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Thread: Dawn of War 2

  1. #406
    Lieutenant Commander Ercos's Avatar
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    Release Notes v2.2.3

    Dawn of War II: Chaos Rising
    General

    New map

    * (2p) Hive City - Community map contest winner available for custom games

    Cover seek behavior

    * Many units have had major changes to their cover seek behavior. They should cover seek when told to move near cover but otherwise stand and shoot in any other situation.

    Garrison

    * inferno_pvp damage multiplier against garrison_cover increased from 0.2 to 0.3
    * piercing_pvp damage multiplier against garrison_cover increased from 0.2 to 0.3
    * plasma_pvp damage multiplier against garrison_cover increased from 0.2 to 0.3
    * suppression_pvp damage multiplier against garrison_cover increased from 0.2 to 0.3

    Chaos

    Sorcerer

    * Chains of Torrment no longer affects enemies in buildings
    * Subjugation cool down time increased from 40 to 80s
    * Starting courage reduced from 200 to 100
    * Size changed from Medium to Small
    * Warp Rift no longer affects retreating units


    Havocs

    * Mark of Tzeentch Lascannon slow effect now applies to Carnifexes and Tyrant Guard


    Plague Marine Champion

    * Touch of Nurgle no longer affects retreating untis
    * Bile blower now properly hits all entities in a building
    * Bile blower’s bilious discharge cooldown increased from 20 to 30s

    Blood Crusher

    * Daemonic Roar no longer affects retreating units

    Chaos Dreadnought

    * Dreadnoughts under the effect of Blood Frenzy will now attack buildings with garrisoned troops

    Chaos Predator Tank

    * Build time reduced from 55 to 45s
    * Autocannon damage reduced from 210 to 120
    * Mark of Nurgle cost increased from 150/35 to 150/50
    * Mark of Nurgle now increases health of the Chaos Predator by 75% up from 50%


    Plague Marines

    * Plague missile slow now affects Tyrant Guard


    Space Marines

    Force Commander

    * Special attacks for lightning claws and power fist have been changed to weapon knockback and will not affect retreating units.

    Assault Marines

    * Melta bombs now can be used on Tyrant Guard

    Tactical Marines

    * Flamers now properly hit all entities in a building


    Heavy Bolter Devastators

    * Lascannon slow effect now applies to Carnifexes and Tyrant Guard

    Terminators

    * Cost for both Terminators and Assault Terminators increased to 650/350 from 600/300
    * Assault cannon damage lowered from 150 to 128
    * Assault cannon cost increased from 70/70 to 100/80
    * Heavy flamer cost increased from 40/40 to 80/40
    * Cyclone missile launcher cost increased from 60/60 to 100/70
    * Cyclone missile barrage scatter distance has been reduced from 10 to 6
    * Cyclone missile barrage damage increased from 40 to 50
    * Cyclone missile barrage cool down time increased from 20 to 60s
    * Cyclone missile barrage knockback distance and loft slightly increased


    Eldar

    Farseer

    * Speed increase from Holo-field on Farseer Webway gates can no longer stack with itself.

    Warlock Commander

    * Starting courage reduced from 200 to 100

    Warp Spider Exarch

    * Can no longer group teleport to out of bounds areas
    * Fixed an issue that prevented Shimmer Orb from being cast
    * Starting courage reduced from 200 to 100

    Banshees

    * Starting courage reduced from 300 to 100


    Orks

    Sluggas

    * Sluggas can no longer ‘speed build’ buildings
    * Burnas now properly hit all entities in a building


    Tyranids

    General

    * Tyranid population threshold for upkeep lowered from 30 to 26

    Hive Tyrant

    * The modifier for Invulnerability now lasts 12 seconds
    * Size changed from Small to Medium

    Lictor Alpha

    * First strike from scything talons now does weapon knockback and will not affect retreating units

    Termagants

    * Termagant claw damage has been decreased from 8 to 4

    Raveners

    * Upkeep cost increased from 0.017 to 0.02125
    * Population cost increased from 4 to 5

    Venom Brood

    * Cost increased from 300/15 to 350/15

    Carnifex

    * Thornback upgrade cost increased from 100/50 to 200/50
    * Carnifex population cost increased from 15 to 20
    * Carnifex upkeep cost increased from 0.0765 to 0.0956

    Synapse

    * Speed increase to Tyrant Guard is now exclusive and will not stack
    * All effects from synapse now apply within a 32m radius


    Coi terminators ormai nn si capisce più cosa vogliono fare, ogni patch li nerfano
    Last edited by Ercos; 10th June 2010 at 11:50.

  2. #407
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    ammazza che nerf il chaos predator. fra praticament 50% del danno
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  3. #408
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    WAAAGH!!
    Last edited by marchese; 18th August 2010 at 04:44.
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  4. #409
    Lieutenant Commander Ercos's Avatar
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    ah ecco cos'era finalmente quell'immagine sul sito, era Kaptin Bluddflagg
    Che bello aspettare 6 mesi ad ogni nuovo annuncio >.<

    Kaptin Bluddflagg


    Dawn of War II: Retribution is being show for the first time to the press this week at Gamescom. Here is the official announcement:

    AGOURA HILLS, Calif. August 17, 2010 - THQ Inc. (NASDAQ: THQI) today announced that a second stand-alone expansion for its genre redefining real time strategy game, Warhammer 40,000: Dawn of War II, is scheduled for release in the first quarter of 2011.

    Taking place years after the events in Dawn of War II: Chaos Rising, this title allows players to choose their perspective with the first multiple-race single player campaign in the Dawn of War II series. The first race to be revealed is the savage Orks, but no matter which race is chosen players will be taken on an epic journey through each story arc, revealing the answers to many questions left open in previous Dawn of War titles.

