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Thread: Dawn of War 2

  1. #421
    Lieutenant Commander Ercos's Avatar
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    Giusto per dovere di cronaca inserisco anche il changelog della patch 2.3.1 (Eternal War) attualmente live.


    New Features

    * Free for All and Team Free for All are now available game modes in Find a Game
    o The Player Stats screen has been updated to show FFA and Team FFA stats
    o Find a Game FFA and Team FFA matches will give rank points
    * New map added for both FFA and Team FFA: (FFA) The White Walls of Calderis
    * Mods are now automatically loaded out of the mods folder
    o Users need to create Mods folder in their “\GameAssets” folder
    o Command line is no longer required
    * Map Preference Selection
    o Users can now select a number of maps they prefer in Find a Game
    o Matchmaking will attempt to match users with similar map preferences but if searching takes too long, user will be matched regardless of their map preferences
    * Added a reverb setting to the audio options that is defaulted to off. Enabling this will improve sound quality, but may have a dramatic impact on performance with low to mid-range CPUs.


    Balance Changes

    General

    * Garrison & transport changes
    o Units should enter and exit buildings more quickly
    o When giving orders to a squad that is exiting a building, they will now execute that last order given once they are done unloading.
    o Units should now load into transports, webway gates & Ravener Alpha burrow tunnels in a more efficient manner
    o Units should unload from transports, webway gates & Ravener Alpha burrow tunnels in a more efficient manner
    o There is no longer a period of time where a unit is invulnerable when entering or exiting a building
    * Stun effects will now disable all abilities until the stun wears off


    Chaos

    Global

    * Improved the visibility of the Noxious Cloud effect
    * Units killed by Noxious Cloud will now grant favour

    Plague Champion

    * Shrines of Nurgle no longer can resurrect unconscious commanders
    * Icon of Nurgle now requires tier 2 instead of tier 3
    * Plague Bolter scatter radius reduced from 20 to 3

    Sorcerer

    * Consume radius increased from 5 to 8m
    * Dark flames will now telegraph when being cast
    * Dark flames initial delay increased from 0.1 to 2.1
    * Curse of Tzeentch knockback increased from 10 to 15m
    * Curse of Tzeentch area reduced from 10 to 7m

    Heretics

    * Sword damage increased from 20 to 24
    * Aspiring Champion upgrade reduced in cost from 100/25 to 80/25

    Chaos Space Marines

    * Bolter scatter radius reduced from 20 to 3

    Havoc

    * Heavy bolter setup time reduced from 4s to 3s

    Chaos Dreadnought

    * Added tracer fire to the Dreadnought’s torso guns
    * Can now melee garrisoned buildings while in a Blood Rage

    Plague Marines

    * Plague Bolter scatter radius reduced from 20 to 3

    Chaos Predator Tank

    * Weapon type changed from autocannon_pvp to autocannon_tank_pvp
    * Rotation rate increased from 75 to 100

    Great Unclean One

    * Cost reduced from 1400/250 to 900/220
    * Health reduced from 8750 to 6125
    * Level increases multiply health by 10% instead of 15%
    * Plague sword damage decreased from 440 to 160
    * Special attack damage reduced from 175 to 120
    * Upkeep increased from 0.0765 to 0.0956
    * XP points granted lowered from 2500 to 1000
    * Population cost increased from 18 to 21
    o Consume
    Range increased to 15 from 8
    o Swarm of Flies
    Cost increased from 50 to 80
    o Vomit
    Cost increased from 50 to 70


    Space Marines

    Orbital Bombardment

    * Outer ring damage of Orbital bombardment has been increased from 150 to 185

    Force Commander

    * Fixed an issue that allowed the Force Commander to have 2 melee weapons equipped

    Apothecary

    * Fixed an issue that caused the Apothecary to sometimes stop shooting after using Full Auto
    * Master-Crafted Bolter scatter radius reduced from 20 to 3

    Techmarine

    * Bolter scatter radius reduced from 20 to 3
    * Master crafted bolter scatter radius reduced from 20 to 3
    * Concsecrated bolter scatter radius reduced from 20 to 3

    Scout Marines

    * Bolter scatter radius reduced from 20 to 3

    Tactical Marines

    * Bolter scatter radius reduced from 20 to 3

    Heavy Bolter Devastators

    * Will now reset their weapons to a set-up state after upgrading to a lascannon

    Assault Marines

    * Energy cost for jump lowered from 70 to 50
    * Jump now has a minimum range of 15m
    * Incoming ranged damage will be reduced by 90% while jumping
    * Now are immune to suppression for the full duration of a jump

    Razorback

    * Rotation rate increased from 75 to 100

    Librarian

    * Attacks from the power sword will no longer grant energy to the Apothecary
    * Now heals at the HQ at the same rate as a commander

