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Thread: Dawn of War 2

  1. #136
    Lieutenant Commander Ercos's Avatar
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    Bene gli SM (che sono la mia fazione preferita) è stata nerfata ben bene.
    In sintesi i pro sono:

    - Considerati ora Heavy infantry al posto di Infantry
    - Gli scout fanno un sacco di danno in più con lo shotgun
    - Aggiunta l'opzione del ritiro al beacon del tech marine o all'hq.

    Contro:

    - Nerfate un casino di cose tra cui il mitico thunderhammer (che sgravo) e il Razorback.

    Cmq visto che ieri sera ci sono stati problemi la beta è stata rimandata a stasera alle 23, chi vuole può partecipare settando nelle opzioni di steam che si vuole giocare alla beta di dow2.

  2. #137
    Randolk's Avatar
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    Preso il gioco, installo, aggiorna, etc. go!
    Si è verificato un errore in DOW2 l'applicazione verrà chiusa.

    Perchè.
    Spoiler

  3. #138
    Lieutenant Commander Ercos's Avatar
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    ah bene, fico.

    Hai installato e patchato windows live?

  4. #139
    Randolk's Avatar
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    Rimosso steam e live, reinstallato tutto, funziona.
    Ma che cazzo, perchè sono obbligato ad installare non uno, ma ben due software "esterni" per poter soltanto avviare la campagna single?? Che cagata è?

    Però i Tyranid ricordano troppo gli zerg
    Last edited by Randolk; 4th July 2009 at 14:31.
    Spoiler

  5. #140
    Lieutenant Commander Ercos's Avatar
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    Quote Originally Posted by Randolk View Post
    Rimosso steam e live, reinstallato tutto, funziona.
    Ma che cazzo, perchè sono obbligato ad installare non uno, ma ben due software "esterni" per poter soltanto avviare la campagna single?? Che cagata è?

    Però i Tyranid ricordano troppo gli zerg
    eh ti capisco, anche a me fece cagare questa cosa, anche ben 2 account devi creare lol.

  6. #141
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  7. #142
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    Semi relato: ma i Tyranids sono ancora sgravi da fare schifo?

  8. #143
    Lieutenant Commander Ercos's Avatar
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    dal changelog sono stati nerfati un bel po', ora dovrebbero essere un po' più bilanciati.
    già che non hanno più i rippers è un bel nerf

  9. #144
    Lieutenant Commander Ercos's Avatar
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    La patch "There is only war" (1.4 diventata 1.5 a quanto pare) andrà live oggi

    Ah Odyen spero tu sia pronto

    ========================
    There is Only War Release Notes 1.5.0
    ========================

    World Builder
    • Added the World Builder how-to guide to the root directory
    • Fixed a bug where adding a horizon-mesh would cause World Builder to crash

    Observer Feature
    • Pressing ESC now gets rid of the observer/replay attention arrow. If a unit is selected and an arrow is present, pressing ESC deselects the units. Pressing it again removes the arrow
    • Selecting the HQ displays the player’s current tech tier
    Balance Changes

    Tyranid Balance Changes
    • The Ravener Alpha’s Hardened Carapace grants 100 health
    • Both Carnifexes cannot be repaired
    • Sporemine durability vs. small arms increased from 60 to 150 hp
    • Screamer Killer Venom Cannon damage increased to 75 from 55 and removes the Spore Cysts ability
    • Tier 2 Carnifex damage increased from 200 to 250
    • Zoanthrope damage increased from 70 to 80, energy cost reduction on Focus Blast from 80 to 65
    • Termagant damage increase on Toxin Sacs upgrade from 1.2 to 1.35
    • Tyranid Warriors’ hitpoints increased from 320 to 360, Barbed Strangler damage decreased to 45 from 60
    • Hive Tyrant’s Venom Cannon damage decreased from 75 to 55

    Ork Balance Changes
    • Slugga Nob damage reduced to 85, Nob Squad Choppa damage increased to 100
    • The Kommando knife no longer refunds energy and resets cooldown after killing a target
    • Warboss’ big stomp radius UI was changed to 10 m
    • Warboss’ Kustom Shoota can now fire on the move
    • Warboss’ Angry Bits health regeneration lowered from 1.5 to 1, cooldown from 15 seconds to 30
    • Tankbusta population cost lowered 4 to 3
    • Slugga Nob Leader damage lowered (due to accidental buff)
    • Warboss Stomp damage lowered 40 to 30
    • Kommando Nob Leader’s hammer damage increased 100 to 175
    • Slugga damage increased to 25

