9.0 su gamespot, 9.1 su IGN, 10 su gamespy. Prevedibile, meno prevedibile poteva essere l'efficacia dei controlli implementati sul Wii. A quanto dicono, ci hanno preso in pieno:
Using the Wii remote, you can point at the screen and aim with a higher level of accuracy and speed than was previously possible. The controls haven't been magically overhauled. You can't all of a sudden target and shoot enemies while running, for example. You will still need to stop walking to shoot. But the extra speed and accuracy count for a lot. Birds that flew away before you could cap them in the GCN build will be a breeze to shoot dead in the Wii game. Headshots will come more naturally. Targeting legs and arms won't pose a problem. You will with very little practice be able to walk through environments with the analog stick, all the while setting up your next shot with pinpoint accuracy using the Wii remote. It's an undeniable improvement in control and one that helps you play better.There are also some largely unnecessary waggle movements. You can hold B-trigger and shake the Wii remote to draw and slash Leon's knife, for instance. It works just fine, but you can alternatively tap the A button, which is preferable. When your weapon goes empty, you can shake the Wii remote to reload. This one makes a little more sense. Our personal favorites, though, are the motions tethered to some of the scripted sequences. As Leon flees from a rolling boulder, you shake the Wii remote back and forth to make him sprint. When a villager grabs hold of the character, you do the same to break free. Frantically shaking the controller to escape these situations feels very natural.
Il resto? 16:9, porting da GC (ovvero la versione migliore), aggiunta di tutta la roba su PS2 più missioni alternative con Ada Wong. Il prezzo dovrebbe essere intorno ai 39 euro da noi.
Obbligato per chi non l'ha mai giocato, personalmente non vedo l'ora di provarlo col wiimote e di rifinirlo un'altra volta.