per quanto mi riguarda sono due delle razze con meno carisma mai viste nella storia degli mmo -.-
per quanto mi riguarda sono due delle razze con meno carisma mai viste nella storia degli mmo -.-
Ah beh, sorpresa molto simpatica questa. Imo cmq è poco "interessante" per chi vorrà provare il succo di questo BWE, e cioé il balancing delle classi/skills, però per chi ha voglia di vedere ste razze con le relative zone di partenza non è mica brutto.![]()
imho Asura too cool....
Fisso che faro' Asura..... cmq in generale a parte i charr il resto sono razze "classiche" viste e riviste (forse l'uomo norn ha la particolarita' di essere veramente "grosso")
MMO History:
EXTEEL - Finalyoko CLOSED
DAOC USA - server Lancelot/Midgard - Whiteyoko(Healer)+Finalyoko(Berserker) SOLD
DAOC EU - server Deira/Midgard - Finalyoko(Savage) SOLD
DAOC EU - server Glastonbury/Hib - Finalyoko(Blademaster) SOLD
FFXI - server Ragnarok - Finalyoko(Ninja/Warrior) CLOSED
FFXI - server Fairy - Finalyoko(Warrior/Thief) CLOSED
WOW EU - server Hakkar/Orda - Finalyoko(Shaman)+Karasu(Warlock) SELLING
WAR EU - server Karak Azgal/Des - Finalyoko(Zealot)+Hellyoko(Black Orc) SOLD
RF EU - server Fire - Finalyoko(Templar) CLOSED
AION EU - server Perento/Asmo - Finalyoko(Cleric) SOLD
GA - server xxx - Finalyoko(Medic) CLOSED
RIFT - server Whitefall - Finalyoko(Rogue) SELLING
MOBA history
HON beta tester
LOL : teams = Predator Gaming - Made in Italy - Audere Semper
DOTA2 beta tester
GW2: Finalyoko Asura Guardian - server Gandara - GoodFellas
MH: Finalyoko - Black Panther
NOW ON HS : Finalyoko#2723 TEAM - Hearthstone Arena
NOW ON BC : Finalyoko TROOP - WoW
NOW ON VINDICTUS :
asura mi ricorda troppo i lurikeen o i coboldisarà la mia razza.
Aoccdrnig to rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
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asura tutta la vita *_*
ma nel bwe danno dei pg già pronti al pvp o tocca expare?
gratz.
Nel BwE così come nel gioco se vai a fare PvP ti boosta a liv 80.
Ovviamente il PvE e i livelli ti permettono di prendere delle skill di classe da usare poi in PvP.
Se qualcuno cerca gilda e/o vuole organizzarsi per un gruppo di gioco su GW2 mi faccia sapere![]()
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Sigh, dopo tutto sto thread e infinite info in rete non avete ancora capito na mazza della differenza fra PvE, WvW e sPvP e di come funziona il discorso pg nel bwe (e cioé: uguale al gioco in futura release).
sPvP: PG già 80, cappati, con TUTTE le skills/punti traits/equip a disposizione. No skills razziali in sPvP, though.
PvE: Fare tutto da 0.
WvW: pg da PvE, che mantiene TUTTE le sue caratteristiche/equip tranne il lvl, che viene boostato a 80.
Claro mo?![]()
Certo che lo so, era per dare una risposta rapida del tipo puoi anche non fare mai PvE e fare solo PvP strutturato oppure roamare nel WvW anche a livello 1 .
E cmq potrebbero cambiare le cose dal BWE alla release. :P
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< Original Proh > Guild
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AKA://: Birrozzo - Bingo
Si, ma se gli dici che il PvE gli permette di prendere le skill da usare in "PvP", Zaider che è giù tordo di suo () impazzisce e inizia a spammare "ma che stronzata è??? E' una truffah!!!" ecc.
Soprattutto da chi viene da un mmorpg qualsiasi che non sia GW1, possono capire male la differenza fondamentale tra sPvP e WvW (che sono entrambi PvP, ma con concept diametralmente opposti).
Relativamente al principio cardine dell'sPvP, è più probabile che berlusconi diventi comunista sul letto di morte.E cmq potrebbero cambiare le cose dal BWE alla release. :P
Arenanet non è mica la blizzmerda.![]()
Tu non giochi a Diablo 3?
