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Thread: Teh Mage

  1. #1
    blaze's Avatar
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    Default Teh Mage

    Allora allora... voglio schiarirmi un tantino le idee riguardo a questo mage e vorrei dei vostri pareri

    Penso che siamo d'accordo tutti sul punto che fire è un dmg dealer e frost è una buona spec per il pvp dato che snare e le altre utility possono essere devstanti se usate con criterio, però però... c'è un però, frost ancora non mi convince perchè ci vogliono effettivamente molti punti per renderlo competitivo con fire a livello di dmg output.

    Al momento vedo questi tipi di TP come fattibili (powered by Nurfed.com)

    31 Arcane/20 Fire
    Mage classico, danno, versatilità in solo e power

    Arcane Talents (31 points)

    # Improved Arcane Missiles - 5/5 points
    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

    # Arcane Focus - 2/5 points
    Reduces the chance that the opponent can resist your arcane spells by 4%.

    # Arcane Concentration - 5/5 points
    Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    # Evocation - 1/1 point
    While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

    # Improved Arcane Explosion - 5/5 points
    Reduces the casting time of your Arcane Explosion by 1.5 seconds.

    # Improved Counterspell - 2/2 points
    Gives your Counterspell a 100% chance to silence the target for 4 seconds.

    # Improved Mana Shield - 2/2 points
    Increases the damage absorbed by your Mana Shield by 75%.

    # Presence of Mind - 1/1 point
    When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.

    # Arcane Mind - 4/4 points
    Increases your maximum Mana by 8%.

    # Arcane Instability - 3/3 points
    Increases your spell damage and critical strike chance by 3%.

    # Arcane Power - 1/1 point
    When activated, your spells deal 35% more damage while costing 35% more mana to cast. This effect lasts 15 seconds.



    Frost Talents (0 points)

    # None


    Fire Talents (20 points)

    # Improved Fireball - 5/5 points
    Reduces the casting time of your Fireball by 0.5 seconds.

    # Impact - 5/5 points
    Gives your fire spells a 10% chance to stun the taget for 2 seconds.

    # Ignite - 5/5 points
    Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

    # Flame Throwing - 2/2 points
    Increases the range of your fire spells by 6 yards.

    # Incinerate - 2/2 points
    Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

    # Pyroblast - 1/1 point
    Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.
    30 Fire/21 Arcane
    Si sceglie 10% di danno in più al costo di 8% di mana in più e di arcane power (35% dmg in più a volte ma lo spell costa 35% + mana)
    Conta molto su Fire personalmente ora come ora sceglierei questo

    Arcane Talents (21 points)

    # Improved Arcane Missiles - 5/5 points
    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

    # Arcane Concentration - 5/5 points
    Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    # Evocation - 1/1 point
    While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

    # Improved Arcane Explosion - 5/5 points
    Reduces the casting time of your Arcane Explosion by 1.5 seconds.

    # Improved Counterspell - 2/2 points
    Gives your Counterspell a 100% chance to silence the target for 4 seconds.

    # Improved Mana Shield - 2/2 points
    Increases the damage absorbed by your Mana Shield by 75%.

    # Presence of Mind - 1/1 point
    When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.



    Frost Talents (0 points)

    # None


    Fire Talents (30 points)

    # Improved Fireball - 5/5 points
    Reduces the casting time of your Fireball by 0.5 seconds.

    # Impact - 5/5 points
    Gives your fire spells a 10% chance to stun the taget for 2 seconds.

    # Ignite - 5/5 points
    Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

    # Flame Throwing - 2/2 points
    Increases the range of your fire spells by 6 yards.

    # Pyroblast - 1/1 point
    Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.

    # Improved Flamestrike - 3/3 points
    Increases the critical strike chance of your Flamestrike spell by 15%.

    # Blast Wave - 1/1 point
    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.

    # Critical Mass - 3/3 points
    Increases the critical strike chance of your fire spells by 6%.

    # Fire Power - 5/5 points
    Increases the damage done by your fire spells by 10%.

    33 Frost/18 Arcane
    Full frost, imho buono in pvp come supporter, povero in solo contro casters/ranged classes, distruttivo contro classi melee.
    Potente quanto arc/fire ma con un modo del tutto diverso di giocare
    Personalmente però non rinuncierei mai a PoM per cui lo depenno in partenza

    Arcane Talents (18 points)

    # Improved Arcane Missiles - 5/5 points
    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

    # Arcane Concentration - 5/5 points
    Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    # Evocation - 1/1 point
    While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

    # Improved Arcane Explosion - 5/5 points
    Reduces the casting time of your Arcane Explosion by 1.5 seconds.

    # Improved Counterspell - 2/2 points
    Gives your Counterspell a 100% chance to silence the target for 4 seconds.



    Frost Talents (33 points)

    # Improved Frostbolt - 5/5 points
    Reduces the casting time of your Frostbolt spell by 0.5 seconds.

    # Improved Frost Nova - 2/2 points
    Reduces the cooldown of your Frost Nova spell by ?.

    # Ice Shards - 5/5 points
    Increases the critical strike damage bonus of your Frost spells by 100%.

    # Improved Blizzard - 3/3 points
    Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to 25% of normal. Lasts 8.50 seconds.

