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Thread: champ ml10 stuff!

  1. #1
    Lieutenant Commander HaWk's Avatar
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    Default champ ml10 stuff!

    non c'è la golm, ma infilarcela è davvero impossibile con soli 3 pezzi craft. in fight in ogni caso ci sono da lanciare il pet della cinta, il silence, la battler, tank ring eventualmente vs fulltank grps.. ergo gg.

    94str con le leggendarie, 101 ofc con armi drago/ml10
    template totalmente weaponless per il resto

    Statistic
    Strength: 127/94
    Constitution: 121/99
    Dexterity: 0/85
    Quickness: 80/80
    Intelligence: 0/75
    Piety: 0/75
    Charisma: 0/75
    Empathy: 0/75
    Hits: 400/400
    Power: 0/25

    Resistance
    Body: 25/26
    Cold: 26/26
    Heat: 25/26
    Energy: 25/26
    Matter: 25/26
    Spirit: 26/26+5
    Crush: 26/26+2
    Thrust: 26/26
    Slash: 26/26+3

    Skill
    Blades: 15/11
    Blunt: 15/11
    Large Weaponry: 15/11
    Piercing: 15/11

    Cap Increase
    Strength: 19/26
    Constitution: 24/26
    Dexterity: 10/26
    Quickness: 5/26
    Hits: 220/200

    TOA Bonus
    Armour Factor: 35/50 (45/50 s/s)
    Casting Speed: 2/10
    Spell Range: 2/10
    Archery Range: 2/10
    Archery Speed: 2/10
    Style Damage: 13/10
    Melee Damage: 13/10
    Melee Combat Speed: 10/10
    Fatigue: 6/25

    Chest (Galla Champ BP):
    Imbue: 27.0
    Strength: 24
    Constitution: 24
    Crush: 2%
    Thrust: 2%
    Slash: 2%
    Melee Damage: 4
    Strength (Cap Increase): 6
    Constitution (Cap Increase): 6
    Style Damage: 4
    Utility: 44.0
    TOA Utility: 64.0
    PvE Utility: 0.0

    Arms (Crafted):
    Imbue: 37.5/32 (Quality: 99)
    Spirit: 9%
    Energy: 9%
    Heat: 7%
    Quickness: 22
    Hits: 40
    Utility: 74.7
    TOA Utility: 0.0
    PvE Utility: 0.0

    Head (Crafted):
    Imbue: 37.0/32 (Quality: 99)
    Spirit: 7%
    Energy: 5%
    Quickness: 28
    Matter: 9%
    Quickness: 15
    Utility: 70.7
    TOA Utility: 0.0
    PvE Utility: 0.0

    Legs (Astral Leggings of Fortification):
    Imbue: 23.0
    Strength: 18
    Constitution: 18
    Style Damage: 2
    Hits (Cap Increase): 40
    Hits: 40
    Dexterity (Cap Increase): 10
    Constitution (Cap Increase): 0
    Spell Range: 2
    Casting Speed: 2
    Melee Damage: 2
    Utility: 34.0
    TOA Utility: 70.0
    PvE Utility: 0.0

    Hands (Maddening Scalars):
    Imbue: 20.0
    Melee Combat Speed: 3
    Quickness (Cap Increase): 5
    Constitution (Cap Increase): 5
    Melee Damage: 3
    Hits: 40
    Quickness: 15
    Constitution: 15
    Utility: 30.0
    TOA Utility: 50.0
    PvE Utility: 0.0

    Feet (Crafted):
    Imbue: 37.5/32 (Quality: 99)
    Heat: 3%
    Hits: 44
    Cold: 11%
    Matter: 11%
    Armour Factor: 10
    Utility: 61.0
    TOA Utility: 10.0
    PvE Utility: 0.0

    Neck (Potent Deathwatcher Chain):
    Imbue: 44.0
    Strength: 21
    Constitution: 21
    Body: 5%
    Spirit: 5%
    Crush: 6%
    Thrust: 6%
    Slash: 6%
    Strength (Cap Increase): 3
    Constitution (Cap Increase): 3
    Utility: 84.0
    TOA Utility: 12.0
    PvE Utility: 0.0

    Cloak (Astral Cloak of Heroes):
    Imbue: 37.5
    Strength: 22
    Constitution: 22
    ALL melee weapon skills: 4
    Hits: 60
    Melee Combat Speed: 2
    Hits (Cap Increase): 60
    Style Damage: 4
    Melee Damage: 4
    Utility: 64.3
    TOA Utility: 65.0
    PvE Utility: 0.0

