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Thread: [LUPO SOLITARIO] Libro VIII: The Jungle of Horrors

  1. #1
    Ensign Jesper's Avatar
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    Default [LUPO SOLITARIO] Libro VIII: The Jungle of Horrors

    LIBRO 8, SERIE MAGNAKAI: THE JUNGLE OF HORRORS


    Quote Originally Posted by Blurb
    You are Lone Wolf—the last Kai Master of Sommerlund—sworn avenger of your forefathers, the Kai Lords. To achieve your vow you must find the Lorestone of Ohrido, known to be hidden in the jungle-swamps of the Danarg. Guided by Lord Paido, warrior-magician of Dessi, you set off across the war-torn lands of Talestria on your vital secret mission. But your quest is soon endangered when your identity is discovered by agents of your mortal enemies—the Darklords of Helgedad. Can you survive the assassins of Gnaag, the armies of Warlord Zegron, and the Chaos-creatures of Agarash the Damned? Will you fall foul of their evil schemes, or will you defeat them and fulfil your destiny?
    Torna Lord Paido! E gli abbiamo appena ammazzato il fratello in Castle Death! Sicuramente non accadrà nulla di male a nessuno, nella Jungla degli Orrori

    THE STORY SO FAR...
    Spoiler

    TL;DR: a quanto pare esiste un'antica profezia su quanto saremmo stati tamarri (a parte che nella profezia ci chiamano Skarn, che secondo Joe il Profeta significa Lupo, ma che in svedese significa Puttana e non sto scherzando ).
    A parte questo, Rimoah ci informa che la prossima Lorestone si trova nelle rovine di un impero del male, distrutto tempo da dagli Elder Magi ma anche no. Ed era un vulcano, ovviamente, ma anche una giungla.

    Chiaro

    E ora la parte succosa! Discipline! In spoiler la lista delle discipline MagnaKai; come sempre ne abbiamo una extra, oltre agli upgrade elencati sotto.
    Spoiler


    Ricordo che le discipline MagnaKai sono divise in Circoli. Il completamente di un Circolo ci da dei bonus permanenti. I Circoli sono (in giallo le Discipline che possediamo gia):
    Circle of Fire +1 CS + 2 EP: Weaponmastery & Huntmastery
    Circle of Light: +0 CS + 3 EP: Animal Control & Curing
    Circle of Solaris +1 CS + 3EP: Invisibility, Huntmastery & Pathsmanship
    Circle of the Spirit +3CS +3EP: Psi-surge, Psi-screen, Nexus & Divination

    E ora, gli Upgrade!
    Primate (lol)

    Animal Control
    Primates with this Magnakai Discipline are able to repel an animal that is intent on harming them by blocking its sense of taste and smell. The level of success is dependent on the size and ferocity of the animal.

    Curing
    Primates with this skill have the ability to delay the effects of poisons, including venoms, that they may come into contact with. Although a Kai Primate with this skill is not able to neutralize a poison he is able to slow its effect, giving him more time to find an antidote or cure.

    Huntmastery
    Primates with this skill have a greatly increased agility and are able to climb without the use of climbing aids, such as ropes, etc.

    Psi-surge
    Primates with the Magnakai Discipline of Psi-surge will, by concentrating their psychic powers upon an object, be able to set up vibrations that may lead to the disruption or destruction of the object.

    Nexus
    Primates with the skill of Nexus will be able to offer a far greater resistance than before to the effects of noxious gases and fumes.
    Tutelary
    Weaponmastery
    Tutelaries are able to use defensive combat skills to great effect when fighting unarmed. When entering combat without a weapon, you will lose only 2 points from your COMBAT SKILL, instead of the usual 4 points.

    Invisibility
    Tutelaries are able to increase the effectiveness of their skill by drawing the enemy’s attention to a place other than that in which they are hiding. The effectiveness of this ability increases as a Kai Master rises in rank.

    Pathsmanship
    Tutelaries with this skill can detect an enemy ambush within 500 yards of their position unless their ENDURANCE score is low due to wounds sustained or lack of food.

    Psi-screen
    Tutelaries with this skill develop mental defences against magical charms and hostile telepathy. These defences increase in strength as a Kai Master rises in rank.