    Space Marine Balance Changes
    • Scouts can now repair while using a sniper rifle
    • Set the Apothecary’s Rapid Fire ability to no longer knockback retreating units
    • Force Commander with Terminator Armor now has a Cleansing Flame ability on his heavy flamer (costs 50 energy)
    • Purification Rights damage decreased from 30 to 15
    • Relay Beacon health regeneration rate decreased .4 to .15
    • Force Commander’s hitpoints increased from 720 to 820
    • Tactical Marine bolter damage decreased to 25
    • Tactical marine melee damage reduced from 22 to 19
    • Purification rites no longer affects retreating units

    Eldar Balance Changes
    • Spiritual rites radius UI was changed to 15m
    • The Fire Prism’s explosive shot no longer affects retreating units
    • Warpspider squad member hitpoints slightly reduced from 200 to 160, Exarchs from 240 to 200
    • Fire Prism’s Focus Beam cooldown reduced from 4.5 to 3 seconds
    • Debuff removed from Immolator
    • Warp Spider Exarch’s Improved Targets are moved to tier 1
    • Banshee’s damage increased to 35 from 33

    General Balance Changes
    • Zeal/Biomass/Psychic Might/Waaagh! amount from killing/losing units increased by 20%
    • Piercing damage modifier vs. Heavy armor decreased to 67%
    • Turret damage at long range increased from .15 to .3
    • Turrets inflict increased supression, have a minimum range of 2 m, armor type changed to be more vulnerable from small arms fire .01 to .2
    • Suppression weapons received the following changes:
    • Setup and teardown times reduced by 1 second respectively
    • 0.2 to 0.3 at long range
    • 1 to 1.25 at medium range
    • 2 to 2.75 at short range
    • Suppression damage increased from 300 to 400
    Bug Fixes

    Tyranid Bug Fixes
    • Fixed a bug where Bioplasma would not fire if targeted units ran out of the line of sight
    • Fixed the broken image on the Ravener Alpha’s ‘exit tunnel’ ‘cancel construction’ ability

    Ork Bug Fixes
    • Shoota Boyz Aiming? Wotz Dat? tool tip no longer mentions immobility
    • Nob squad tool tip mentions Meaner an’ Greener instead of Nob Kit
    • Kommando squad tool tip no longer mentions Kommando Kit

    Space Marine Bug Fixes
    • The Dreadnought’s auto cannon ability previews its energy cost properly

    Eldar Bug Fixes
    • The Farseer’s Ghosthelm tool tip no longer mentions damage to self, mentions suppression
    • The Farseer’s Mindwar tool tip mentions suppression
    • Warpspider Exarch powerblades tool tip mentions they are effective against infantry

    UI Bugs
    • Added a missing tooltip for observers in the multiplayer games list
    • Fixed a bug causing player loading bars to be cut off in 1280×1024 resolutions

    Performance Bugs
    • Fixed a bug that disallowed users with high-end machines to set their graphics settings to “Ultra”
    • Fixed a fatal scar error involving Anti Armor in the campaign

    Gameplay Bugs
    • Fixed an exploit where repeatedly setting up and tearing down the Ranger’s sniper rifle would increase the unit’s firing rate
    • Fixed a bug involving melee units targeting retreating units
    • Stabilized randomness of units using special attacks
    • Fixed an exploit where players could make units at the HQ retreat “towards” a relay beacon in the field
    • Fixed a bug where clicking on a hero’s portrait would render targetable abilities unusable

    Map Fixes
    • Fixed an exploit in (6p) Ruins of Argus where players could build structures and move units in an impassible area

    Post-game bugs
    • Fixed a bug where incorrect trueskill values were shown after viewing a player’s statistics screen in the post-game
    • Fixed a crash that occurred when viewing another player’s statistics during a game-starting countdown

    Networking Improvements
    • Fixed a networking bug that caused users to lag and disconnect due to a proxy communication problem

  10. #145
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    Quote Originally Posted by Randolk View Post
    Però i Tyranid ricordano troppo gli zerg
    non per fare la figura del fan nerdizzato, ma è tutto starcraft (e warcraft pure) ad essere un plagio per bimbiminchia di WH40K (e fantasy)

    zerg=tyranids
    terrans=space marines
    protoss=eldar+tau

    non penso che la blizzard metterà mai nei suoi giochi cose tipo:

    -uccisione di interi nuclei familiari (e parlo dell'intero albero genealogico) a causa di uno di loro che non ha reso omaggio all'imperatore
    -esecuzione di milioni di civili per permettere la costruzione di una base dell'inquisizione (deportarli sarebbe stato + faticoso)
    -brainwash psichico su tutte le proprie truppe che hanno anche solo visto agenti del chaos
    -uso di cadaveri rianimati come servitori....ivi compresi gli infanti (vedere pic sotto)



    l'universo di WH40k e una figata
    Last edited by marchese; 30th July 2009 at 10:13.

