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Thread: [LET'S PLAY] Lupo Solitario - Nostalgia, nostalgia canaglia: il ritorno

  1. #406
    Ensign Jesper's Avatar
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    Ok, per ora ci sono 2 voti per tornare indietro e 2 per provare a passare di corsa; più un voto di Rho per incare di nuovo l'Helghast se non ho capito male
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  2. #407
    Lieutenant Commander Defender's Avatar
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    Go leeeeft, life is peaciful there...

  3. #408
    Lieutenant Commander Miave's Avatar
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    sempre destra altra opzione.
    Quote Originally Posted by Mallus
    non rispondete a questi 4 pirla.. fanno apposta a provocarvi in piu sono dei perditempo , gia solo il fatto che si "debbano rispondere alle accuse fatte a noi" fa capire che questi ne lavorano ne scopano e forse non sono nemmeno persone.

  4. #409
    Ensign Jesper's Avatar
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    Siamo 3 a 3!

    Aspetto chiarificazioni sul voto di Rho o un altro voto per spezzare il pareggio
    Let's Play: la serie di Lupo Solitario, di Joe Dever

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  5. #410
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    la mia scelta era per il 256 , chiaro e cristallino credevo che fosse !
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  6. #411
    Ensign Jesper's Avatar
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    Ok, lol

    Che olio Cuore ce la mandi buona!

    Quote Originally Posted by 256.
    You dash past the wagon and continue along the highway.

    Turn to 134.
    A quanto pare la cura per i nemici imbattibili è semplicemente correre lol

    Spoiler


    Quote Originally Posted by 134.
    You have covered nearly three miles when you see a group of wagons in the distance. They have been strung out across the highway to form a barricade. Soldiers in red uniforms line the roofs of the wagons and a large crowd of people have gathered behind them. You can hear their excited chatter echoing along the tunnel. As you get closer, there is a sudden silence as all eyes turn to stare at you. A detachment of ten soldiers, led by a knight whose shield bears the royal arms of Durenor, advances towards you.

    If you wish to attack these soldiers, turn to 87.

    If you wish to raise your hands and walk towards them, turn to 284.
    Abbiamo deciso che non ci fidiamo di nessuno? O agiamo come persone composte e razionali?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  7. #412
    Enlisted
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    peace&love

  8. #413
    Lieutenant Commander Miave's Avatar
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    284

    la spear di merda dove si recuperava?
    Quote Originally Posted by Mallus
    non rispondete a questi 4 pirla.. fanno apposta a provocarvi in piu sono dei perditempo , gia solo il fatto che si "debbano rispondere alle accuse fatte a noi" fa capire che questi ne lavorano ne scopano e forse non sono nemmeno persone.

  9. #414
    Chief Petty Officer Earenia's Avatar
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    284

  10. #415
    Ensign Jesper's Avatar
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    Quote Originally Posted by Miave View Post
    284

    la spear di merda dove si recuperava?
    Spoiler


    Quote Originally Posted by 284.
    Cautiously, the soldiers surround you and take your Weapons and Backpack. (You do not need to adjust your Action Chart.) The knight steps forward and raises the visor of his helm.

    ‘Who are you? What is your purpose in Tarnalin?’ he demands in a gruff voice.


    Illustration XVII—The knight is Lord Axim of Ryme, commander of King Alin’s personal bodyguard.

    You tell him that you are a Kai Lord from Sommerlund on an urgent mission to King Alin. He seems unconvinced by your words until you show him the Seal of Hammerdal. Then, without hesitation, he orders his men to return your belongings and ushers you through the wall of wagons. Beyond, you can see a horse-drawn carriage waiting in the centre of the crowded tunnel.

    ‘Back to Hammerdal without delay,’ he orders the driver, and you are thrown back in your seat as the coach moves off at breakneck speed.

    You soon learn that the knight is Lord Axim of Ryme, commander of King Alin’s personal bodyguard. He was on his way to Port Bax when the Helghast entered Tarnalin. He and ten soldiers were the only ones to survive a deadly encounter with these evil creatures.

    During your ride through the Tarnalin, you must eat a Meal or lose 3 ENDURANCE points. The journey to the capital will take five hours and you are advised by Lord Axim to get some rest. As you slowly drift off to sleep, you begin a dream about the Sommerswerd. You picture a triumphant return to Holmgard and the defeat of the Darklord siege. Perhaps it will be a good omen of events to come?

    Turn to 9.
    Quote Originally Posted by 9.
    It is early morning on the fifteenth day of your quest when you open your eyes to the breathtaking spectacle of Hammerdal, the mountain city. The capital of Durenor, unlike other cities in the Lastlands, does not need man-made fortifications. The encircling peaks of the Hammerdal Range offer a far more secure protection to the people within.


    Illustration I—The King’s Tower, a magnificent structure of glass and stone.