    Divination
    Tutelaries who possess this Magnakai Discipline are able to recognize objects or creatures with magical skills or abilities, although they may not be able to if the creature or object is shielded from detection.
    Ovviamente come al solito possiamo scegliere 1 sola nuova Disciplina! A voi la scelta!
    Last edited by Jesper; 19th March 2013 at 22:36.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  2. #2
    Warrant Officer Kaluisurrr's Avatar
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    weaponmastery, che a quanto pare ci saranno nemici tosti, tralaltro così chiudiamo anche il circle of fire

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    Lieutenant Commander Defender's Avatar
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    Psi-screen

  4. #4
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Weapon con spada arco e daga (visto che avete fatto droppare la mazza-che-ammazza)

    Ormai prima che riusciamo a chiudere il circolo dello spirito passeranno cmq ere quindi meglio mettersi a picchiare un po' di + da subito.
    spamm is life.

  5. #5
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    Giungla->Animal Control

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    Chief Petty Officer Earenia's Avatar
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    Quote Originally Posted by Kat View Post
    Giungla->Animal Control
    this!!

  7. #7
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    animal control , niente cambi al backpack sto libro ?
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  8. #8
    Sturm's Avatar
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    Concordo con Animal Control,che nella giungla sarà totalmente inutile conoscendo la bastardaggine di Dever

    Niente backpack per noi,siamo i figli del sole della puttana! Noi vinceremo a prescindere e gridando: con l'aiuto del sole io vincerooooh!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  9. #9
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    animal control, così chiudiamo anche un altro cerchio
    http--www.wayne2k1.com-signaturepics-sigpic4356_3.gif

  10. #10
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Anche weapon chiudeva un cerchio..e mentre animal al massimo ci fará skippare qualche combact secondario (perché i boss son immuni a psi, figuriamoci se son animali controllabili lol), weapon ci da +2 attacco in ogni fight , compresi i boss.
    Ripensateci!
    spamm is life.

  11. #11
    Ensign Jesper's Avatar
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    L'equip ve lo posto quando arrivo in ufficio e posto l'update 1

    In ogni caso la scelta dovrebbe essere facile che gli schiavi ci hanno fatto perdere tutti i backpack items alla fine di Castle Death!
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  12. #12
    Warrant Officer Kaluisurrr's Avatar
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    giungla infestata da orde del male e voi scegliete animal shit?

  13. #13
    Lieutenant Commander Defender's Avatar
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    Beh considerando l'avventura ci può stare come scelta, resta il fatto che quando giocavo mi ricordo che Animal Control la pisciavo sempre in favore di roba più badass, il fare pucci pucci con le bestie mi ha sempre dato l'idea di una cosa hippie figlio dei fiori, il Kai Master gli animali li prende a cappellate in da face altro che!

    Cmq ormai la scelta è fatta direi.

  14. #14
    Sturm's Avatar
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    Non ancora! Cambio di idea! weaponmastery oieah!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  15. #15
    Ensign Jesper's Avatar
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    Ok, ora di contare i voti!

    5 Animal Control
    2 Weaponmastery
    1 Psi-Screen

    Animal Control vince di buona misura! Chiudiamo il Circle of Light e guadagnamo 3EP!

    Equipment time! Possiamo prendere 5 Oggetti, il nostro zaino è vuoto e abbiamo 12 Special Items, quindi se volete altri special items (a parte fire seeds, che stackano fino a un massimo di 3) dobbiamo droppare qualcosa!

    Before leaving Dessi on your journey to the Danarg, the Elder Magi give you a map of the jungle-swamp and its surrounding lands, and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table. Add 10 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the ‘Gold Crowns’ section of your Action Chart. If you have successfully completed books 1–7 of the Lone Wolf adventures, you may add this sum to the total sum of Crowns you already possess. You can carry a maximum of only fifty Crowns, but additional Crowns can be left in safekeeping at your Kai Monastery.

    The Elder Magi offer you a choice of equipment to aid you on your perilous mission. You can take five items from the list below, again adding to these, if necessary, any you may already possess. However, remember that you can carry a maximum of two Weapons and eight Backpack Items.

