Necromancers will now receive realm points for healing other players when using Champion Level healing spells.
Sorcerer
- Shield of Immunity now interacts with archery correctly.
Thane
- Chain Lightning now has a 25% chance of targetting a pet while 75% of the time it will target a player. If a player can't be found then it now goes back and tries to find a pet again.
- Additional targets of Chain Lightning will now display a spell effect after the original target is hit.
Theurgist
- Charge no longer negates the Minion Rescue stun cast by pets summoned by Minion Rescue.
CAMELOT CLASSIC WORLD NOTES
Item Notes
- (Pendragon Only) Material stores now properly display prices again.