    Predator Tank

    * Rotation rate increased from 75 to 100

    Terminators

    * Terminators and Assault Terminators now share the same cooldown timer
    * Terminators cost changed from 650/350z to 650/100/350z

    Assault Terminators

    * Equipping lightning claws will now reduce the health of assault terminators by 300 per entity
    * Assault Terminators cost changed from 650/350z to 650/100/350z
    * Fixed an issue that caused the maximum health of the squad to drop when an individual Assault Terminator was killed

    Venerable Dreadnought

    * Damage increased from 150 to 175
    * Health increased from 1600 to 1750
    * Cost decreased from 700/400z to 600/300z
    * New passive ability: Stoicism
    o When the Venerable Dreadnought has been dealt his killing blow he continues to fight on for 10 seconds. While Stoicism is active the Venerable Dreadnought cannot be slowed or disabled and will continuously inspire allies around him. After Stoicism expires the Dreadnought is destroyed.


    Eldar

    Global

    * Fleet of Foot will no longer refund energy and cooldown when retreat is used while it is active
    * Garrisoned Farseer webway gates are now correctly revealed by enemy detector units

    Farseer

    * Levitation no longer effects units that are retreating

    Warlock

    * Improved the Providence ability visual effects

    Falcon

    * Rotation rate increased from 75 to 100

    Fire Prism

    * Pass_type changed from medium_crusher to heavy_crusher
    * Acceleration increased from 6 to 7
    * Rotation rate increased from 75 to 100

    Avatar

    * Cost decreased from 1000/230 to 800/180
    * Health decreased from 7000 to 5600
    * Sword damage reduced from 340 to 205
    * Avatar no long randomly knocks back units on attack
    * XP points granted lowered from 2200 to 1000
    * Upkeep increased from 0.04 to 0.0956
    * Population cost increased from 18 to 21


    Orks

    Warboss

    * Now I’m Angry ability changed.
    o This ability no longer requires the Warboss to take damage
    o Now has a cooldown of 40s and requires 50 energy
    o Increases the damage and speed of the Warboss. The Warboss will also periodically stomp the ground while running, creating a crater of light cover.

    Kommando Nob

    * Health granted by Extra Equipment lowered from 200 to 100
    * Explosive shot knockback has been changed from ability to weapon, making it ineffective against retreating units
    * Shoota scatter radius reduced from 20 to 5

    Mek

    * Shoota scatter radius reduced from 20 to 5

    Sluggas

    * Slugga Nob leader weapon type changed from pvp_melee to melee_heavy
    * Nob leader upkeep lowered from 0.02125 to 0.01275

    Shootas

    * Nob leader upkeep lowered from 0.02125 to 0.01275
    * Shoota scatter radius reduced from 20 to 8
    * Shoota Nob shoota scatter radius reduced from 20 to 8

    Lootas

    * Population cost decreased from 5 to 4
    * Upkeep reduced from 0.02125 to 0.017

    Stormboys

    * Stormboy Nob leader weapon type changed from pvp_melee to melee_heavy
    * Incoming ranged damage will be reduced by 90% while jumping
    * Now are immune to suppression for the full duration of a jump
    * Jump cooldown decreased from 60s to 15s
    * Jump now has a minimum range of 15m
    * Nob leader upkeep lowered from 0.02125 to 0.01275
    * Stormboys equipped with a Nob leader will now briefly stun enemies when jumped on

    Wartrukk

    * Rotation rate increased from 75 to 100
    * Health decreased from 500 to 350
    * Cost reduced from 300/40 to 180/20
    * Damage lowered from 45 to 20
    * Upkeep lowered from 0.0425 to 0.02125

    Weirdboy

    * Now heals at the HQ at the same rate as a commander
    * Fixed an issue that would cause Zzap to persist longer than intended

    Kommandos

    * Kommando Nob leader has upgraded his hammer to a rokkit launcha
    * Kommando Nob leader upgrade now requires tier 3

    Nobs

    * Huge Choppa weapon type changed from sword_pvp to melee_heavy
    * Size_override set to 1, allowing Nobs to path around each other easier
    * XP granted reduced from 250 to 200
    * Hammers no longer have a probability of knocking back units on a regular attack
    * Hammers damage increased from 100 to 110
    * Hammers now increase the Nobs damage output by 8% every time they attack stacking up to 4 times
    * Hammers cost increased from 50/50 to 100/70

    Looted Tank

    * Rotation rate increased from 75 to 100


    Tyranids

    Lictor Alpha

    * Flesh hook damage reduced from 180 to 140
    * Flesh hook flight distance lowered from 30m to 20m