    The carriage speeds through the lush farmlands surrounding the city with its many towers and wide streets. On a hill in the very centre of Hammerdal stands the King’s Tower, a magnificent structure of glass and stone. As the carriage halts at the tower gates, you suddenly realize for the first time that as a wielder of the Sommerswerd, your destiny is to become part of the oldest legend of the Lastlands.

    Turn to 196.
    Quote Originally Posted by 196.
    King Alin IV sits alone in his domed tower, viewing his mountain domain through one of the many portals of tinted glass. You and Lord Axim are formally announced as you enter the chamber, and you respectfully bow to his Majesty. Then, Lord Axim removes the Seal of Hammerdal from your finger and walks over to the King’s side. (Remember to erase the Seal of Hammerdal from your Action Chart.) For nearly an hour they talk, their sombre faces reflecting the seriousness of the situation. There is a short pause of silent meditation, and King Alin suddenly rises from his throne and addresses you for the first time.

    ‘Alas, the Darklords have woken once more, and once more does Sommerlund come in search of our aid. I had prayed that my reign would be remembered as a time of peace and fulfilment, but in my heart I knew it was to be otherwise.’

    The King removes a golden key from the pocket of his white robe and inserts it in a marble dais standing in the centre of the chamber. A gentle humming fills the room, as the stone cover slides back to reveal the hilt of a golden sword.

    ‘Take the sword, Lone Wolf. It is foretold that only a true son of Sommerlund can release the powers that lie within its blade.’

    As you grasp the glowing hilt, a tingling sensation runs up your arm and radiates throughout your body.

    If you have the Kai Discipline of Sixth Sense, turn to 79.

    If you do not possess this skill, turn to 123.
    Vediamo cosa ha da dire Sesto Senso di utile...

    Quote Originally Posted by 79.
    The power coursing through your body so overwhelms your senses that you become oblivious to your surroundings. You instinctively raise the blade above your head where a shaft of sunlight suddenly catches upon its very tip and floods the chamber with a blinding white glow. At that moment the true power of the Sommerswerd is revealed to you.

    This weapon was forged long before the Sommlending, the Durenese, or the Darklords dwelt in the Lastlands. Its makers were of a race that men would now call gods. To release the power that it contains, only a Kai Lord may wield it. Should it be used in combat by anyone who is not a Kai Lord, its power will fade and be lost forever.

    When used in combat, the Sommerswerd will add 8 points to your COMBAT SKILL (10 points if you possess the Kai Discipline of Weaponskill with swords). It has the ability to absorb any magic that is used against its bearer, and it doubles the total of all ENDURANCE points lost by undead enemies (e.g. Helghast) in combat. It is the only weapon in all of Magnamund that can kill a Darklord, and for this reason the Darklords are bent on thwarting your quest.

    You now realize you hold the only power in Magnamund that can save your people. Slowly the light starts to fade and you become aware of Lord Axim’s hand upon your shoulder.

    ‘Come, Lone Wolf, there is much to prepare for your return to Sommerlund.’

    You sheathe the Sommerswerd in its jewelled scabbard and follow Lord Axim as he leaves the King’s chamber.

    Make the necessary adjustments to your COMBAT SKILL total now that you possess the Sommerswerd.3 Note the powers of the sword under the Special Items section of your Action Chart.


    Illustration V—At that moment the true power of the Sommerswerd is revealed to you.

    Turn to 40.




    Ok, Kai aveva parecchia roba da farsi perdonare in effetti...

    Quote Originally Posted by 40.
    The muster of the army and the preparation of the Durenese fleet takes fourteen days to complete, during which time you remain as a guest of the king in Hammerdal. As each day passes, you despair for your besieged countrymen of Holmgard and pray that they have enough strength to resist the Darklords until you return.

    Every day of your reluctant exile you devote long periods to exercise and meditation. You are also visited by a Durenese herbwarden called Madin Rendalim, who is famous throughout the Lastlands for his knowledge and skill in the healing arts. He restores all the ENDURANCE points you may have lost so far on your adventure, and he gives you a potent Laumspur potion that will restore 5 ENDURANCE points if swallowed after combat. (Mark this under Backpack Items on your Action Chart.)

    He is also the bearer of some sad news. The body of Lord-lieutenant Rhygar was found in the forest near to the entrance to Tarnalin. He was killed by Helghast.

    If you have the Kai Discipline of Sixth Sense, turn to 97.

    If you do not possess this skill, turn to 242.
    Abbiamo Sesto Senso. E ovviamente, Rhygar è morto 5 paragrafi dopo averci incontrato. DEATH AURA!

    Quote Originally Posted by 97.
    You have noticed during your rigorous training exercises with the Sommerswerd that your Kai Discipline of Sixth Sense has become more sensitive than ever before: you knew exactly what Madin Rendalim’s sad news was long before he actually told you. You may find that your improved Sixth Sense will be an important advantage upon your return to Holmgard.

    Turn to 152.
    Ovviamente, questo significa che quando Dever si dimenticherà di Sesto Senso, la cosa sarà ancora più grave

    Quote Originally Posted by 152.
    It is early in the morning of the thirty-third day of your quest, when you ride into Port Bax with Lord Axim at your side.

