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Nightshade TL: 
Decoy 
Extremely unconvincing with their names displaying <Race> <Realm Rank> in the target window, they’re ignored now in even large-scale fights where they’re suppose to serve as a temporary distraction. Random name generation and changing armor to be PC crafted of random color and/or ToA armor would help improve this ML. 
No changes planned - Design Decision 
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INF TL: 
· Decoy believability would benefit from random name generation and red name labeling 
Under Investigation 
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Nightshade TL 
Keep Climbpoints 
Keeps have fewer climbpoints than in OF, and yet are larger than keeps in OF. As a result, it is easy for an enemy to control climbpoints by placing 1-2 NPC Assassin guards or P.Node near the climbpoint. 
No changes planned at this time - Design Decision 
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INF TL 
Climbpoints 
-The keeps in new frontiers are bigger than before yet they have fewer climb points. 
-There are no climbpoints on towers on central keeps (which may incorporate other measures to keep stealthers out of the lord room). 
-Climb points are not well marked for recognition. 
-Climbing through murder holes is problematic in lag. 
-Climbing period is problematic in heavy lag. 
All climb issues being investigated.