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< Original Proh > Guild
http://original.forumfree.it
_________________________
AKA://: Birrozzo - Bingo
in the new Gamespot Asura Play-Through video, at around 54:44, the new Deposit All Colltectibles option is show to have been added. This should make people pretty happy.
at around 24:00 you will see a new addition added to BWE3 called Vistas. These are a new Achievement.
http://www.gamespot....2_asura20120709
Vistas are jumping puzzles found in each zone, which are added in addition to the other zone achievements found in game. You must reach the point where there is a floating scroll and you get a nice cinematic cut scene. Vistas show up as a green triangle on your map. I am assuming that the current jumping puzzles will be included already. Currently there are 135 Vistas to explore in the world map.
preciso che vistas =/ da jump puzzle con tesoro finale, questi achv sono + facili e markiati nella mappa, mentre i jump puzzle con tesoro sono da scoprire
Last edited by LuKas; 10th July 2012 at 16:30.
TheLuk#2271 on Battle.net
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Finalmente pd.
Il jump puzzle con chest finale nella zona iniziale dei Norn è troppo lol, con corvi/mob che ti fanno cadere e devi ricominciare sempre tutto da capo schivando millemila Skelks.at around 24:00 you will see a new addition added to BWE3 called Vistas. These are a new Achievement.
http://www.gamespot....2_asura20120709
Vistas are jumping puzzles found in each zone, which are added in addition to the other zone achievements found in game. You must reach the point where there is a floating scroll and you get a nice cinematic cut scene. Vistas show up as a green triangle on your map. I am assuming that the current jumping puzzles will be included already. Currently there are 135 Vistas to explore in the world map.
preciso che vistas =/ da jump puzzle con tesoro finale, questi achv sono + facili e markiati nella mappa, mentre i jump puzzle con tesoro sono da scoprire![]()
Lewis B: Changing subject a little, how does it feel knowing that the industry is already beginning to adopt core concepts from GW2? The announcement of Elder Scrolls Online sees them replicate many of the ideas you’ve developed (skills linked to weapons being one of them). Is this finally the beginning of a shift in the genre mentality and content?
Colin: Video games is a truly copycat industry; if something is successful, you’re going to see it repeated all over the place by other games—it’s just the nature of the industry. If you look at World of Warcraft, for example, and the massive amount of success that game has had, nearly everything that followed it was a knockoff of most of the core fundamental mechanics and ideas used in WoW. For that matter, WoW itself was mostly a knockoff of the core fundamental ideas from early MMOs, like EverQuest, but finely polished and made more approachable for a casual audience. When the original Guild Wars first came out, the idea of doing an MMO that didn’t have a monthly fee was borderline unheard of. People thought we were crazy, and here we are seven years later and there are MMOs without monthly fees everywhere. If the core design ideas of Guild Wars 2 start being adopted by a lot of new games in the genre, it’s a sign that our game is a success, so that’d certainly be exciting for us! It might also signify a fundamental shift away from the games using a lot of the core mechanics and content models of the first generation of MMOs (EQ, WoW, Guild Wars, etc.) and into different content models, which is pretty exciting as well.
All that being said, I’d love to say to other developers that part of what is going to make Guild Wars 2 a success is not repeating what has been successful for other MMOs, but instead asking how can we do what other MMOs have done differently, or better. This is an industry where making a game is insanely expensive; there is no game harder to make than an MMO, period. Usually you’re betting your company on the game because the development costs are so high, which is part of the reason why I think you see so little innovation in the genre—the risk is just incredible, so it’s much easier to play it safe. The problem with playing it safe is that you’ll never make the next great game; at best you’ll make a good, solid game that is fun but nothing spectacular. To do the spectacular, to change a genre, it requires taking risks and doing something new, it requires pushing the limits and asking fundamental questions about why we do things as a genre. We’ve tried to do this in Guild Wars 2, and we’re going to continue to ask those questions going into the future after Guild Wars 2’s release. We hope other folks out there can learn lessons from some of the decisions we made in our game, but I’d encourage them to try to find ways to make games that are different and take the genre in exciting new directions if they truly want to help push the genre forward.
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