Da alcuni TEST fatti nella Training Room.
Non sembra poi cosi male...basta adattarsi un po, ma tutto sommato mi sembra piu che vivibile
Changes
Ok, that said, this new change is gonna piss a lot of people off. I'll list the changes first and then show some interesting combos.
1. Integration had it's end cost lowered. I'm not sure by how much, but withough changing my slotting(2 end rdx), I was able to fight with Super Jump on and I didn't notice the extra end drain from it.
2. The healing in Integration was boosted. Actually it was doubled. Integration now provides a 400% healing boost.
3. SO Healing enhancements in Instant Healing are now behaving like defense enhancements. They only provide a 20% boost. You can now only increase IH by a maximum of 120%.
4. The regen rate of Instant Healing was lowered, but not as much as I expected. It appears to have 1/4th of its healing removed. On Live, IH is a 1000% boost, on Test it is 750%.
Effects
IH(no slots) and Integration(no slots) give a 1150% boost, this is better than a base IH on live. From level 16-28, Regen is now helped immensely. We have a real working defense in our 20s now.
On live, you can 6 slot IH to give a 3000% healing increase. Now however, to achieve (nearly)that level of healing, you must 6 slot both IH and Integration.
new IH(6slots) = 750%x2.2=1650%
new Int(6slots) = 400%x3.0=1200%
new Max healing = 2850% So, even if you really go all out, you will not be able to get the old max.
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Bottom Line
Most of us use the 2/4 or 3/3 end/heal setup in Instant Healing and 2 end rdx in Integration. You can get that level of healing back. All you have to do is drop 4 heals into Integration and leave IH as is. It might take you a couple trips to the Hospital before you get used to the new setup. but you'll be fine. Walk it off big guy.