Sicuro all'hunter cambieranno la r5, che sia la volta buona...
Another upcoming focus will be a big scrub through the Realm Ability system. First off, we are adding multiple levels to many of the Realm Abilities. Many of the abilities that currently cap at level 5 have been expanded to level 9. Similarily, abilities which previously capped at level 3 have been raised to level 5. Now before anyone get's concerned, we're not actually increasing the power of these abilities; rather we're making their progression more incremental, allowing for greater customization of your Realm Ability templating. Here's an example of what we're talking about:
Level 5 Augment Dexterity currently increases your Dex by 48 points. The new level 9 version will do the same, but now you have more choices as to where and when you want to stop investing in this ability. The biggest gain will be seen from players who felt that one level of a Realm Ability was too little, but the next level was too much. Now they can save a few points and put them into another ability. In addition, players who are just starting out in RvR will have more options as to where to put their first few precious points.
And since we're already diving into the Realm Ability code, why not also take a look at the Realm Rank 5 abilities as well? Some of these abilities are awesome; some, not so much. In many cases, we'll simply be tweaking the values on abilities, while other abilities will be redesigned from the ground up. In the case of the latter, our aim is a marked improvement over their current incarnation. More information about these tweaked and redesigned Realm Rank 5 abilities is forthcoming as we draw closer to the next milestone.