NEW FRONTIERS NOTES
- Towers are now made of material that is half as strong as a keep of the equivalent level. For example, a level 10 tower's material is comparable to the material of a level 5 keep.
- Killing guards no longer triggers flames to appear on the realmwar map. However, killing guards will still announce to the guild who owns the keep.
- On the realmwar maps, towers will only trigger flames to appear if the tower walls or doors are attacked. Note that killing tower guards will not trigger the flames to appear on the realmwar map. When a realm owns more than 5 keeps, the flames will only trigger after the tower has lost some health. A greatly overextended realm will trigger at a lower health.
- Players can no longer cast on other players above water from underwater, and vice versa.
- Pool and keep take experience rewards now display correctly on the character sheet to players when received.
- When riding a ram and selecting move with a door targeted, the ram will now move in a direct line to that door (if you are within 2048 units of the door).
- There is now a much greater chance of missing targets which are riding rams and below you.
- Rams now attempt to move back out of obstacles towards their controller when he is forcibly removed by running into them.