    # Cold Snap - 1/1 point
    When activated, this spell finishes the cooldown on all of your cold spells.

    # Shatter - 5/5 points
    Increases the critical strike chance of your frost spells against frozen targets by 50%.

    # Frost Channeling - 3/3 points
    Reduces the mana cost of your frost spells by 15%.

    # Arctic Reach - 2/2 points
    Increases the range of your Frostbolt spell and the radius of your Frost Nova and Cone of Cold spells by 20%.

    # Ice Block - 1/1 point
    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move, or cast spells.

    # Frostbite - 5/5 points
    Gives your chill effects a 15% chance to freeze the target for 5 seconds.

    # Ice Barrier - 1/1 point
    Instantly shields you, absorbing 455 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.



    Fire Talents (0 points)

    # None
    28 Arcane/23 Frost
    Più appetibile come tp frost dal mio punto di vista, dipendi di meno da frost e guadagni qualche utility arcane.
    Shedding frost nova/Shatter vengono sostituite con Arcane Instability/Prescence of Mind/Arcane Mind.

    Arcane Talents (28 points)

    # Improved Arcane Missiles - 5/5 points
    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

    # Arcane Concentration - 5/5 points
    Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    # Evocation - 1/1 point
    While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

    # Improved Arcane Explosion - 5/5 points
    Reduces the casting time of your Arcane Explosion by 1.5 seconds.

    # Improved Counterspell - 2/2 points
    Gives your Counterspell a 100% chance to silence the target for 4 seconds.

    # Improved Mana Shield - 2/2 points
    Increases the damage absorbed by your Mana Shield by 75%.

    # Presence of Mind - 1/1 point
    When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.

    # Arcane Mind - 4/4 points
    Increases your maximum Mana by 8%.

    # Arcane Instability - 3/3 points
    Increases your spell damage and critical strike chance by 3%.

    Frost Talents (23 points)

    # Improved Frostbolt - 5/5 points
    Reduces the casting time of your Frostbolt spell by 0.5 seconds.

    # Ice Shards - 5/5 points
    Increases the critical strike damage bonus of your Frost spells by 100%.

    # Improved Blizzard - 3/3 points
    Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to ? of normal. Lasts 8.50 seconds.

    # Piercing Ice - 3/3 points
    Increases the damage done by your frost spells by 6%.

    # Cold Snap - 1/1 point
    When activated, this spell finishes the cooldown on all of your cold spells.

    # Arctic Reach - 2/2 points
    Increases the range of your Frostbolt spell and the radius of your Frost Nova and Cone of Cold spells by 20%.

    # Frost Channeling - 3/3 points
    Reduces the mana cost of your frost spells by 15%.

    # Ice Block - 1/1 point
    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move, or cast spells.
    Si accettano consigli/critiche costruttive
    A <Rage> is forevah!

    I Heart New York

    There are times when we truly risk something,
    and that is in the discovery and defense of the new.
    The world is often unkind to new talent, new creations... the new needs friends.
    Not everyone can become a great artist, but a great artist can come from anywhere.

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  2. #2
    blaze's Avatar
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    ffs rispondete > !

  3. #3
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    allora brutto gayota ti rispondo io, visto ke amo il Mage ^_^ 30 fire 21 arcano FTW



    anche se sto smanettando x un tp tutto mio

    edit:
    il mio tp sarà così, con una variazione in arcano:


    invece che Improved Arcane Missle 5/5 che servirà poco a un cazzo credo visto ke si punta su danni da fire
    meglio Arcane Focus 5/5 di modo da dare certezza che le magie arcano nn vengano resistite ^_^

    ovviamente imo
    Last edited by AxelMaxim; 9th December 2004 at 08:13.
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  4. #4
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    mi metto al lavoro x un tp Ice
    Selenax Ywain1

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    Da quel che leggo in giro per i forum mmericani (non potendo giocare ovviamente) due sono i punti in comune tra tutti i template da mago:

    BURNING SOUL 3/3
    Gives your fire spells a 65% chance to not lose casting time when you take damage.

    ...è un must have (penso sia chiaro il perchè).