    Jewel (Eerie Darkness Stone):
    Imbue: 37.0
    Body: 5%
    Cold: 5%
    Heat: 5%
    Energy: 5%
    Matter: 5%
    Spirit: 5%
    Crush: 4%
    Thrust: 4%
    Slash: 4%
    Utility: 84.0
    TOA Utility: 0.0
    PvE Utility: 0.0

    Belt (Astral Belt of Negative Energy):
    Imbue: 20.5
    Constitution: 21
    Hits: 52
    Constitution (Cap Increase): 10
    Armour Factor: 15
    Melee Combat Speed: 4
    Fatigue: 6
    Utility: 27.0
    TOA Utility: 67.0
    PvE Utility: 0.0

    Left Ring (Ring of Tarka'oz):
    Imbue: 36.0
    Strength: 21
    ALL melee weapon skills: 4
    Crush: 4%
    Thrust: 4%
    Slash: 4%
    Hits: 35
    Strength (Cap Increase): 5
    Armour Factor: 5
    Hits (Cap Increase): 35
    Style Damage: 2
    Utility: 68.0
    TOA Utility: 33.8
    PvE Utility: 0.0

    Right Ring (Ring of Tarka'oz):
    Imbue: 36.0
    Strength: 21
    ALL melee weapon skills: 4
    Crush: 4%
    Thrust: 4%
    Slash: 4%
    Hits: 35
    Strength (Cap Increase): 5
    Armour Factor: 5
    Hits (Cap Increase): 35
    Style Damage: 2
    Utility: 68.0
    TOA Utility: 33.8
    PvE Utility: 0.0

    Left Wrist (Warshadow Bracer):
    Imbue: 42.0
    ALL melee weapon skills: 3
    Body: 6%
    Energy: 6%
    Crush: 6%
    Thrust: 6%
    Slash: 6%
    Hits: 50
    Hits (Cap Increase): 50
    Utility: 87.5
    TOA Utility: 12.5
    PvE Utility: 0.0

    Right Wrist (Granite Bracer):
    Imbue: 36.0
    Body: 9%
    Cold: 10%
    Heat: 10%
    Melee Combat Speed: 1
    Utility: 58.0
    TOA Utility: 20.0
    PvE Utility: 0.0

  2. #2

  3. #3
    [-- Bannato --]
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    Default

    Quote Originally Posted by Zi Piè View Post
    No GOLM=Fail (cit.)
    "If you choose to jump in the water after this guy, you are fully committed, there is not getting away." (Vn board)


    A Shaman's job in a group is to be the most annoying little shit he can be
    INVERTENDO L'ORDINE DEI NATURALISTI, IL RISULTATO NON CAMBIA (Bianco, 14/04/10)
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  4. #4
    Lieutenant Commander HaWk's Avatar
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    I templates pre-ml10-stuff senza golm infatti erano un fail, in quanto non avevi il silence da usare (ergo nada timer) e non riuscivi a cappare a modo i bonus toa.

    ora invece i bonus toa si cappano tranquillamente avendo il cloak ml10 e i gambali, e soprattutto in inc si ha il silence da usare (oltre che il pet della belt, come scritto da me sopra) ergo c'è una questione di timer.. mettiamoci pure che io spesso mi tiro cariche di cele, tipo quando mi prendo lo zoa prima che mi procchi celerity, oppure quando vado direttamente di leg..
    Last edited by HaWk; 12th March 2010 at 20:45.

  5. #5
    Zi Piè's Avatar
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    L'unico motivo di usare la golm era per il cure ress sick, i bonus toa si cappavano =. Ovviamente se hai drops ml10 e mantello, la golm passa in secondo piano.

  6. #6
    Lieutenant Commander HaWk's Avatar
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    Quote Originally Posted by Zi Piè View Post
    L'unico motivo di usare la golm era per il cure ress sick, i bonus toa si cappavano =. Ovviamente se hai drops ml10 e mantello, la golm passa in secondo piano.
    spiegami come facevi a cappare melee damage (che tra l'altro al max si arrivava a 9.. 10 solo con un mantello quest)

    4 chest
    2 golm
    3 maddening
    = 9

    (la sword 2h da style damage..)

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