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Thread: [LUPO SOLITARIO] Libro XIV: The Captives of Kaag

  1. #61
    Warrant Officer Kaluisurrr's Avatar
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    black cube, dodgiamolo

  2. #62
    Ensign Jesper's Avatar
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    Quote Originally Posted by 117.
    You duck your head and the cube passes harmlessly over your shoulder to smash against the wall behind. On impact there is a tremendous flash and an explosion which releases a gout of searing flame. Needle-sharp slivers of stone pepper your back, but your quick reflexes have saved you from sustaining fatal injuries. Lose 4 ENDURANCE points.

    To continue, turn to 72.
    Beh, direi che ci è andata bene

    Quote Originally Posted by 72.
    Painfully you stagger to your feet and shake your head in a vain attempt to be rid of the loud ringing that now fills your ears. Through the smoke and dust generated by the explosion, you glimpse the hooded creature creeping towards you. He holds a rod before him which radiates a ghostly green light. You snatch up your weapon and prepare to do battle as your robed enemy raises this rod in readiness to strike you down. Then there is a crack of energy and, as the rod whistles towards your chest, the tip transforms itself into a fiery spiked ball.

    Illustration V—A hooded creature creeps towards you holding a rod which radiates a ghostly green light.

    Ligan (with Ziranakag): COMBAT SKILL 44 ENDURANCE 32

    If you win this combat, turn to 298.
    Il monaco maiale è piuttosto combattivo O-o

    COMBAT RATING: +4 (con Kai-Surge)

    Roll...4
    Lupo Solitario -2 (-1)(33)
    Ligan -8 (24)

    Roll...1
    Lupo Solitario -4 (-1)(28)
    Ligan -5 (19)

    Roll...8
    Lupo Solitario -0 (-1)(27)
    Ligan -12 (7)

    Roll...7
    Lupo Solitario -1 (-1)(25)
    Ligan -11 (morto!)

    Comunque ne facciamo porchetta

    Quote Originally Posted by 298.
    Upon the instant of his death, your enemy is consumed by a roaring fire which sprouts from the shaft of his sorcerous weapon. Within the space of a few seconds he is transformed into a heap of red-hot dust.

    Shocked by what has occurred here, and fearful of what may yet happen if you stay any longer, you rush to the crypt door and force it open. Grasping for breath, you race up the short flight of steps and run headlong for cover among the neighbouring ruins. There you find an ideal hiding place. It is concealed from the sky by an upper storey, and it commands an unobstructed view of a deserted plaza, its only means of approach. Here you rest while you consider your next course of action. Restore 2 ENDURANCE points.

    During your rest, unless you possess the Discipline of Grand Huntmastery, you must eat a Meal or lose 3 ENDURANCE points.

    To continue, turn to 201.
    Abbiamo Grand Huntmastery!

    Quote Originally Posted by 201.
    Your rest is disturbed by the sudden arrival in the plaza of a score of battle-weary Giaks, some Drakkarim, and a Gourgaz who is nursing a wounded arm. You watch them make camp and notice that they are so fatigued that they neglect to post any sentries.

    The pall of smoke which has covered this section of the city begins to thin out, and in the middle distance you can see the base of the great citadel. It is a truly awesome sight, a pyramid of jet-black stone which rises to a needle-sharp peak more than ten thousand feet above the streets of Kaag.

    Soon a rickety wooden cart, drawn by two ugly, ox-like creatures in harness, trundles into the plaza. It halts and its Giak driver pulls back the tarpaulin which is covering its cargo, revealing haunches of grey-green meat stacked in a pile. Unceremoniously, he tosses them to the exhausted soldiers who devour them with obvious relish. It is an unwholesome sight, made even more so when you realize that what they are eating is freshly slaughtered Giak meat.

    Turn to 250.
    Probabilmente quello che abbiamo mangiato noi con Grand Huntmastery

    Quote Originally Posted by 250.
    The troops have almost finished their grisly meal when a figure, clad in flowing grey robes and a helm of brightly polished steel, swoops down from out of the brooding sky upon the back of a Zlanbeast. He screams orders to the Gourgaz who immediately responds by cursing and slapping his tired troops into line. The grey rider berates the sorry-looking squad before finally taking to the skies once more. Stung into action by his harsh words, the Gourgaz officer leads his unit away at the double.

    Curiosity prompts you to follow them, although you take care to remain hidden from view. They zigzag through a maze of back streets before arriving at the approach road to a large hall. Here a pitched battle is taking place between two warring factions: one side wearing uniforms of orange cloth, the other clad in blue-green.