    As well as the single player campaign, RetributionTM will feature new multiplayer units, maps and an entire new playable faction when it ships.

    Jeff Lydell, Producer of Dawn of War II - Retribution commented: "We all love the Blood Ravens here at Relic Entertainment, but there are also a lot of fans of the other races and armies out there so we decided that Retribution should allow the player the freedom to experience the campaign from the perspective they select."

    Warhammer 40,000: Dawn of War II - Retribution is scheduled to be released for Windows PC in the first quarter of 2011.

    About Retribution
    It is ten years since the events of Chaos Rising and Sub-Sector Aurelia has been in a constant state of warfare with the Imperium struggling to retain control. The apparent betrayal of the chapter by Gabriel Angelos and his Space Marines has shaken the Blood Ravens and now the Imperial forces are beset on all sides by hostile aliens. Retribution allows the player to select the race of their choosing in a battle to determine the very survival or destruction of the entire sector.


    http://www.pcgamer.com/2010/08/17/or...n-screenshots/

    edit: ah, la I di Retribution fa già immaginare quale possa essere la nuova razza
    Last edited by Ercos; 18th August 2010 at 07:58.

  5. #410
    Lieutenant Commander Shub's Avatar
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    Scusatemi ma anche con le nuove espansioni il sistema è uguale a DW2 invece che DW1???

    Se si...non mi piace un cazz di nulla. Chiedo perchè attualmente non ho comprato l'exp di DW2 e quindi non so.

  6. #411
    Lieutenant Commander Ercos's Avatar
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    in chaos raising sia il multi che la campagna in single è uguale a dow2, le meccaniche sono le stesse.
    Con retribution sembra cambieranno qualcosina, ma servono maggiori dettagli.

  7. #412
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    cioè, non potevano scegliere una faction più fica. I Freebootaz sono una delle perle di WH40k

    un Warboss con un cappello da pirata....che cazzo puoi chiedere di più?
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  8. #413
    Lieutenant Commander Ercos's Avatar
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    hjahahaha in effetti, però...




  9. #414
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    ma chaos rising include anche la campagna dei tyranid ?
    Quindi il primo sarebbe inutile ?
    I will be back, eventually.

  10. #415
    Lieutenant Commander Ercos's Avatar
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    Quote Originally Posted by NoeX View Post
    ma chaos rising include anche la campagna dei tyranid ?
    Quindi il primo sarebbe inutile ?
    ovviamente no.

    CH ha solo quella contro i chaos, mentre il base ha quella contro i tiranidi.

  11. #416
    Ensign xv25's Avatar
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    Mi pare che han detto che la nuova razza sarà una di quelle che non si sono ancora viste nel gioco, e quella I mi pareva dello stesso font che usano per l'Inquisition
    Che sia una cosa fatta per benino stavolta, invece delle Sisters che erano veramente buttate li' tanto per

  12. #417
    Lieutenant Commander Ercos's Avatar
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    Hanno pure cambiato il look del sito della community

    Release Notes v2.4.0

    Dawn of War II: Chaos Rising


    Balance Changes


    Chaos

    Heretics

    * Grenade Launcher damage has been reduced versus retreating units


    Space Marines

    Assault Marines

    * Jump energy cost has been increased from 50 to 55


    Orks

    Kommando Nob Commander

    * Speshul Shoota High Explosive Shells damage has been reduced versus retreating units

    Weirdboy

    * Warp Vomit negative effects no longer apply to vehicles

    Nobs

    * Reinforce cost has been increased from 62/12 to 75/15

    Stikkbommas

    * Stikkbomb damage has been reduced versus retreating units
    * Stikkbomb cost increased from 8 to 16


    Tyranids

    Lictor

    * Assault leap no longer effects retreating units
    * Upkeep increased from 0.0425 to 0.06375
    * Energy cost of Flesh Hook increased from 25 to 50
    * Energy cost of Assault Leap increased from 20 to 40


    Bug Fixes

    * Fixed an issue that would prevent the AI from capping points
    * Improved performance on White Walls of Calderis
    * Fixed an issue that would lower the Kommado Nob’s health every time Extra Equipment was unequipped
    * Fixed an issue that was preventing single entity units (Librarian, Weirdboy, Lictor) from properly receiving commander health regen
    * Fixed a rare crash that could occur when users were leaving a game
    * Fixed an issue that could prevent setup teams from moving to other windows while garrisoned

  13. #418
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    Quote Originally Posted by xv25 View Post
    Mi pare che han detto che la nuova razza sarà una di quelle che non si sono ancora viste nel gioco, e quella I mi pareva dello stesso font che usano per l'Inquisition
    Che sia una cosa fatta per benino stavolta, invece delle Sisters che erano veramente buttate li' tanto per
    questa immagine dice tutto

    Last edited by marchese; 20th August 2010 at 12:45.
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  14. #419
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    Quote Originally Posted by NoeX View Post
    ma chaos rising include anche la campagna dei tyranid ?
    Quindi il primo sarebbe inutile ?
    spesso e volentieri fanno offerte in cui pachi pochissimo entrambi i giochi. cerca su steam o siti online. magari trovi qualcosa
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  15. #420
    Lieutenant Commander Pazzo's Avatar
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    Quote Originally Posted by Ercos View Post
    Release Notes v2.2.3

    Dawn of War II: Chaos Rising
    General

    New map

    * (2p) Hive City - Community map contest winner available for custom games

    Cover seek behavior

    * Many units have had major changes to their cover seek behavior. They should cover seek when told to move near cover but otherwise stand and shoot in any other situation.
    w00t questo potrebbe quasi farmelo reinstallare, era la roba che mi mandava in bestia più di tutte seconda solo al bottoncino ritirata del cazzo

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