Page 75 of 111 FirstFirst ... 256571727374757677787985 ... LastLast
Results 1.111 to 1.125 of 1664

Thread: [LET'S PLAY] Lupo Solitario - Nostalgia, nostalgia canaglia: il ritorno

  1. #1111
    Bortas's Avatar
    Join Date
    Oct 2003
    Location
    Valdarno's Baiou, near Padule
    Posts
    12.515

    Default

    Direi intanto

    Invisibility
    Huntmastery
    Pathsmanship

    Chiudiamo il cerchio, curing direi di saltarla per questo libro per il pf recuperato abbiamo Healing, ed il primo libro non credo sia incentrato su malattie, erbe maggiche e altre amenità.

    Oggetti non so abbiamo ancora il vecchio zaino o no?
    Last edited by Bortas; 11th March 2013 at 13:13.
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  2. #1112
    Lieutenant Commander Defender's Avatar
    Join Date
    Sep 2003
    Location
    Bologna
    Posts
    6.344

    Default

    Mio voto per le Discipline Magnakai:

    - Divination
    - Pathsmanship
    - Psi-screen

    Motivazione: in combattimento con la Sommerswerd (sempre che non ci caschi ) siamo già Dio, quindi vorrei cercare di evitare le instadeath (da qui Divination e Pathsmanship). Psi-screen perchè cmq è utile contro le illusioni e l'ipnosi. No Curing e Huntmastery perchè i due vantaggi succosi (+1 ED ogni paragrafo e pasti aggratise) li abbiamo già con le discipline Kai. I circoli son carini da completare ma ripeto non abbiamo bisogno di grandi bonus al combat, imho.

    Equip:
    butterei l'Hourglass e il Small Silver Comb dallo zaino, sostituiti dalla pozza Laumspur e da un Meal (non si sa mai...)

    come armi butterei il Warhammer (sticazzi è inutile), in cambio prenderei il Bow + Quiver (abbiamo ancora uno slot per gli Special Items, e cmq abbiamo Stone Effigy e Brass Whistle che penso siano più che useless a sto punto)

  3. #1113
    Ensign Jesper's Avatar
    Join Date
    Jul 2004
    Location
    Cesena
    Posts
    3.748

    Default

    Quote Originally Posted by Bortas View Post
    Oggetti non so abbiamo ancora il vecchio zaino o no?
    In teoria dice solamente "Special Items & Weapons", quindi lo zaino sarebbe vuoto. Possiamo anche houserulare che in realtà Lupo Solitario non si è liberato di tutto il ciarpame accumulato e ha ancora anche i Backpack items.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  4. #1114
    Bortas's Avatar
    Join Date
    Oct 2003
    Location
    Valdarno's Baiou, near Padule
    Posts
    12.515

    Default

    1 di cibo, 1pozza, corda - zaino niente houseruler 3 cose 5 slot liberi e sticazzi...

    Special items: buttare il vecchio ciarpame come, Galeor's Key, Jeweled Mace, Brass Whistle e prenderci la tinderbox

    Armi: permuta martello da guerra in favore arco faretra negli special...
    Last edited by Bortas; 11th March 2013 at 13:34.
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  5. #1115
    Lieutenant Commander Defender's Avatar
    Join Date
    Sep 2003
    Location
    Bologna
    Posts
    6.344

    Default

    Ah se lo zaino è vuoto allora direi di prendere sta roba:

    Potion of Laumspur (Backpack Items)
    Bow (Weapons)
    Quiver (Special Items)
    Rope (Backpack Items)
    Meal (Backpack Items)

    Edit: ricordate che si possono ciappare solo 5 oggetti da quella lista..
    Last edited by Defender; 11th March 2013 at 14:11.

  6. #1116
    Warrant Officer Kaluisurrr's Avatar
    Join Date
    Jun 2005
    Location
    Italy
    Posts
    3.069

    Default

    Circle of Solaris +1 CS + 3EP: Invisibility, Huntmastery & Pathsmanship



    chiudiamo il cerchio

    prendiamo bow quiver, pozza cura

    tinderbox non credo serva se abbiamo ancora la firesphere, se non è così allora prendiamolo

  7. #1117
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
    Join Date
    Sep 2003
    Location
    Pecoronia
    Posts
    5.345

    Default

    Animal Control & Curing + Psi-screen , buttiamo veleno prendiamo la quiver , buttiamo warhammed prendiamo bow
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  8. #1118
    Lieutenant Commander Defender's Avatar
    Join Date
    Sep 2003
    Location
    Bologna
    Posts
    6.344

    Default

    Quote Originally Posted by Kaluisurrr View Post
    tinderbox non credo serva se abbiamo ancora la firesphere, se non è così allora prendiamolo
    Hai ragione.