    The preparations for war have been completed. The galleons of the Durenese war fleet lie at anchor in the harbour, impatiently awaiting the order to set sail for Sommerlund. On board each ship are many brave soldiers from the mountain kingdom, a tough army of skilled warriors, eager to face the Darklords in battle. Each man has sworn to avenge their besieged allies, or die in the attempt.

    You are to sail back to Holmgard aboard the flagship Durenor, a warship whose great curving prow and tall masts emphasize its sheer power and strength. You and Lord Axim are taken aboard and welcomed by Admiral Calfen, commander of the fleet, and then the fleet prepares to set sail.

    In less than an hour, the harbour lies far behind you. The domes of Port Bax are now merely dots on the horizon.

    Pick a number from the Random Number Table.

    If the number you have picked is 0–3, turn to 216.

    If the number is 4–6, turn to 49.

    If the number is 7–9, turn to 193.
    Roll...7

    Quote Originally Posted by 193.
    The voyage to Sommerlund is one of ill omen. Deep black storm clouds gather on the horizon, and a fierce wind relentlessly torments the restless sea. At night, great bolts of lightning tear open the darkness, followed by a rolling thunder so loud that it shakes every timber of the flagship. Many of the soldiers aboard the fleet are mountain-dwellers, unaccustomed to the shift of the sea. By the third day, over half their number are so ill as to be unable to stand. Lord Axim is close to despair.

    ‘How I pray that this storm will lift, for even if the fleet arrives intact, I fear our men will be too weak to break the enemy.’

    Then, as if in answer to his prayer, the dawn of the next day heralds an end to the raging storms. But the calm waters now surrounding the fleet contain a danger far greater than any storm.

    Turn to 100.
    Chtulhu?

    Quote Originally Posted by 100
    A veil of sea fog has rolled across the still ocean from the broken spine of land known as the Kirlundin Isles. Strange dark shapes hide within this mist. They are growing larger, and slowly the distinct outlines of ships become plain.

    ‘Prepare for battle!’ The admiral’s cry is repeated along the many decks of the Durenese fleet.

    ‘All hands on deck!’

    As the black ships approach through the fog, a horrific sight befalls you. They are death-hulks, sunken ships crewed by the living corpses of drowned sailors. They have been summoned to the surface by great wizardry, and they are closing for battle. Suddenly the fog vanishes, and you can now see that the death-hulks bar the entrance to the Holmgulf. In the centre of the line is their sinister flagship. Swiftly it sails towards you, a huge ram protruding from its black prow. As it rips its way through the hull of the Durenor, you hear the admiral’s last desperate order.


    Illustration VI—Their sinister flagship swiftly sails towards you, a huge ram protruding from its black prow.

    ‘Abandon ship!’

    You are now in the thick of the enemy fleet and the Durenor is sinking fast.

    If you wish to jump onto the deck of the death-hulk flagship, turn to 30.

    If you wish to dive into the sea and try to swim to another Durenese ship, turn to 267.
    Assaltiamo la nave nemica? O saltiamo in acqua?

    ************************************************** ***********************
    Lupo Solitario, Kai Aspirant

    CS: 23 (Sommerswerd +8)

    EP: 25/25

    Discipline
    Healing
    Mindshield
    Camouflage
    Hunting
    Sixth Sense
    Tracking

    Weapons (2): Mace, Dagger

    Backpack (8): Potion of Laumpsur (cura 5EP)

    Special Items (12): Sommerswerd!, Crystal Star Pendant, Port Brax coach ticket, Red Pass

    Money (50): 29

    MORTOMETRO: III
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)

    ************************************************** ******
    Last edited by Jesper; 2nd March 2013 at 18:51.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

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  11. #416
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    acqua cattiva , andiamo 30
    Last edited by -=Rho=-; 2nd March 2013 at 18:51.
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  12. #417
    Warrant Officer Kaluisurrr's Avatar
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    assaltiamo assaltiamo, tanto sono non-morti, con la spada nuova gli apriamo il culo

  13. #418
    Lieutenant Commander Miave's Avatar
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    se saltiamo in acqua O troviamo il kraken O dobbiamo gettare via tipo tutto quello che abbiamo, spada compresa, o affoghiamo.

    30 e urliamo PER IL POTERE DI GRAYSKULL
    Quote Originally Posted by Mallus
    non rispondete a questi 4 pirla.. fanno apposta a provocarvi in piu sono dei perditempo , gia solo il fatto che si "debbano rispondere alle accuse fatte a noi" fa capire che questi ne lavorano ne scopano e forse non sono nemmeno persone.

  14. #419
    Lieutenant Commander Defender's Avatar
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    Dobbiamo sperimentare la Spada del Sole immediately, 30 a spanare culi non-morti!

  15. #420
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    Abbiamo l'arma uber, andiamo a spaccare tutto.

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