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Thread: Dawn of War 2

  1. #586
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    Quote Originally Posted by marchese View Post
    ma....stai a giocare contro la IA ?
    beh figa dovrò studiarmi un attimo tutte le abilità delle unit o no?
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  2. #587
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    Quote Originally Posted by Randolk View Post
    beh figa dovrò studiarmi un attimo tutte le abilità delle unit o no?


    (me l'hai servita su un piatto d'argento )
    Last edited by marchese; 14th February 2011 at 01:32.
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  3. #588
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    interessante descrizione delle superunit. lo Swarmlord mi fa sbavare al solo pensiero di usarlo.....

    Quote Originally Posted by Pyros View Post
    Meh, with the nerfs they're ok. They're mostly team games units though. Like if you get one in a 1vs1, you already won the game before you were making it. But sometimes making it will lose you the game. Saw some Ig guy who was dominating an Ork player, like he was at 450+ to 100 on VPs or something, starts building a baneblade, but due to the long long building time, Ork goes tier3 and build a squad of Nobz, upgrades them to full and proceed to rape the living shit out of the Baneblade with Knob invis on Nobz to get in melee range and beat on it until it's forced to retreat. The BB did one shot a looted tank before dying(full health, from the front), but it's absolutely terrible again melees, especially heavy and super heavy infantry like Nid Warriors, Nobs, Orgryns and even T1 units like Banshees or ASM. Hell without support, an Autarch can 1vs1 a Baneblade without taking any damage, and kill it reasonably fast too.

    Land Raider though, really good, if you're not retarded and run it into shit. You leave it a bit behind the middle of the map(usually where the VP is), and just leave it there and fight with your normal units, but the thing is you can retreat to it, heal up like if you were at base, and go back into the fight, so once it's there, you really need to win the fight hard to push the SM back out of the middle.

    Swarmlord is a beast in melee, but suffers the same issues as Avatar, it can be kited(especially if they have slowing effects on large targets like Lascanon platform or Rocket launchers TSM). That said, since it can also heal up a bit, it's far more durable, and its aura is pretty fucking insane when you have good units around. Can also reinforce around so it's tough beating a Nid blob with a Swarmlord in the middle of it. I'd say he's mostly balanced though, because of the melee aspect, but in 1vs1 he will seal the victory for nids if they get there, and they can usually do.

    The thing though is all these drop REALLY fast to focus fire, so you need to support them well. If you play a teamgame and rush a Baneblade or whatever, you need to make sure you don't fight without the other players(who should have more units than you since they didn't rush T3, hopefully), because you can literally lose it while doing 0dmg. And it's the highest damaging unit in the game. It's just that AV will melt it because its dmg is mostly burst(its big canon shots that have long cooldowns) so once he used its shit, it hits like a shitty predator, and moves twice as slow. Two Wraithguards or 3 of these Orks ranged AV that they usually never make(because Nobz are better overall) will melt a super tank in under 30secs if they're not taken care of. That's like half the time it takes to build it ^^.
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  4. #589
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    Bona, ho fatto un giro di test di tutte le unit e provato i vari skill. Inutile dirlo, gli eldar me lo fanno venire durello, senza fleet footed non riuscirei manco a giocare.
    Però mi mancano troppo gli harlequin come disrupt light infantry erano >>>>>>>>>>
    Poi:

    - non si poteva mettere librarian come eroe primario e aphotecary unit come in dow1? anche in tier2 andava bene.
    - DOVE CAZZO E' IL CAPPELLANO? sm senza cappellano <<<<<<<<<<<<<<<<
    - I TERMINATOR??? l'unico modo per vederne uno è upgradare al max il commander pz
    - i possessed marines QQ e i khorne berserkers QQ! va bene, han messo qualche daemon ma cazzo i possessed
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  5. #590
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    Quote Originally Posted by Randolk View Post
    - I TERMINATOR??? l'unico modo per vederne uno è upgradare al max il commander pz

  6. #591
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    mi bannate se vi dico che non ho mai giocato a dawn of war???
    perchè, seppur l'rts è il mio tipo di gioco preferito, non mi piacciono le ambientazioni futuristiche...o almeno non mi erano mai piaciute!!!!!
    ma mi avete fatto venire la voglia
    dopo sto esame del cazzo lo prendo...
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  7. #592
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    bravo, rimedia ai tuoi errori.

  8. #593
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    a quanto pare però dovrò reingaggiare battaglia con steam, vero? PD
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  9. #594
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    Quote Originally Posted by Randolk View Post
    Bona, ho fatto un giro di test di tutte le unit e provato i vari skill. Inutile dirlo, gli eldar me lo fanno venire durello, senza fleet footed non riuscirei manco a giocare.
    Però mi mancano troppo gli harlequin come disrupt light infantry erano >>>>>>>>>>
    Poi:
    - non si poteva mettere librarian come eroe primario e aphotecary unit come in dow1? anche in tier2 andava bene.
    - DOVE CAZZO E' IL CAPPELLANO? sm senza cappellano <<<<<<<<<<<<<<<<
    - I TERMINATOR??? l'unico modo per vederne uno è upgradare al max il commander pz
    - i possessed marines QQ e i khorne berserkers QQ! va bene, han messo qualche daemon ma cazzo i possessed
    - se avessero fatto il contrario avresti rotto volento il librarian
    - non è stato ancora inserito. Se lo terranno buono per le future espansioni. visto che all'appello mancano ancora 4 eserciti, di cui due molto importanti (Necron e Tau) stai sicuro che ci saranno ancora 2 exp
    - cazzo centra il commander con i terminator scusa? io li vedo praticamente sempre. gli assault terminator sono un cazzo per il culo. mi mangiano i miei Warriors come fossero biscotti
    - hmm...non conosco bene Chaos ma i CSM non possono essere upgradati per diventare berserkers? Per i possessed, stesso discorso del cappellano

