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Thread: City of Heroes Freedom - Beta headstart

  1. #346
    Lieutenant Commander CrescentMoon's Avatar
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    rando i need you!
    E' la prima che faccio, ergo sii buono e non cazziarmi troppo. So gia che e' da modificare, overcappo aoe def e nn cappo ranged e melee(ma di pochissimo), le res sono basse e non ho permahasten. E forse aumento troppo il danno(che a me schifo nn fa, ma sembra che lo faccia a tutti nel forum ufficiale, mah)
    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Alfiere: Level 50 Natural Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Street Justice
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense/Endurance
    • (3) Luck of the Gambler - Defense/Recharge
    • (5) Luck of the Gambler - Defense
    Level 1: Initial Strike
    • (A) Crushing Impact - Accuracy/Damage
    • (9) Crushing Impact - Damage/Recharge
    • (9) Crushing Impact - Accuracy/Damage/Endurance
    • (11) Crushing Impact - Damage/Endurance
    • (13) Crushing Impact - Accuracy/Damage/Recharge
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Defense/Endurance
    • (5) Luck of the Gambler - Recharge Speed
    • (7) Luck of the Gambler - Defense/Recharge
    • (7) Luck of the Gambler - Defense
    Level 4: Super Jump
    • (A) Jumping IO
    Level 6: True Grit
    • (A) Miracle - +Recovery
    • (25) Miracle - Heal
    Level 8: Active Defense
    • (A) Recharge Reduction IO
    Level 10: Against All Odds
    • (A) Endurance Reduction IO
    • (11) Endurance Reduction IO
    Level 12: Heavy Blow
    • (A) Crushing Impact - Accuracy/Damage
    • (13) Crushing Impact - Damage/Endurance
    • (21) Crushing Impact - Damage/Recharge
    • (21) Crushing Impact - Accuracy/Damage/Recharge
    • (23) Crushing Impact - Accuracy/Damage/Endurance
    Level 14: Combat Jumping
    • (A) Red Fortune - Endurance
    • (15) Red Fortune - Defense
    • (15) Red Fortune - Defense/Endurance
    • (19) Red Fortune - Defense/Endurance/Recharge
    Level 16: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (17) Red Fortune - Defense
    • (17) Red Fortune - Defense/Endurance/Recharge
    • (19) Red Fortune - Defense/Recharge
    Level 18: Taunt
    • (A) Recharge Reduction IO
    Level 20: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 24: Boxing
    • (A) Empty
    Level 26: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance/Recharge
    • (27) Reactive Armor - Resistance
    • (31) Reactive Armor - Resistance/Endurance/Recharge
    • (31) Reactive Armor - Endurance
    Level 28: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Recharge
    Level 30: Shield Charge
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (33) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 32: One with the Shield
    • (A) Efficacy Adaptor - EndMod
    • (40) Efficacy Adaptor - EndMod/Recharge
    • (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (43) Efficacy Adaptor - Accuracy/Recharge
    • (46) Efficacy Adaptor - EndMod/Accuracy
    • (46) Efficacy Adaptor - EndMod/Endurance
    Level 35: Spinning Strike
    • (A) Positron's Blast - Accuracy/Damage
    • (36) Positron's Blast - Damage/Recharge
    • (36) Positron's Blast - Damage/Endurance
    • (36) Positron's Blast - Accuracy/Damage/Endurance
    • (37) Positron's Blast - Chance of Damage(Energy)
    Level 38: Shin Breaker
    • (A) Crushing Impact - Accuracy/Damage
    • (39) Crushing Impact - Accuracy/Damage/Recharge
    • (39) Crushing Impact - Accuracy/Damage/Endurance
    • (39) Crushing Impact - Damage/Recharge
    • (40) Crushing Impact - Damage/Endurance/Recharge
    Level 41: Crushing Uppercut
    • (A) Crushing Impact - Accuracy/Damage
    • (42) Crushing Impact - Damage/Endurance
    • (42) Crushing Impact - Damage/Recharge
    • (42) Crushing Impact - Accuracy/Damage/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Endurance
    Level 44: Focused Accuracy
    • (A) Adjusted Targeting - To Hit Buff
    • (45) Adjusted Targeting - To Hit Buff/Recharge
    • (45) Adjusted Targeting - Endurance/Recharge
    • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (46) Adjusted Targeting - To Hit Buff/Endurance
    Level 47: Physical Perfection
    • (A) Efficacy Adaptor - EndMod
    • (48) Performance Shifter - EndMod/Recharge
    • (48) Performance Shifter - Chance for +End
    • (48) Performance Shifter - EndMod/Accuracy
    • (50) Performance Shifter - Accuracy/Recharge
    • (50) Performance Shifter - EndMod
    Level 49: Combat Readiness
    • (A) Adjusted Targeting - To Hit Buff
    • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (34) Performance Shifter - EndMod/Recharge
    • (34) Performance Shifter - EndMod
    • (37) Performance Shifter - EndMod/Accuracy/Recharge
    • (37) Performance Shifter - Accuracy/Recharge
    • (40) Performance Shifter - EndMod/Accuracy
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------
    Set Bonus Totals:
    • 18.5% DamageBuff(Smashing)
    • 18.5% DamageBuff(Lethal)
    • 18.5% DamageBuff(Fire)
    • 18.5% DamageBuff(Cold)
    • 18.5% DamageBuff(Energy)
    • 18.5% DamageBuff(Negative)
    • 18.5% DamageBuff(Toxic)
    • 18.5% DamageBuff(Psionic)
    • 1.25% Defense(Smashing)
    • 1.25% Defense(Lethal)
    • 2.19% Defense(Fire)
    • 2.19% Defense(Cold)
    • 1.25% Defense(Energy)
    • 1.25% Defense(Negative)
    • 0.63% Defense(Melee)
    • 0.63% Defense(Ranged)
    • 4.38% Defense(AoE)
    • 73% Enhancement(Accuracy)
    • 61.25% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 175.7 HP (9.38%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Immobilize) 12.1%
    • MezResist(Stun) 2.2%
    • 11.5% (0.19 End/sec) Recovery
    • 40% (3.12 HP/sec) Regeneration
    • 4.1% Resistance(Fire)
    • 4.1% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 10% RunSpeed
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  2. #347
    Lieutenant Commander Ercos's Avatar
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    luck of the gambler come se piovesse