  11. #146
    Lieutenant Commander Ercos's Avatar
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    già!

    Ah, si rumoreggia che la prima exp di dow2 possa inserire i Tau come razza, a quanto pare nella beta sono apparsi dei file che descrivono proprio alcune unità tau.

    903101 Tau Campaign Caste Selection
    903102 Shas (Fire Caste)
    903103 The Shas compose the bulk of the military for the Tau Empire, and as such are the Tau most often used in the game. They average as tall as or slightly shorter than an average human, and are generally muscular. This comes from the fire caste's origin on the plains of T'au, the Tau home world, where they survived as hunters and warriors. Tau from the world of Vior'la tend to have slightly greater muscle mass.
    903104 Fio (Earth Caste)
    903105 The Fio Caste is composed not only of labourers and technicians, but also artisans, scientists and engineers. They are usually credited with the significant leaps in technology that the Tau enjoy. The members of the Earth Caste form the foundations upon which the Tau Empire is built. The inhabitants of this caste are generally short and stout of build.
    903106 Por (Water Caste)
    903107 The Por Caste is primarily composed of merchants and diplomats. They are tasked with seeking and maintaining diplomatic relations with the other species of the Tau Empire, as well as maintaining the ease of communication and cooperation between the other castes.
    903108 Kor (Air Caste)
    903109 Aun (Ethereal Caste)
    903110 The Ethereals are the leaders of the Tau. They resemble the Fire and Water Castes physically, but are marked by a diamond-shaped ridge of raised bone in the center of their foreheads. Their origins are unknown, and most Tau will never refuse a request by an Ethereal.

    9001400 XV22 Battlesuit
    9001410 XV8 Crisis Battlesuit Commander
    9001420 XV8 Crisis Battlesuit Shas'vre Bodyguard
    9001430 Fire Warrior Squad
    9001440 Ranged Infantry
    9001450 !9001450
    9001460 Kroot
    9001470 Melee Infantry
    9001480 Greater Good
    9001490 You earn Greater Good points by killing enemy units and dying in combat. Spend the resource on the Tau's global abilities
    9001500 XV88 Broadside Battle Suit
    9001510 Air Caste Strike


    Sinceramente io avrei preferito Chaos e Guardia Imperiale, però anche i Tau mi vanno bene.

  12. #147
    Lieutenant Junior Grade Odyen's Avatar
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    Brutto nerd a breve sono in vacanza, la coop la rimandiamo a settembre
    cmq figo, non vedo l'ora.

  13. #148
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    Quote Originally Posted by Ercos View Post
    Sinceramente io avrei preferito Chaos e Guardia Imperiale, però anche i Tau mi vanno bene.
    Un DOW senza chaos non è un DOW. Dai cazzo.
    E i necron subito dopo.

    Finaaaaaaaaaaallyyyyyyyyyyyy hhhhhhh they coooomeeeeeeeee hhhhh
    Spoiler

  14. #149
    Lieutenant Commander Ercos's Avatar
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    Quote Originally Posted by Randolk View Post
    Un DOW senza chaos non è un DOW. Dai cazzo.
    E i necron subito dopo.

    Finaaaaaaaaaaallyyyyyyyyyyyy hhhhhhh they coooomeeeeeeeee hhhhh
    prima o poi li faranno uscire....

    :/

  15. #150
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    Quote Originally Posted by marchese View Post
    non per fare la figura del fan nerdizzato, ma è tutto starcraft (e warcraft pure) ad essere un plagio per bimbiminchia di WH40K (e fantasy)
    zerg=tyranids
    terrans=space marines
    protoss=eldar+tau
    non penso che la blizzard metterà mai nei suoi giochi cose tipo:
    -uccisione di interi nuclei familiari (e parlo dell'intero albero genealogico) a causa di uno di loro che non ha reso omaggio all'imperatore
    -esecuzione di milioni di civili per permettere la costruzione di una base dell'inquisizione (deportarli sarebbe stato + faticoso)
    -brainwash psichico su tutte le proprie truppe che hanno anche solo visto agenti del chaos
    -uso di cadaveri rianimati come servitori....ivi compresi gli infanti (vedere pic sotto)

    l'universo di WH40k e una figata
    ....and these are the good guys. (cit.)

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