    Quote Originally Posted by Zl4tan View Post
    mi bannate se vi dico che non ho mai giocato a dawn of war???
    perchè, seppur l'rts è il mio tipo di gioco preferito, non mi piacciono le ambientazioni futuristiche...o almeno non mi erano mai piaciute!!!!!
    ma mi avete fatto venire la voglia
    dopo sto esame del cazzo lo prendo...
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    Last edited by marchese; 14th February 2011 at 22:10.
    Quote Originally Posted by Nazgul Tirith su Berlusconi View Post
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  10. #595
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    Quote Originally Posted by marchese View Post
    - se avessero fatto il contrario avresti rotto volento il librarian
    - non è stato ancora inserito. Se lo terranno buono per le future espansioni. visto che all'appello mancano ancora 4 eserciti, di cui due molto importanti (Necron e Tau) stai sicuro che ci saranno ancora 2 exp
    - cazzo centra il commander con i terminator scusa? io li vedo praticamente sempre. gli assault terminator sono un cazzo per il culo. mi mangiano i miei Warriors come fossero biscotti
    - hmm...non conosco bene Chaos ma i CSM non possono essere upgradati per diventare berserkers? Per i possessed, stesso discorso del cappellano
    Veramente avevo letto che Retribution è l'ultimo exp pack prima di DoW3 (2012)

  11. #596
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    voce di corridoio che è stata negata da gente della relic. Sono per ora troppo occupati con il lancio di Retribution e non hanno fatto piani futuri. Le possibilità di un DoW3 ci sono ma sicuramente DoW2 non finisce qui
    Quote Originally Posted by Nazgul Tirith su Berlusconi View Post
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  12. #597
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    Quote Originally Posted by marchese View Post
    - cazzo centra il commander con i terminator scusa? io li vedo praticamente sempre. gli assault terminator sono un cazzo per il culo. mi mangiano i miei Warriors come fossero biscotti
    - hmm...non conosco bene Chaos ma i CSM non possono essere upgradati per diventare berserkers?

    mi dici dove cazzo li hai visti i terminator? non è che ti confondi con l'assault SQUAD, quelli coi jump packs? il commander ha come ultimo upgrade la terminator armor. E' l'unico terminator che abbia visto finora.

    questa

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  13. #598
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    aaahhhhhhh ma dici quelli dei drop pod che evoca il commander
    eh sticazzi 350 di zeal, è anche vero che quando arrivano tritano tutto
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  14. #599
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    Quote Originally Posted by Randolk View Post
    aaahhhhhhh ma dici quelli dei drop pod che evoca il commander
    eh sticazzi 350 di zeal, è anche vero che quando arrivano tritano tutto
    Bravo randolk, vedi che esercitandoti li trovi

    Ora visto che ci sono un po' di gente nuova, potete andare a studiare un po' su questo sito: http://dow2.info/

  15. #600
    Lieutenant Commander Ercos's Avatar
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    http://www.everyeye.it/multi/notizia...di-relic_91676














    COH 2


    edit: visto che ci sono


    Beta Update 3.8
    Bug Fixes

    * Fixed an issue that prevented numerous changes in Chaos Rising from appearing in Retribution
    * Fixed an issue that caused the number of players online to disappear after a match
    * Fixed an issue that prevented the Highest Skill Rating and Rest Bonus from appearing in the Free-For-All sections of the player stats screen
    * Fixed an issue that caused the mouse pointer to show points as uncapturable in the fog of war when they were being captured by the enemy
    * Fixed an issue that was causing players who quit to receive a victory message
    * Fixed an issue that could allow Noise Marines to use Cacophony while upgrading to Blastmasters
    * Fixed an issue that prevented Ravener Alpha tunnels from appearing on the mini map
    * Players are now defaulted to the Match channel in chat on the Post Match screen
    * Fixed an issue that was causing replays to exit prematurely at the end of the replay
    * Added the correct portrait for the Imperial Guard Heavy Weapons Squad Sergeant upgrade
    * Fixed an issue that prevented custom badges from being displayed on Strongholds in the fog of war
    * Fixed an issue that was causing the Imperial Guard Turrets to display an incorrect firing arc while being built
    * Fixed an issue that could cause units to react to Imperial Guard globals as though they were Eldritch Storm
    * Fixed an issue that was preventing the Land Raider Redeemer Assault Cannons from playing their sound effect
    * Fixed an issue that could cause units to react to Guardian as though they were garrisoned when they were not
    * Fixed an issue that could cause all Target Destroyed lines to play incorrect race specific lines
    * Fixed an issue that prevented the Mekboy from repairing allied Sentinels
    * Fixed an issue that prevented the Techmarine's Blessing of the Omnissiah from affecting allied Imperial Guard vehicles


    Balance
    Lord General

    * Lord General armor upgrades will no longer affect his bodyguards

    Imperial Guardsman Squad

    * Upkeep on Sergeant upgrade reduce from 0.0085 to 0.00425
    * Upkeep on Commissar upgrade reduce from 0.0085 to 0.00425

    Catachan Devils

    * Lowered the damage of grenade barrage from 55 to 40

    Medi-Bunker

    * Medi-Bunker sight range now matches the other bunker upgrades

    Chaos Lord

    * Sweeping Doom will no longer knockback retreating units
    Last edited by Ercos; 15th February 2011 at 11:35.

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