    ma quanto vuoi spendere, anzi quanto vuoi farmare

  3. #348
    Randolk's Avatar
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    figa ercos sei uno straccione.

    cmq slotting a parte, ho forti dubbi sui power. lì mancano due finisher...ti tieni solo uppercut come finisher? boh.
    poi cj è decisamente overslotted, mettici solo il lotg +rech
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  4. #349
    Lieutenant Commander CrescentMoon's Avatar
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    mah in realta' manca 1 finisher (sweeping cross) e una builder (rib cracker).
    Come finisher ho preso le altre 2: spinning strike e crushing uppercut, una st e una aoe.
    Ho 3 builder di cui 2 con fast recharge, la chain e' abbastanza a posto secondo me.
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  5. #350
    Lieutenant Commander CrescentMoon's Avatar
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    Quote Originally Posted by Ercos View Post
    luck of the gambler come se piovesse

    ma quanto vuoi spendere, anzi quanto vuoi farmare
    mi son dato come cap 1-1,5 bilions.
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  6. #351
    Lieutenant Commander CrescentMoon's Avatar
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    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Alfiere: Level 50 Natural Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Street Justice
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense/Endurance
    • (3) Luck of the Gambler - Defense/Recharge
    • (5) Luck of the Gambler - Defense
    Level 1: Initial Strike
    • (A) Crushing Impact - Accuracy/Damage
    • (9) Crushing Impact - Damage/Recharge
    • (9) Crushing Impact - Accuracy/Damage/Endurance
    • (11) Crushing Impact - Damage/Endurance
    • (13) Crushing Impact - Accuracy/Damage/Recharge
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Defense/Endurance
    • (5) Luck of the Gambler - Recharge Speed
    • (7) Luck of the Gambler - Defense/Recharge
    • (7) Luck of the Gambler - Defense
    Level 4: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 6: True Grit
    • (A) Miracle - +Recovery
    • (25) Miracle - Heal
    Level 8: Active Defense
    • (A) Recharge Reduction IO
    Level 10: Against All Odds
    • (A) Endurance Reduction IO
    • (11) Endurance Reduction IO
    Level 12: Heavy Blow
    • (A) Crushing Impact - Accuracy/Damage
    • (13) Crushing Impact - Damage/Endurance
    • (21) Crushing Impact - Damage/Recharge
    • (21) Crushing Impact - Accuracy/Damage/Recharge
    • (23) Crushing Impact - Accuracy/Damage/Endurance
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Red Fortune - Defense/Endurance
    Level 16: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (17) Red Fortune - Defense
    • (17) Red Fortune - Defense/Endurance/Recharge
    • (19) Luck of the Gambler - Recharge Speed
    Level 18: Taunt
    • (A) Mocking Beratement - Recharge
    • (19) Mocking Beratement - Taunt/Recharge/Range
    • (40) Mocking Beratement - Taunt/Recharge
    Level 20: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 24: Boxing
    • (A) Empty
    Level 26: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance/Recharge
    • (27) Reactive Armor - Resistance
    • (31) Reactive Armor - Resistance/Endurance/Recharge
    • (31) Reactive Armor - Endurance
    Level 28: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Recharge
    Level 30: Shield Charge
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (33) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 32: One with the Shield
    • (A) Efficacy Adaptor - EndMod
    • (40) Efficacy Adaptor - EndMod/Recharge
    • (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (43) Efficacy Adaptor - Accuracy/Recharge
    • (46) Efficacy Adaptor - EndMod/Accuracy
    • (46) Efficacy Adaptor - EndMod/Endurance
    Level 35: Spinning Strike
    • (A) Positron's Blast - Accuracy/Damage
    • (36) Positron's Blast - Damage/Recharge
    • (36) Positron's Blast - Damage/Endurance
    • (36) Positron's Blast - Accuracy/Damage/Endurance
    • (37) Positron's Blast - Chance of Damage(Energy)
    Level 38: Shin Breaker
    • (A) Crushing Impact - Accuracy/Damage
    • (39) Crushing Impact - Accuracy/Damage/Recharge
    • (39) Crushing Impact - Accuracy/Damage/Endurance
    • (39) Crushing Impact - Damage/Recharge
    • (40) Crushing Impact - Damage/Endurance/Recharge
    Level 41: Crushing Uppercut
    • (A) Crushing Impact - Accuracy/Damage
    • (42) Crushing Impact - Damage/Endurance
    • (42) Crushing Impact - Damage/Recharge
    • (42) Crushing Impact - Accuracy/Damage/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Endurance
    Level 44: Focused Accuracy
    • (A) Adjusted Targeting - To Hit Buff
    • (45) Adjusted Targeting - To Hit Buff/Recharge
    • (45) Adjusted Targeting - Endurance/Recharge
    • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (46) Adjusted Targeting - To Hit Buff/Endurance
    Level 47: Physical Perfection
    • (A) Efficacy Adaptor - EndMod
    • (48) Efficacy Adaptor - EndMod/Recharge
    • (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (48) Efficacy Adaptor - Accuracy/Recharge
    • (50) Efficacy Adaptor - EndMod/Accuracy
    • (50) Efficacy Adaptor - EndMod/Endurance
    Level 49: Combat Readiness
    • (A) Adjusted Targeting - To Hit Buff
    • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (34) Performance Shifter - EndMod/Recharge
    • (34) Performance Shifter - EndMod
    • (37) Performance Shifter - EndMod/Accuracy/Recharge
    • (37) Performance Shifter - Accuracy/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 1.25% Defense(Smashing)
    • 1.25% Defense(Lethal)
    • 0.63% Defense(Fire)
    • 0.63% Defense(Cold)
    • 1.88% Defense(Energy)
    • 1.88% Defense(Negative)
    • 0.63% Defense(Melee)
    • 1.88% Defense(Ranged)
    • 1.25% Defense(AoE)
    • 1.8% Max End
    • 73% Enhancement(Accuracy)
    • 68.75% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 140.6 HP (7.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 12.1%
    • MezResist(Stun) 2.2%
    • 10.5% (0.18 End/sec) Recovery
    • 50% (3.9 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 5% RunSpeed