    Sostituisco la Tinderbox con un Meal (edito anche il mio reply di prima)

  9. #1119
    Ensign Jesper's Avatar
    Join Date
    Jul 2004
    Location
    Cesena
    Posts
    3.748

    Default

    Allora, facciamo un rapido conto dei voti!

    DISCIPLINE:
    4 Pathsmanship
    4 Invisibility

    3 Huntmastery
    3 Curing
    2 Psi-screen
    1 Animal Control
    1 Divination

    Per l'equip mi pare ci sia una corrente di pensiero abbastanza univoca verso quanto proposto da Deffo:
    Potion of Laumspur (Backpack Items)
    Bow (Weapons)
    Quiver (Special Items)
    Rope (Backpack Items)
    Meal (Backpack Items)

    Huntmastery e Curing sono a parimerito! Scegliendo Huntmastery, completiamo il Circle of Solaris(+1CS +3EP). Votate per lo spareggio tra le due!
    Last edited by Jesper; 11th March 2013 at 14:31.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  10. #1120
    Lieutenant Commander Defender's Avatar
    Join Date
    Sep 2003
    Location
    Bologna
    Posts
    6.344

    Default

    tra le due Huntmastery

    il cerchio è il Circle of Solaris +1 CS + 3EP: Invisibility, Huntmastery & Pathsmanship

  11. #1121
    Warrant Officer Kaluisurrr's Avatar
    Join Date
    Jun 2005
    Location
    Italy
    Posts
    3.069

    Default

    e chiudiamo sto cerchio

  12. #1122
    Ensign Jesper's Avatar
    Join Date
    Jul 2004
    Location
    Cesena
    Posts
    3.748

    Default

    Quote Originally Posted by Defender View Post
    il cerchio è il Circle of Solaris +1 CS + 3EP: Invisibility, Huntmastery & Pathsmanship
    Son stordito lol...avevo scritto +1 +3, ma non so perchè mi ricordavo che era il Circle of Fire e ho corretto in +1 +2 O-o
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  13. #1123
    Lieutenant
    Join Date
    Feb 2004
    Location
    Bresso
    Posts
    4.683

    Default

    Huntmastery

  14. #1124
    Bortas's Avatar
    Join Date
    Oct 2003
    Location
    Valdarno's Baiou, near Padule
    Posts
    12.515

    Default

    Chiudi sto cerchio e partiamo che ho voglia di menare le mani
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  15. #1125
    Ensign Jesper's Avatar
    Join Date
    Jul 2004
    Location
    Cesena
    Posts
    3.748

    Default

    Ok, Completiamo il Circle of Solaris! (+1CS +3EP)

    E si comincia!

    Quote Originally Posted by Magnakai Wisdom
    Your quest for the Lorestone of Varetta will be fraught with danger, for the lands that border upon the River Storn are wild and turbulent nations, constantly warring with one another. Use the map to help you during your adventure and make notes as you progress through the story, for they will be of great help in this and future adventures.

    Many things that you find will help you during your adventure. Some Special Items will be of use in future Lone Wolf adventures, and others may be red herrings of no real use at all, so be selective in what you decide to keep.

    Choose your three Magnakai Disciplines with care, for a wise choice can enable any player to complete the quest no matter how weak his initial COMBAT SKILL and ENDURANCE points scores. Successful completion of previous Lone Wolf adventures, although an advantage, is not essential for the completion of this Magnakai adventure.

    May the spirit of Sun Eagle guide you on the path of the Magnakai.

    Good Luck!
    Ricapitolando: dopo aver studiato il Libro dei Magnakai scritto dal primo Gran Maestro Kai, Sun Eagle, siamo diventati super sboroni. Dal libro, abbiamo anche appreso che la chiave per sconfiggere i Darklords risiede nella Lorestone of Varetta. Approfittando della guerra civile scoppiata tra i Darklords, abbiamo deciso di viaggiare verso l'antica città di Varetta per recuperare questa famosa Lorestone...