    For several minutes you observe the carnage taking place as the two groups fight for control of the hall. The fighting soon escalates to the surrounding ruins and wisely you decide it best to leave this area before you, too, become caught up in the fighting.

    You notice a road away to your right which leads directly to the citadel. It is virtually deserted and seems to offer the best escape route from the battle zone. However, you have covered barely a hundred yards when you are suddenly confronted by a unit of Drakkarim Death Knights, reinforcements freshly arrived from the citadel itself.

    Quickly you dive into a side street and run as fast as you can, but the Death Knights have seen you and, despite their heavy armour, they give chase determinedly.

    The street soon ends at a junction where two roads branch away, one to the left, the other to the right.

    If you have the Discipline of Grand Huntmastery, turn to 107.

    If you do not possess this skill or do not wish to use it, you can take either the left road by turning to 85.

    Or the right road by turning to 266.
    Abbiamo Grand Huntmastery!

    Quote Originally Posted by 107.
    Your Magnakai senses warn you that the left road leads to a dead end. Without hesitation, you turn right and take off along the street at a steady pace.

    Although the Death Knights are hot on your heels, you are confident that you will soon outrun them. However, your confidence is severely shaken when you see that the way ahead is blocked by a hill of rubble, the remains of a collapsed watchtower.

    If you have reached the rank of Kai Grand Guardian in the Discipline of Grand Huntmastery, turn to 22.

    If you have yet to reach this level of Kai Grand Mastery, turn to 232.
    Come sei puntiglioso Joe, certo che l'abbiamo!

    Quote Originally Posted by 22.
    You race across the mound of jagged rubble, barely slowing your stride as you surmount this obstacle easily. The pursuing Death Knights, handicapped by their weighty armour and lack of special skills, can only watch in astonishment as you disappear from view.

    The street continues beyond the mound, heading due south towards the great citadel, the shadow of this edifice looming ever larger. Soon the street opens out to a wide concourse which encircles the citadel and offers access to its great northern door. The entire door is made of black iron and streaked with rust. Turrets jut from either side, on top of which you see giant cannon-like weapons, similar to those once employed by the Darklords aboard their ironclad fleets.


    Illustration II—Giaks and Drakkarim pass the citadel, all clad in orange uniforms bearing the mark of a bloodied scythe.

    From the cover of a ruined house, you watch the traffic of Giaks and Drakkarim, all clad in orange uniforms bearing the mark of a bloodied scythe. The more you stare at the citadel, the more you are sure that this is where Banedon is being held prisoner. However, entry into the citadel itself looks to be impossible, until, that is, an opportunity unexpectedly presents itself.

    Turn to 124.
    Ahah! I superpoteri pagano

    Quote Originally Posted by 124.
    Directly across the street from where you are hiding, you see a square, flat-roofed tower, one of several which encircle the outer edge of the concourse. A flock of screeching Kraan are feeding on slabs of maggoty meat which have been left there by the Drakkarim guards. Once they have eaten their fill, they take to the air and return to their cave-like pens, located high up on the citadel’s outer wall. Some of the returning Kraan are ridden by Drakkarim and other guards who steer their mounts towards landing platforms which jut like great steel tongues from the entrances to the pens.

    It occurs to you that if you were able to mount one of the feeding Kraan, you could attempt to enter the citadel by the very same route.

    Emboldened by your plan, you resolve to put it into action. Patiently you survey the feeding tower opposite and note that there are two ways to gain access to its roof. You could climb a staircase that runs directly from the street to the roof, or you could attempt to scale its wall.

    If you possess the Discipline of Grand Pathsmanship, turn to 237.

    If you do not possess this Discipline, turn to 149.
    Abbiamo anche Grand Pathmanship!

    Quote Originally Posted by 237.
    Your senses warn you that the tower stairs, although they look empty, are in fact guarded by Drakkarim stationed inside the tower. They offer the most convenient route to the roof, but it could also be the most perilous.

    If you wish to avoid the stairs, you can attempt to climb the wall instead by turning to 164.

    If you decide to use the stairs, despite having been forewarned, turn to 312.
    Che si fa ?