    Sword (Weapons)

    Bow (Weapons)

    Quiver (Special Items) This contains six Arrows. Tick them off as they are used.

    Rope (Backpack Items)

    Potion of Laumspur (Backpack Items) This potion restores 4 ENDURANCE points to your total when swallowed after combat. There is enough for only one dose.

    Lantern (Backpack Items)1

    Mace (Weapons)

    3 Meals (Meals) Each Meal takes up one space in your Backpack.

    Dagger (Weapons)

    3 Fireseeds (Special Items) When thrown against a hard surface, these Fireseeds explode and burn fiercely.

    List the five items that you choose on your Action Chart, under the heading given in brackets, and make a note of any effect they may have on your ENDURANCE points or COMBAT SKILL.
    Roll...2! Abbiamo 12 Corone extra.

    Qualche parola di saggezza da Joe...
    Quote Originally Posted by Magnakai Wisdom
    The quest for the Lorestone of Ohrido will be fraught with danger, for the temple in which it lies is situated deep within the Danarg. Make notes as you progress through the story—they will be of great help in this and future adventures.

    Many things that you find will help you during your adventure. Some Special Items will be of use in future Lone Wolf adventures and others may be red herrings of no real use at all, so be selective in what you decide to keep.

    Choose your three Magnakai Disciplines with care, for a wise choice enables any player to complete the quest, no matter how weak his initial COMBAT SKILL and ENDURANCE points scores. Successful completion of previous Lone Wolf adventures, although an advantage, is not essential for the completion of this Magnakai adventure.

    May the spirit of your ancestors guide you on the path of the Magnakai.

    Good luck!
    E si parte!

    Quote Originally Posted by 1.
    You leave Elzian under cover of darkness on a trading ship bound for Garthen. It is a trim vessel, lean-prowed and simple in design—one of a thousand such ships that sail the chain of land-locked seas and lakes dividing the northern and southern continents of Magnamund. Its passage along this great waterway called the Tentarias is unlikely to invite undue attention, and it is for this reason that the Elder Magi have placed you aboard. The nature of your voyage is secret, but you are not alone, for a guide has been chosen to accompany you on your dangerous mission. His name is Paido, a tall, ebony-skinned Vakeros, who is a master of the art of battle-magic. Among his fellow warriors he is a high-ranking lord, respected and honoured for his bravery and skill on the field of battle. Now, for the mission that lies ahead, he has exchanged his gold and scarlet robes for the clothes of a commoner, a roving adventurer with a sword for hire. It is a disguise you too have adopted to veil your true identity on the long voyage to the land of Talestria, where a rendezvous with royalty awaits you.

    You sail westwards, a benevolent wind filling the triangular sail and skimming the ship across the still, blue waters. The hull seems to slide over the surface of the water rather than cut its way through, and you cannot help but wonder if Paido has conjured some magic to speed your passage. Your first port of call is the city of Talon, where food stocks and fresh water are replenished. Then the voyage continues along the Tentarias to the port of Orello, the last stopping place before your ship-bound journey ends at Garthen—crown capital of Talestria.

    It is an hour past midnight when you dock at Varnos Harbour in Garthen, a sprawling network of quays and cracked stone jetties that shelter great fleets of merchants, traders, and dhows. Silently like a shadow, you disembark and follow Paido through the twisting harbour streets, slowly climbing the steep stairs that connect one level of Garthen to the next. Rusty lanterns cast pools of yellow light beneath the timbered balconies, illuminating the stalls of merchants and vendors who will haggle, brag, and barter in the crowded streets till dawn. Paido halts at an iron-shod door and raps the grille with the hilt of his blue-steel sword. A man’s face appears, stern and handsome, with smooth dark hair and keen, intelligent eyes. A smile of recognition softens his lordly features when he sees Paido. In an instant the door swings open and you are ushered inside.

