Rifle
Overcharged Shot: Recharge decreased from 20 to 15
Jump Shot: Now applies Vulnerability with each explosion
Harpoon Gun
Scatter mines: Now adds 2 stacks of vulnerability per mine.
Timed charge: Adds 3 stacks of bleeding.
Rifle
Overcharged Shot: Recharge decreased from 20 to 15
Jump Shot: Now applies Vulnerability with each explosion
Harpoon Gun
Scatter mines: Now adds 2 stacks of vulnerability per mine.
Timed charge: Adds 3 stacks of bleeding.