QUESTS
* Walkthrough tips for the Tortage Beach tutorial are now more visible.
* Minor visual adjustments to the cutscene played in Mithrelle's Mansion during the Rogue Destiny quest Awakening II - "Mansion of the Wizard"
* Eiglophian Mountains - "Cannibal Commotion": The goal marker for Attadeus now points directly to Attadeus rather than the entrance of his cave.
* Khopshef Province - "Stygian Superstitions": Quest marker moved closer to quest objective.
* Khopshef Province - "Troubles of Thuthmekri": Derekhar should now agro when attacked.
* Khopshef Province - "Lusts of the Flesh": You will now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will unfortunately have to delete it from their quest journal and get it again.
* Poitain - "Order Silks in Poitain": Completed quest now has a description.
* Tarantia Noble District - "The Chef": This quest will now complete properly. If you picked up the recipe, you can ask Juan about it. If you've not picked up the recipe, Juan will not ask for it at all.
* Tarantia Noble District - "The Love of a Countess": Goal markers have been modified for simplicity.
* Tarantia Noble District - "The Love of a Countess": Player should have an easier time talking to this NPC, without her getting too upset.
* Tarantia Noble District - "Paetus & the Nemedian Crown III": This quest now has coordinates to get to Pallantides.
* Tarantia Noble District - "Patterns in Insanity": The Junk Seller will not give you a pattern if you already have one.
* Tarantia Noble District - "Obtaining the Noble Arena Key" now works. Aquilus will now duel the player, and complete the quest. The goal text has been modified as well.
* Tortage - "Tarisha's Sacrifice": Changed goalmarker for the Pirate's Gold Earring to an X instead of the small radius so it will be easier to locate now.
* Tortage - "Tarisha's Sacrifice": Collecting a Cannibal's Tooth waypoint has been altered to cover the entire area of the Cannibals.
ITEMS
* Long robes and dresses should appear with less graphical errors when the player is wearing one and running or attacking.
* When an item gives invulnerability bonus for several different reasons, the bonuses will now be summed up and not shown individually in the tooltip.
GUI
* The pet GUI now show the correct icon to the left of each pet name.
* The control mapping GUI should no longer falsely report a key as reserved any more.
* Members of the group is now informed if the group leader change the loot options.
* Fixed an issue causing the cooldown timer to sometimes appear out of sync on items/spells/abilities that was displayed multiple places.
* A list of recent messages are now stored per chat channel so that when subscribing or unsubscribing chat channels to a chat window the content in the window will be instantly updated to display the history for the new set of susbscribed channels. When enabling or disabling timestamps on chat messages the entire scrollback buffer for the affected chat window is updated to show or hide timestamps.
* The tooltip for "Cold Nerves" now shows up as intended, in green color and with a percent sign. Other feats affecting stats with percent values should also show up correctly.
* A new tab named "Nametags" has been introduced in the Interface options. All nametag related options were moved there.
* The options "Show target's target" and "Show team buffs" were moved to the "HUD Options" tab.
* The option "Show quest effects" was moved to basic interface options.
* The dropdown "Show vicinity tag" was removed.
* The options "Enable target highlighting" and "Enable target decals" were moved to the Targeting section of the interface options.
* Resolved an issue which was causing players to recieve a message stating that a spell was on cooldown and be unable to cast even though the cooldown had finished in the GUI.
GENERAL
* The client should now disconnect from the chat server after camping.
* The chat server interface queue will now clear when the client logs in.
* The Crouch ability should now properly indicate when it is on cooldown.
* Made the attributes give their correct modifications (lower) so skills like fasthealing needs more than 1 point to work properly.
* If you move while sitting down, you will automaticly abort the sit down animation
* 'Shield of the Risen' tooltip should now show the correct time remaining
* Castingbar will not be stuck anymore if you move right as the spell finishes.
* Fixed several minor server memory leaks and one major leak. This should improve the server stability.
* Solo players will now have their kill XP proportionally reduced if other players damage their mobs (this was already happening for groups).
* Pets will now have a lower chance of breaking crowd-control effects, in most cases.
* Option to block team invites should now work again
* If attacked while dancing and autodraw weapon option is off, you will go to idle instead of combat.
* Heal spells are no more generating a small amount of hate when they ticked, even when not actually healing anything.