    Ravener Alpha

    * Devourer scatter radius reduced from 20 to 8

    Raveners

    * Devourer scatter radius reduced from 20 to 8

    Genestealers

    * Removed the unused energy bar from Genestealer broods

    Lictor

    * Now heals at the HQ at the same rate as a commander
    * Scything Talons damage type changed from power_melee to melee_heavy
    * Lowered cost from 500/50 to 350/50

    Tyrant Guard

    * Now affected by Lascannon snare effect
    * Now affected by haywire grenades
    * Added a visual effect when the haywire grenade hits a Tyrant Guard

    Zoanthrope

    * Focused Warp Blast energy cost reduced from 65 to 30

    Carnifex

    * Added a visual effect when the haywire grenade hits a Carnifex


    Bug Fixes

    * Added all retailer exclusive wargear to the wargear drop tables in single player
    * Fixed an issue that would sometimes make squads unable to fire after being suppressed
    * Fixed an issue that caused setup weapon squads to chase a unit after being given an attack order
    * Fixed an issue that caused single members of a squad to pursue a target after being given an attack command
    * Stances are no longer reset to their defaults when upgrading a unit
    * Fixed an issue that was causing Khorne shrines to spawn bloodletters faster than normal when attacked by certain units
    * Fixed an issue that caused extra bloodletters to spawn when heretics stopped worshipping at a Khorne shrine.
    * Fixed an issue that caused infantry to automatically change stances from melee to ranged when garrisoning a building
    * Fixed an issue that prevented Heroes from cancelling a wargear upgrade while retreating another upgrading unit
    * Squad selection hotkeys will now always be assigned to the first available hotkey when a squad is created
    * Fixed a targeting priority issue that affected setup weapon squads and other weapons, extending their range beyond their maximum
    * Fixed an issue that would cause the cursor to become stuck as the directional indicator when issuing a right click facing order over a decorator
    * Fixed an issue that would cause the cursor to become stuck as the attack icon when rapidly building power generators
    * Fixed an issue that caused the health of the Chaos Sorcerer to be improperly displayed when the Sorcerer unlocked the Narcissistic trait in The Last Stand
    * Fixed an issue that caused users to only have randomized starting location on one map side
    * Fixed an issue that caused the output language to be incorrect when using a non-english keyboard
    * Added an on/off toggle for convolution reverb to the audio options
    * Fixed an issue that was preventing the sound effect for mini map pings
    * Added a sound effect when a chat message is received
    * We now require a certain amount of gameplay to occur before awarding rank points to a user to prevent user’s who were constantly conceding in order to rank up
    * Fixed a number of missing audio effects

  2. #422
    Lieutenant Commander Ercos's Avatar
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    Qualche info: http://forums.relicnews.com/showthread.php?t=252355

    The campaign: more races.

    The orks however aren’t the only party you will be able to command in the single-player campaign. Relic promises for Retribution a “multi-faction-campaign” but so far didn’t want to talk about the other races.

    But at the end of the gamescom mission a female eldar farseer said “The Inquisition is comming!” This could mean that the imperial inquisition will be the 6th playable faction:
    Space Marines, Orks, Eldar, Nids and Chaos Marines. Maybe even as playable campaign-choice.


    http://uk.pc.ign.com/articles/111/1114471p1.html
    Last edited by Ercos; 20th August 2010 at 15:36.

  3. #423
    Lieutenant Commander Ercos's Avatar
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    In an interview with Eurogamer earlier this week, THQ core boss Danny Bilson stated that plans are underway for the production of Dawn of War 3.

    Retribution's going to ship in February, and then we start laying out Dawn of War III. You can probably expect it between 18 months and two years after that.


  4. #424
    Lieutenant Commander Ercos's Avatar
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    http://store.steampowered.com/news/4356/

    Era ora, così ci siamo tolti dalle palle il live...

  5. #425
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    finalmente. Ma steamworks sapete com'è ? non è che passiamo dalla padella alla brace?
    Quote Originally Posted by Nazgul Tirith su Berlusconi View Post
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    Quote Originally Posted by Randolk su chi vota i soliti partiti View Post
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  6. #426
    Lieutenant Commander Ercos's Avatar
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    bhe non so, cmq l4d e i vari giochi valve usano steamwork, che è come il ive alla fin fine però forse matchmacia meglio e si spera senza la gente che lagghi a manetti

  7. #427
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    weeeeeee

    http://www.shacknews.com/onearticle.x/65768

    finalmente si rivede Macha?
    Quote Originally Posted by Nazgul Tirith su Berlusconi View Post
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    Quote Originally Posted by Randolk su chi vota i soliti partiti View Post
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  8. #428
    Lieutenant Commander Ercos's Avatar
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    fico, sempre più appetitoso questo retribution