    modificata cosi' cappo tutte le def (o meglio arrivo a 44,7 aoe e 44,1 melee e direi che nn ci son prob), perdo appena in danno e guadagno un po' in recharge, arrivando a d avere hasten con 133 sec di cd (durata 120). Meglio Rando?
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  7. #352
    Randolk's Avatar
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    attenzione che la differenza tra 44.x e 45 non è minima come si potrebbe pensare.
    non chiedermi la formula perchè c'è dietro un calcolo matematico pazzesco, però diciamo che il salto vero è oltre il 45% pieno.
    cmq risolvi tutto molto facilmente: togli il reactive armor/endurance a tough e mettici steadfast protection/resistance+def 3%.
    ora guarda i totali e sborra.

    lo steadfast mi pare viaggi sui 40-50 mil
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  8. #353
    Lieutenant Commander CrescentMoon's Avatar
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    mi e' crashato il builder, ora rifaccio tutto, cmq ero riuscito ad arrivare oltre a 45,x in tutte le def, cappare il recharge, accuracy e avere un buon modificatore di danno.
    Lo rifaccio(sperando nn ricrashi-.-) e lo posto
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  9. #354
    Randolk's Avatar
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    sì ma metticelo lo steadfast.
    in una def build deve starci, è come una chiavata senza squirting.
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  10. #355
    Lieutenant Commander Ercos's Avatar
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    sj è un cit

