Healer Archetype
* Restorative Burst: The tooltip for this tactic will now correctly state the number of Action Points gained when triggered.
Tank Archetype
* Champion's Challenge: Neither the player nor the player’s enemy may be knocked back while this Morale ability is in effect.
* Juggernaut: This ability will only fire when the player is rooted, snared, silenced, or disarmed.
* Raze: This channeled ability will no longer be interrupted while on the move.
Dwarf Racial Tactics
* Stoutness of Stone: This tactic will once again reduce the effectiveness of Stuns and Knockdowns.
Archmage:
* Boon of Hysh: This ability has had its cast time reduced to 2.5 seconds, and the setback amount has been reduced to half a second.
* Wild Healing: This tactic will now correctly provide a 50% reduction to AP costs on direct healing abilities when triggered.
* Funnel Essence: This ability will now correctly behave like a channeled ability.
* Radiant Gaze: This ability will now correctly reduce the target’s chance to critically hit and reduce their damage by the correct amount.
* Storm of Cronos: This ability will now correctly reduce Spirit resistance for the correct amount.
* Balanced Mending will now correctly provide a bonus to heals on other players, and a penalty to heals on the caster.
* Increased Conductivity: This Tactic will now increase the damage for all abilities listed in the tooltip.
* Rain Lord: The tooltip for this effect will now list all stats affected.
Bright Wizard
* Combustion mechanic: Chance to critical hit based on combustion level has been reduced.
* Combustion mechanic: Chance to cause a Miscast and damage yourself based on combustion level has been reduced.
* Choking Smoke: This ability now has no build time.
Chosen
* Blast Wave: This ability will now behave like a melee attack. Strength will contribute to this ability’s damage (rather than Intelligence), and this ability can now be defended against like a melee attack.
* Bane Shield: This ability will now behave like a melee attack. Strength will contribute to this ability’s damage (rather than Intelligence), and this ability can now be defended against like a melee attack.
* Quake: This ability will now behave like a melee attack. Strength will contribute to this ability’s damage (rather than Intelligence), and this ability can now be defended against like a melee attack.
* Bane Shield: The damage for this ability is now considered Spiritual Damage
Disciple
* Rend Soul: This ability now returns 350% of the damage done, and the setback amount has been reduced to half a second.
* Curse of Khaine: The effect of this ability has been reduced to 50%.
* Covenant of Celerity: This ability will no longer stack with other snares, and the effect can now be removed with snare cleansing abilities.
* Flay: This ability is now considered a snare and can be removed with snare cleansing abilities
Engineer
* Self Destruct: This ability will now correctly knock all targets down and kill the turret.
* Barbed Wire: This ability will now correctly root all players.
* Friction burn: This ability will now work correctly when there are no targets in the area.
* Strafing Run: This ability now has less delay before damaging and knocking back the target.
Ironbreaker
* Oath Friend: The rate at which Grudge is generated has been changed. If the Ironbreaker is at 0-30 Grudge, the Ironbreaker will gain 10 Grudges every time the Oath Friend is attacked. If the Ironbreaker is at 31-60 Grudge, the Ironbreaker will gain 5 Grudges every time the Oath Friend is attacked. If the Ironbreaker is at 61-100 Grudge, the Ironbreaker will gain 3 Grudge every time the Oath Friend is attacked.
* Avenging the Debt: The heal value of this ability has increased.
* Away With Ye: The Grudge cost for this ability has been reduced to 25, and the cooldown has been decreased to 10-seconds.
* Grumble An’ Mutter: The heal value of this ability has increased.
* Oathbound: The Grudge cost for this ability has been reduced to 15.
* Shield Sweep: The Grudge cost for this ability has been reduced to 25.
* Watch An’ Learn: The Grudge cost for this ability has been reduced to 15, the damage has increased, and the cooldown has increased to 10 seconds.
* Axe Slam: This Morale Ability will now correctly gain benefit from Mastery into Path of Stone.
* Strength in Numbers: This Morale Ability will now correctly gain benefit from Mastery into Path of Vengeance.
Magus
* Daemonic Lash: The tooltip for this ability no longer displays an incorrect cooldown time.
* Seed of Chaos: The AoE damage for this ability will once again fire at the end of the damage over time.
Marauder
* Mouth of Tzeentch: This ability will now behave like a melee attack. Strength will contribute to this ability’s damage (rather than Intelligence), and this ability can now be defended against like a melee attack
Runepriest
* Rune of Restoration: This ability has had its cast time reduced to 2.5 seconds, and the setback amount has been reduced to half a second.
* Rune of Nullification: The effect of this ability has been reduced to 50%.
Shaman
* Bleed fer Me: Fixed a bug which caused this ability to heal for incorrect amounts when used with WAAAGH.
* Nuthin' But Da WAAAGH: This ability now works correctly on players other than the caster.
* Bigger, Better, An' Greener: This ability has had its cast time reduced to 2.5 seconds, and the setback amount has been reduced to half a second.
Squig Herder
* Squig Squeal: This ability’s damage over time will now fire on the target correctly.
Sorcerer
* Dark Magic mechanic: The chance to critical hit based on Dark Magic level has been reduced.
* Dark Magic mechanic: The chance to cause a Miscast and damage yourself based on Dark Magic level has been reduced.
* Stricken Voices: This ability is now instant cast.
* Word of Pain: This ability is no longer a Willpower reduction, and will now lower the target’s Spirit resistance instead. The effect will last 15 seconds and deal a large amount of damage after the effect wears off. The need to stack this ability has been removed, and it now has a 10 second cooldown time.
* Triumphant Blasting: The tooltip for this ability now correctly states that it will knock down mobs.
* Surging Pain: This ability now builds 10 Dark Magic.
* Umbral Fury: This ability has been renamed to Frozen Fury. The tooltip now points to the correct ability name that it effects.
* Tapping the Dark: The tooltip for this ability now refers to the correct ability that it effects.
Swordmaster
* Crashing Wave: This ability will now knock targets down every time.
* Perfect Defenses: Players will now properly receive the bonuses to defense while in Improved and Perfect Balance
* Sapping Strike: The Action Point drain on this ability will now work correctly.
* Shadow Blades: The damage done with this ability can no longer be defended against.
Warrior Priest
* Divine Assault: This ability now returns 350% of the damage done, and the setback amount has been reduced to half a second.
* Divine Shock: This ability will now fire when there are no targets in the area.
White Lion
* Thin the Herd: This ability will now have the correct range.
* Pack Assault: This ability will now correctly grant all group mates the extra damage.
* Cull the Weak: This ability will now have the correct range.
Witch Hunter
* Seeker’s Blade: This ability will now check for an Ailment before firing.
* Burn Away Lies: This ability will now trigger Blessed Bullets.
Zealot
* Elixir of Dark Blessing: This ability has had its cast time reduced to 2.5 seconds, and the setback amount has been reduced to half a second.
* Boon of Tzeentch: The tooltip for this ability now displays the correct range.
* Storm of Ravens: The tooltip for this ability now displays the correct range.
* Chaotic Agitation: The tooltip for this ability will now display the correct frequency for damage pulses.