rando i need you!
E' la prima che faccio, ergo sii buono e non cazziarmi troppo. So gia che e' da modificare, overcappo aoe def e nn cappo ranged e melee(ma di pochissimo), le res sono basse e non ho permahasten. E forse aumento troppo il danno(che a me schifo nn fa, ma sembra che lo faccia a tutti nel forum ufficiale, mah)
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Alfiere: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: DeflectionLevel 1: Initial Strike
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense/Recharge
- (5) Luck of the Gambler - Defense
Level 2: Battle Agility
- (A) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (11) Crushing Impact - Damage/Endurance
- (13) Crushing Impact - Accuracy/Damage/Recharge
Level 4: Super Jump
- (A) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense/Recharge
- (7) Luck of the Gambler - Defense
Level 6: True Grit
- (A) Jumping IO
Level 8: Active Defense
- (A) Miracle - +Recovery
- (25) Miracle - Heal
Level 10: Against All Odds
- (A) Recharge Reduction IO
Level 12: Heavy Blow
- (A) Endurance Reduction IO
- (11) Endurance Reduction IO
Level 14: Combat Jumping
- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Damage/Endurance
- (21) Crushing Impact - Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
Level 16: Maneuvers
- (A) Red Fortune - Endurance
- (15) Red Fortune - Defense
- (15) Red Fortune - Defense/Endurance
- (19) Red Fortune - Defense/Endurance/Recharge
Level 18: Taunt
- (A) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense
- (17) Red Fortune - Defense/Endurance/Recharge
- (19) Red Fortune - Defense/Recharge
Level 20: Phalanx Fighting
- (A) Recharge Reduction IO
Level 22: Hasten
- (A) Luck of the Gambler - Recharge Speed
Level 24: Boxing
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (25) Recharge Reduction IO
Level 26: Tough
- (A) Empty
Level 28: Weave
- (A) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance/Recharge
- (27) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Endurance
Level 30: Shield Charge
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Recharge
Level 32: One with the Shield
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 35: Spinning Strike
- (A) Efficacy Adaptor - EndMod
- (40) Efficacy Adaptor - EndMod/Recharge
- (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (43) Efficacy Adaptor - Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy
- (46) Efficacy Adaptor - EndMod/Endurance
Level 38: Shin Breaker
- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
Level 41: Crushing Uppercut
- (A) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (39) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Damage/Endurance/Recharge
Level 44: Focused Accuracy
- (A) Crushing Impact - Accuracy/Damage
- (42) Crushing Impact - Damage/Endurance
- (42) Crushing Impact - Damage/Recharge
- (42) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Accuracy/Damage/Endurance
Level 47: Physical Perfection
- (A) Adjusted Targeting - To Hit Buff
- (45) Adjusted Targeting - To Hit Buff/Recharge
- (45) Adjusted Targeting - Endurance/Recharge
- (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (46) Adjusted Targeting - To Hit Buff/Endurance
Level 49: Combat Readiness
- (A) Efficacy Adaptor - EndMod
- (48) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod/Accuracy
- (50) Performance Shifter - Accuracy/Recharge
- (50) Performance Shifter - EndMod
------------
- (A) Adjusted Targeting - To Hit Buff
- (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 2: SwiftLevel 2: Health
- (A) Empty
Level 2: Hurdle
- (A) Empty
Level 2: Stamina
- (A) Empty
Level 1: Brawl
- (A) Performance Shifter - Chance for +End
- (34) Performance Shifter - EndMod/Recharge
- (34) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Accuracy/Recharge
- (37) Performance Shifter - Accuracy/Recharge
- (40) Performance Shifter - EndMod/Accuracy
Level 1: Gauntlet
- (A) Empty
Level 1: SprintLevel 2: Rest
- (A) Empty
Level 4: Ninja Run
- (A) Empty
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:
- 18.5% DamageBuff(Smashing)
- 18.5% DamageBuff(Lethal)
- 18.5% DamageBuff(Fire)
- 18.5% DamageBuff(Cold)
- 18.5% DamageBuff(Energy)
- 18.5% DamageBuff(Negative)
- 18.5% DamageBuff(Toxic)
- 18.5% DamageBuff(Psionic)
- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 2.19% Defense(Fire)
- 2.19% Defense(Cold)
- 1.25% Defense(Energy)
- 1.25% Defense(Negative)
- 0.63% Defense(Melee)
- 0.63% Defense(Ranged)
- 4.38% Defense(AoE)
- 73% Enhancement(Accuracy)
- 61.25% Enhancement(RechargeTime)
- 10% FlySpeed
- 175.7 HP (9.38%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 12.1%
- MezResist(Stun) 2.2%
- 11.5% (0.19 End/sec) Recovery
- 40% (3.12 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 10% RunSpeed