  11. #356
    Lieutenant Commander CrescentMoon's Avatar
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    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Alfiere: Level 50 Natural Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Street Justice
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection
    • (A) Luck of the Gambler - Defense/Endurance
    • (3) Luck of the Gambler - Defense/Recharge
    • (3) Luck of the Gambler - Recharge Speed
    • (5) Luck of the Gambler - Defense
    Level 1: Initial Strike
    • (A) Crushing Impact - Accuracy/Damage
    • (9) Crushing Impact - Damage/Endurance
    • (9) Crushing Impact - Accuracy/Damage/Recharge
    • (11) Crushing Impact - Accuracy/Damage/Endurance
    • (11) Crushing Impact - Damage/Recharge
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Luck of the Gambler - Defense/Endurance
    • (7) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Defense/Recharge
    Level 4: Heavy Blow
    • (A) Crushing Impact - Accuracy/Damage
    • (13) Crushing Impact - Damage/Endurance
    • (13) Crushing Impact - Damage/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Endurance
    Level 6: Active Defense
    • (A) Endurance Reduction IO
    Level 8: Against All Odds
    • (A) Endurance Reduction IO
    Level 10: Taunt
    • (A) Perfect Zinger - Taunt
    • (17) Perfect Zinger - Taunt/Recharge
    • (17) Perfect Zinger - Taunt/Recharge/Range
    • (19) Perfect Zinger - Accuracy/Recharge
    • (19) Perfect Zinger - Taunt/Range
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 14: Kick
    • (A) Empty
    Level 16: Tough
    • (A) Steadfast Protection - Resistance/Endurance
    • (23) Steadfast Protection - Resistance/+Def 3%
    Level 18: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (23) Luck of the Gambler - Defense/Recharge
    • (25) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense
    Level 20: Combat Jumping
    • (A) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Recharge Speed
    Level 22: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (27) Red Fortune - Defense/Recharge
    • (37) Red Fortune - Endurance/Recharge
    • (37) Red Fortune - Defense/Endurance/Recharge
    • (37) Red Fortune - Defense
    • (39) Red Fortune - Endurance
    Level 24: True Grit
    • (A) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (31) Reactive Armor - Endurance/Recharge
    • (31) Reactive Armor - Resistance
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    Level 26: Shield Charge
    • (A) Multi Strike - Accuracy/Damage
    • (29) Multi Strike - Damage/Endurance
    • (29) Multi Strike - Damage/Recharge
    • (33) Multi Strike - Accuracy/Endurance
    • (33) Multi Strike - Accuracy/Damage/Endurance
    • (34) Multi Strike - Damage/Endurance/Recharge
    Level 28: Spinning Strike
    • (A) Detonation - Accuracy/Damage
    • (34) Detonation - Damage/Endurance
    • (34) Detonation - Damage/Recharge
    • (36) Detonation - Damage/Range
    Level 30: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (39) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 32: One with the Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (36) Reactive Armor - Resistance/Recharge
    • (36) Reactive Armor - Endurance/Recharge
    • (40) Reactive Armor - Resistance
    Level 35: Shin Breaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (40) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Damage/Recharge
    • (42) Kinetic Combat - Damage/Endurance/Recharge
    Level 38: Crushing Uppercut
    • (A) Mako's Bite - Accuracy/Damage