    Inoltre nella linea fire sarebbe inutile mettere 30 invece che 31...per quel punto in più si ha COMBUSTION (che DEVE essere associato a Ignite 5/5...ovvero dot di 4 sec del 40% del danno nominale da fuoco ).
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    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Quote Originally Posted by OblivionKnight
    Da quel che leggo in giro per i forum mmericani (non potendo giocare ovviamente) due sono i punti in comune tra tutti i template da mago:

    BURNING SOUL 3/3
    Gives your fire spells a 65% chance to not lose casting time when you take damage.

    ...è un must have (penso sia chiaro il perchè).

    Inoltre nella linea fire sarebbe inutile mettere 30 invece che 31...per quel punto in più si ha COMBUSTION (che DEVE essere associato a Ignite 5/5...ovvero dot di 4 sec del 40% del danno nominale da fuoco ).

    Ma che vai dicendo...se prendi Combustion perdi PoM ed è la + grossa stupidata che un mago fire possa fare.
    Anche burning Soul non è indispensabili..se specchi 31 arcane 20 fire usi solo spell istant o resi istant di linea fire mentre x i danni castati vai di arcane missile che è realmente non interrompibile e fa cmq un buon danno (anche se è costoso a livello di mana come spell)
    spamm is life.

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    @Rise-The-Sky

    Innanzi tutto trova modi migliori di esordire...
    ...inoltre, ripeto, parlo di cose che ho letto (e NON testato) e quindi facilmente opinabili...

    Infine PoM è un talento arcano....e non mi sembra di aver parlato di talenti arcani...
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  8. #8
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Si ma se fai 31 fire non puoi fare 21 arcane..le cose si escludono a vicenda.
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  9. #9
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    Quote Originally Posted by OblivionKnight
    Infine PoM è un talento arcano....e non mi sembra di aver parlato di talenti arcani...
    Non c'entra

    Se prendi combustion spendi 31 punti in fire, ergo non puoi metterne 21 in arcane per prendere pom (51 punti totali)
    preferisco di gran lunga avere pom
    A <Rage> is forevah!

    I Heart New York

    There are times when we truly risk something,
    and that is in the discovery and defense of the new.
    The world is often unkind to new talent, new creations... the new needs friends.
    Not everyone can become a great artist, but a great artist can come from anywhere.

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  10. #10
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    Daccordo...questo si era capito...che non si può fare 31/21...ma ipotizzavo un utilizzo di questo genere: un flamestrike (il cast AOE più potente) con combustion e ignite 3/3...ci rifletterei a rinunciare ad un colpo del genere (a meno di smentite sul campo).
    Last edited by OblivionKnight; 9th December 2004 at 12:49.
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  11. #11
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Si ma ci metti 6 secondi a castarlo mentre con PoM lo spari istant e se hai culo e ti entra il critico fai pure gli stessi danni. (se sei speccato 30 fire 21 arcano)

    Inoltre Combustion ti da una mano solo per fare danno mentre con PoM puoi pure rendere istant un polymorf o un altro spell quindi è + versatile.
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  12. #12
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    EDIT: Flamestrike ha 3 secondi di cast.

    Ecco uno dei (tantissimi) post a riguardo del mago:

    http://forums.rpgforums.net/showthread.php?t=276891

    Sto tizio, molto bravo, si è costruito i template possibili, ne esamina i punti deboli, i punti di forza e i dubbi (tra i tanti...c'è anche quello Combustion vs. PoM). Molto interessante.
    Last edited by OblivionKnight; 9th December 2004 at 13:23.
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  13. #13
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Quote Originally Posted by OblivionKnight
    EDIT: Flamestrike ha 3 secondi di cast.
    Si scusa hai ragione ..io pensavo a Pyroblast (ho letto solo CAST + potente avevo trascurato l'aoe.

    Il link porta a un forum ben fatto..che però lascia un sacco di quesiti irrisoliti e di discussioni aperte che poi non vengono toccate nel resto del forum..peccato
    spamm is life.

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    Ciao sgo
    ma te hai mai provato wow ?
    (su la beta americana)
    e una domanda io ho provato wow per 10 gg in america. informatevi su i LAVORI da fare perche arrivato al lev 20 mi so fatto HERBALIFE :P e ALCHIMIA (ottima) ma facevo pozioni piccoline .troppo piccoline. che sarebbero state perfette per quando cominci. sono dovuto andare nelle zone iniziali per raccogliere le piante che mi servivano .. piu' avanti vai piu' trovi piante che serve 100 .. 150 di skill... (sale molto e molto veloce. ma so dovuto tornanre indietro nelle zone..)

  15. #15
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    LOL...ciao Malo...ma che c'entra?
    Cmq non ti posso aiutare...io ero minatore
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