  9. #429
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    Warhammer 40,000: Dawn of War II: Retribution Tyranid Trailer
    http://www.gamespot.com/pc/strategy/...r#toggle_video

    Speculazioni associate al video: http://www.gamereplays.org/dawnofwar...ampaign-reveal

  10. #430
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    need campagna eldar nau
    Spoiler

  11. #431
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    o cacchio...a sto punto possiamo sperare anche nella campagna Chaos

    LET THE GALAXY BURN !
    Quote Originally Posted by Nazgul Tirith su Berlusconi View Post
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  12. #432
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    Patch 2.5


    Chaos
    ------------------

    Plaguemarine Champion

    * Breath of Nurgle heal increased from 140 to 190 for the Plaguemarine Champion and 45 to 55 for nearby allies

    Chaos Lord

    * Blood sacrifice duration increased from 10s to 25s

    Chaos Predator Tank

    * Speed increased from 5.7 to 6.0



    Space Marines
    ------------------

    Predator Tank

    * Speed increased from 5.7 to 6.0


    Eldar
    ------------------

    Wraithlord

    * Shuriken cannon upgrade cost lowered from 100/40 to 100/25
    * Brightlance upgrade damage increased from 60 to 80

    Fire Prism

    * Speed increased from 5.0 to 5.5



    Orks
    ------------------

    Kommando Nob

    * Extra equipment health regeneration rate increase lowered from 0.5 to 0.3

    Mekboy

    * Waaagh! banner cost increased from 75 to 75/10

    Shootas

    * Big Shoota damage decreased from 37 to 33
    * Shoota Nob shoota damage increased from 36 to 40

    Looted Tank

    * Speed increased from 5.5 to 6

    Nobs

    * Nobs are no longer immune to knockback under the effect of Frenzy
    * Frenzy cost increased from 50 to 75 Waaagh!



    Tyranids
    ------------------

    Zoanthrope

    * Damage increased from 60 to 75
    * Blast radius damage modifier increased from 0.4 to 0.6 at the edge of the radius



    Bug Fixes

    * Fixed several issues where units would wind up in a stance inappropriate to their current weapon
    * Fixed an issue that would cause commanders to get stuck in retreat mode while at their base
    * Fixed an issue that would require the Ork Mekboy to setup before teleporting when he was equipped with a beamy Deffgun or a Dakka Dakka Dakka
    * Fixed an issue that caused units to stop displaying their energy bars after being upgraded with a sergeant
    * Fixed several issues that would prevent units from cancelling the setup process

  13. #433
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    O_O come se il predator non fosse gia veloce di suo

    io praticamente quando gioco kito metà delle truppe nemiche in giro per la mappa
    Quote Originally Posted by Nazgul Tirith su Berlusconi View Post
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  14. #434
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    interessanti update pe quanto riguarda Retribution sia per il gioco single che multi player

    dopo gli eroi Orkz, abbiamo la descrizione anche di quelli Eldar. Da notare come questi eroi siano molto + rivolti a colpire e evadere rispetto a quelli degli SM o Orkz, come ci si aspetta dagli Eldar

    Spoiler


    abbiamo poi l'unita multiplayer "semi-eroica" degli Eldar, l'Autarch. Non gioco quasi mai gli eldar. qualcuno che li conosce meglio mi sa dire quanto l'autarch si andra ad integrare nel T2 ?

    Spoiler


    la vera roba succosa arriva però dai Tyranid.

    Nuova unità multiplayer T3. Lo Swarmlord. Per chi non lo conosce, nel gioco da tavolo lo Swarmlord è forse l'unità più potente da "armabianca" dopo il Bloodthirster. Probabilmente sarà la super unità Tyranid, paragonabile a l'Avatar of Khaine, o al Great Unclean One

    assurda la sua abilità di reinforzare le unità senza farle tornare alla base. Strategicamente è una piccola rivoluzione nel gioco

    Spoiler


    e infine abbiamo l'eroe Tyranid. Si, soltanto uno per la loro campagna. da quel che si legge sarà molto differente. Tutto ruoterà intorno al Hive Lord le cui abilità influenzeranno le tattiche e capacità della tua orda di insettoni

    Spoiler


    trovate il tutto correlato di foto qui

    http://community.dawnofwar2.com/home

    vi lascio con un link di una partita 3vs3 che ho trovato fantastica e che ben si adatta a queste notizie sui Tyranid

    (PS. la partita vera inizia dal minuto 4:20. prima parlano e basta)

    enjoy

    Last edited by marchese; 8th December 2010 at 15:47.
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  15. #435
    Lieutenant Commander Ercos's Avatar
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    Fighissimo, era da un po' che non seguivo le news!

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