    The man’s name is Adamas, Lord Constable of the Royal Citadel, protector and cousin of Queen Evaine of Talestria. For centuries a strong bond of friendship has existed between the royal household and the magicians of Dessi, and when called upon by the Elder Magi to help you in your quest, Queen Evaine pledged her support without hesitation. She has volunteered the services of Lord Adamas, who is to ensure your safe and unhindered passage through Talestria to the borders of the Danarg. At dawn, after snatching a few hours’ sleep, you are taken by coach to the east city wharf, where an empty corn barge is waiting to ferry you up-river. Haulage is provided by eight large ghorkas—hairy, ox-like creatures from the plains of Slovia—which are harnessed to the barge by chains. They lumber along the cobbled towpath, continually kept in line by the stinging lash of the barge owner’s zull-hide whip. The next day the barge arrives at a small river village called Lona, where a detachment of Lord Adamas’ cavalry, resplendent in surcoats of scarlet and grey, provide you with horses for the cross-country journey to the fortified city of Phoena.

    Ill news greets you in Phoena, the city of triple towers. Zegron, warlord of Xanar, ruler of the barren highlands of Ogia, has amassed an army of Drakkarim warriors. Three days ago they attacked the border town of Luukos to the north. The Talestrian garrison put up a brave and spirited defence, but they were hopelessly outnumbered by the bloodthirsty Ogian horde that drove through the perimeter walls with battering rams and engines of war. The Drakkarim razed Luukos to the ground, and only a handful of survivors escaped to tell of the dreadful battle.



    ‘The situation is grave,’ reports Lord Adamas, on returning from an emergency conclave of his fellow Talestrian knights. ‘For decades Zegron and his minions have raided our northern territories, but never before with such determination and strength. We must mobilize our army for war, for it is war that Ogia has invited by its unforgivable attack on Luukos. I must return to Garthen to muster my retainers in preparation for battle and inform the Queen of the evil that threatens her realm. I can no longer escort you to the Danarg, though your quest must proceed in spite of all that conspires against it.’

    He sends for his scribe, who arrives with helpers laden with the paraphernalia of his craft. He dictates an order of safe conduct and sets the impression of his signet ring into the hot wax seal before passing the parchment to you.

    ‘Our northern people are a frontier breed, wary and suspicious of strangers. If challenged, show this Pass and your safe passage will be assured by all who are loyal to Queen Evaine.’ (Mark this Pass on your Action Chart as a Special Item which you carry tucked inside your tunic.)

    Early next morning Lord Adamas accompanies you and Paido to the main square of Phoena; it is from here that your quest begins. The first leg of your journey to the Danarg will take you north to the town of Tharro which nestles in the fertile uplands of Talestria. There are two ways of reaching the town: you can travel by road or you can take a barge along the River Phoen. Consult the map before deciding which route to take.

    If you wish to travel to Tharro by barge, turn to 271.

    If you prefer to ride to Tharro along the Great North Road, turn to 109.
    TL;DR: Mentre andavamo verso Danarg in compagnia del nostro buon amico Lord Paido (evidentemente non gli abbiamo detto niente della morte di suo fratello LOL), ci siamo fermati a incontrare Adama di Battlestar Galactica; questi ci ha informato che un certo (N)Zegron (non ci provi neanche più, vero Joe?) sta guidando orde di Drakkarim in incursioni nel territorio della Regina Evaine - e a quanto pare hanno appena razziato una città chiamata Luukos. Adama ci ha dato un Pass che mostrerà alle genti ignoranti (e mulatte) di queste terre che siamo fedeli alla Regina. Dopodichè, per iniziare il nostro viaggio dobbiamo raggiungere una città chiamata Tharro, e ci sono due strade.

    Oltre all'equip, ditemi che Special Item scartiamo per il Pass! E ovviamente: andiamo via nave o costeggiamo il fiume a cavallo? Ecco la mappa di Tarrolandia.



    ************************************************** ***********************
    Lupo Solitario, Kai Tutelary

    CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

    EP: 37/37 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light)

    Discipline Magnakai
    - Pathmanship
    - Invisibility
    - Huntmastery
    - Curing
    - Animal Control

    Circoli completati
    - Circle of Solaris (+1CS +3EP)
    - Circle of Light (+3EP)

    Weapons (2): Axe, Spear

    Backpack (8):

    Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (4), Power-Key, Fireseeds (2), Kazan-Oud Platinum Amulet

    Money (50): 35


    MORTOMETRO: VI
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    ************************************************** ******
    Last edited by Jesper; 20th March 2013 at 10:21.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

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