    • (42) Mako's Bite - Damage/Endurance
    • (42) Mako's Bite - Damage/Recharge
    • (43) Mako's Bite - Accuracy/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 41: Focused Accuracy
    • (A) Adjusted Targeting - To Hit Buff
    • (46) Adjusted Targeting - To Hit Buff/Endurance
    • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (46) Adjusted Targeting - Endurance/Recharge
    • (48) Adjusted Targeting - To Hit Buff/Recharge
    Level 44: Physical Perfection
    • (A) Performance Shifter - EndMod/Accuracy/Recharge
    • (48) Performance Shifter - EndMod/Accuracy
    • (48) Performance Shifter - EndMod/Recharge
    • (50) Performance Shifter - Chance for +End
    • (50) Performance Shifter - EndMod
    Level 47: Combat Readiness
    • (A) Adjusted Targeting - To Hit Buff/Recharge
    • (50) Adjusted Targeting - Recharge
    Level 49: Conserve Power
    • (A) Empty
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (43) Performance Shifter - EndMod
    • (45) Performance Shifter - EndMod/Recharge
    • (45) Performance Shifter - EndMod/Accuracy
    • (45) Performance Shifter - EndMod/Accuracy/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------
    Set Bonus Totals:
    • 16.5% DamageBuff(Smashing)
    • 16.5% DamageBuff(Lethal)
    • 16.5% DamageBuff(Fire)
    • 16.5% DamageBuff(Cold)
    • 16.5% DamageBuff(Energy)
    • 16.5% DamageBuff(Negative)
    • 16.5% DamageBuff(Toxic)
    • 16.5% DamageBuff(Psionic)
    • 8% Defense(Melee)
    • 10.19% Defense(Smashing)
    • 10.19% Defense(Lethal)
    • 5.5% Defense(Fire)
    • 5.5% Defense(Cold)
    • 7.38% Defense(Energy)
    • 7.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 8% Defense(Ranged)
    • 8% Defense(AoE)
    • 50% Enhancement(Accuracy)
    • 55% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 231.9 HP (12.38%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 14.85%
    • MezResist(Sleep) 3.3%
    • MezResist(Stun) 1.65%
    • MezResist(Terrorized) 2.75%
    • 6.5% (0.11 End/sec) Recovery
    • 50% (3.9 HP/sec) Regeneration
    • 2.21% Resistance(Fire)
    • 2.21% Resistance(Cold)
    • 3.14% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 10% RunSpeed
    • 1% XPDebtProtection




    Ultima versione. Cappate tutte le def, hasten nn e' perma ma amen al max pensero' con gli incarnate a cosa combinare. Il danno e' buonino.
    Mi ritengo soddisfatto considerando che son nabbo di build.
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  12. #357
    Randolk's Avatar
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    ercos nigga.
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  13. #358
    Lieutenant Commander Ercos's Avatar
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    May 2004
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    Asdolandia!
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    Default

    sono la vostra mascotte!

  14. #359
    Lieutenant Commander CrescentMoon's Avatar
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    May 2004
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    5.144

    Default

    guarda ercos, dopo aver giocato assieme ieri sera mi son fatto una doccia perche' mi sentivo "sporco".
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  15. #360
    Randolk's Avatar
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    Eternia
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    avevo anch'io quell'odore di pollo fritto addosso, uno schifo.
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