    Quote Originally Posted by 1.
    The courtyard of the Kai Monastery is strangely silent the morning you begin the quest. A blanket of frost sparkles on the battlements and the air is crisp and clear as you guide your horse down the steep hill track that disappears into the Fryelund Forest. It is only a little later when you look back to see the tall grey towers of your stronghold silhouetted against the sky. You bid a silent farewell before entering the densely packed trees. You do not look back again.

    The long ride south is not without incident. On Raider’s Road, the highway between the capital and the province of Ruanon, you are confronted by a ragged outlaw band. They demand gold but instead receive a harsh lesson in the powers of a Kai Master. You fight them and they flee in confusion, leaving three of their number dead on the highway. After this encounter, you are given a wide berth by all the other unsavoury characters of this bleak and desolate region.

    In Ruanon, you are greeted with a hero’s welcome by the lord of the land, Baron Vanalund. He and his people will never forget the debt they owe you, for it was your courage that once saved them from destruction at the hands of an evil renegade warlord. You are made so welcome by the Ruanese that your quest is in danger of being forgotten in the endless round of banquets and celebrations held in your honour. However, you cannot neglect your duty, and the time soon comes for you to leave the mining town and venture south once more.

    Long ago, the highway from Ruanon to Quarlen was torn in two by a terrible earthquake that scarred the land for hundreds of miles. This deep crevasse became known as the Maakengorge—the Chasm of Doom—for its fathomless depths are cursed with a dreadful legacy. It was here, during the Age of the Black Moon, that King Ulnar killed the mightiest of the Darklords—Lord Vashna, whose body, along with the bodies of all his followers, was cast down into its bottomless reach. The legends say that his death-cry will echo through the gorge until he rises again to wreak his vengeance on Sommerlund and the House of Ulnar.

    You are eager to avoid the Chasm of Doom and the long detour to the free city-state of Casiorn is a far better prospect than a visit to the ghost-city of Maaken. Gradually, the fertile plain of southern Ruanon gives way to the sparse vegetation on the borders of the Dry Main. There, like a jewel rising out of the desert, lies the city-state of Casiorn. Your stay in the City of Merchants is a brief but profitable one; a piece of luck helped by your Kai skills gives a profitable win at the gambling house of the Silver Sage. With the gold you win you replenish your supplies and purchase a fresh mount for your ride to Quarlen.



    A week later, you arrive safely at the outskirts of Quarlen and, in the evening twilight, find yourself gazing upon the fortified wall that surrounds this river town. To reach Varetta you must cross the river—and only here, at Quarlen, is there a bridge that spans the fast-flowing waters of the Quarl. The highway divides as it approaches the town wall, for there are two gates that provide access to its east side.

    If you have the Magnakai Discipline of Pathsmanship, turn to 308.

    If you wish to approach the north gate, turn to 137.

    If you wish to approach the south gate, turn to 225.
    E sfruttiamo subito Pathmanship!

    Quote Originally Posted by 308.
    Your Magnakai skill tells you the meaning of a symbol carved into the stone above the south gatehouse: it is a winged spur, the emblem of the army of Lyris. This gate must be the entrance to a guardhouse, for the highway that leads to the north gate shows signs of more frequent use where its deeply rutted surface has borne the brunt of merchant traffic to and from Casiorn. The tracks that mark the road here are only those of iron-shod horses. As the border guards of Lyris have a poor reputation for hospitality, it would be wise to avoid them if possible.

    If you wish to approach the north gate, turn to 137.

    If you decide to approach the south gate, turn to 225.
    Ciò detto, quale cancello preferiamo?

    PS: ecco la mappa!


    ************************************************** ***********************
    Lupo Solitario, Kai Master Superior

    CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

    EP: 34/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)

    Discipline Magnakai
    - Pathmanship
    - Invisibility
    - Huntmastery

    Circoli completati
    - Circle of Solaris (+1CS +3EP)

    Weapons (2): Bone Sword, Bow

    Backpack (8): Rope, Lampspur (cura 4 EP), Meal

    Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Jeweled Mace, Quiver (6)

    Money (50): 50


    MORTOMETRO: V
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)

    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

Page 75 of 111 FirstFirst ... 256571727374757677787985 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
[Output: 112.38 Kb. compressed to 96.96 Kb. by saving 15.42 Kb. (13.72%)]