    ************************************************** ***********************
    Lupo Solitario, Kai Grand Guardian

    CS: 40 (+8 Sommerswerd, +2 Silver Helm, +4 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +1 Levelup)
    --> 44 (con +4 Mindblast)
    --> 48 (con +8 Kai-Surge)

    EP: 34/40 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +2 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen

    Weapons (2): Dagger, Scarlet Warrior's Sword

    Backpack (8): Rope, Mirror, Adgana (LA DROGGA +6CS, su roll di 0 o 1 diventiamo dipendenti e perdiamo 4 EP permanentemente), Gnallia Meal (cura 2 EP), Copper Key, Golden Key, Alether (+2 CS), Meal, Laumpspur (Cura 4 EP)

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (5), Kagonite Vest (+3 CS +1 EP), Helshezag (+5 CS, +7CS vs Darklords; al secondo round riduce permanentemente gli EP di 1), Statuette of Zagarna
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith

    Money (50): 42 Corone, 10 Kika (10=1C), 20 Lune (4=1C)


    MORTOMETRO: XI
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  3. #63
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Scalare le mura non ci ha portato molta fortuna tempo fa... sappiamo che per le scale troveremo dei Drakkarim ma meglio affrontare loro che un roll su istant-death da cadute.
    spamm is life.

  4. #64
    Warrant Officer Kaluisurrr's Avatar
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    scaliamo scaliamo, facciamo brillare la cara Rope!

  5. #65
    Chief Petty Officer Earenia's Avatar
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    lo appoggio a rise, 312!

  6. #66
    Ensign Jesper's Avatar
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    Si scala!

    Quote Originally Posted by 312.
    You propel yourself out of the ruins and sprint across the street towards the tower stairs. Everything seems to be going to plan until you are halfway up, when suddenly there is a loud clunk. You look up and, to your horror, you see a heavy wooden log, pierced by a criss-cross of metal staves sharpened at either end, come crashing down the steps towards you. The brutal face of a Drakkar peers over the edge of the tower parapet, watching with gleeful expectation as the great spiked log bounces on the steps and comes spinning straight at you.

    Pick a number from the Random Number Table. If you possess the Discipline of Grand Huntmastery, add 2 to the number you have picked.

    If your total score is now 3 or less, turn to 289.

    If it is 4–7, turn to 41.

    If it is 8 or more, turn to 348.
    Abbiamo +2 per Grand Huntmastery, quindi failiamo in maniera clamorosa solo con 0 o 1!

    Roll...3!

    Quote Originally Posted by 41.
    You try to avoid being impaled upon the runaway log by diving between the spinning staves. You succeed in avoiding death, but one of the sharpened steel spikes gouges your leg, leaving a deep wound: lose 6 ENDURANCE points.

    Adjust your Action Chart before turning to 213.
    Ouch.

    Quote Originally Posted by 213.
    You race up the remaining steps and take hold of the Drakkar by the throat. Desperately he fights to free himself from your crushing grip, kicking and scratching like a wild animal, until you are forced to let him go. As you do so, he stumbles and falls backwards over the parapet, landing with a shriek in the street below. You glance over the stone rail and see that he has met his doom, impaled upon the spikes of his cruel device.

    Now you turn your attention to the five Kraan which are feeding on the roof. Gingerly you approach them, hoping not to startle them into flight, but the commotion—and your presence—has made them very uneasy.

    If you possess the Discipline of Animal Mastery, turn to 90.

    If you do not possess this skill, turn to 136.
    No Animal Mastery ancora!

    Quote Originally Posted by 136.
    You notice that only one of the five Kraan is equipped with a saddle and reins. You focus on this beast and use your Magnakai skill of Animal Control in an attempt to subdue it. The other four abandon their feast and take to the air as you approach, but the target of your attention remains on the roof, eyeing you nervously.

    You have approached to within an arm’s length of the reins when suddenly the Kraan takes fright. It beats its wings frantically in an attempt to knock you away, and then propels itself into the air. You leap for its neck and hold fast as the spawn clears the tower and takes to the sky. Desperately you try to swing yourself into the saddle as the creature hovers haphazardly, fifty feet above the concourse.

    Pick a number from the Random Number Table. If your current ENDURANCE points score is 20 or higher, add 2 to the number you have chosen. If your ENDURANCE is less than 10, deduct 2. If you possess the Discipline of Grand Huntmastery, add 1.

    If your total score is now 3 or less, turn to 16.

    If it is 4 or more, turn to 249.
    Abbiamo +3, quindi failiamo solo con uno 0!

    Roll...5!

    Quote Originally Posted by 249.
    Using all your strength, you haul yourself into the saddle and hold fast as the Kraan soars upwards into the stormy sky. Frantically you kick and beat the creature with your fists until, reluctantly, it submits to your will.

    Pulling back on the reins, you urge it to go higher. Then a few well-aimed slaps to its horny head persuade it to bear you towards the landing platforms situated above the great North Door. As you draw closer to your chosen destination, you see two platforms which are open and unguarded. One has an arch-shaped portal; the other a wider, oblong-shaped entrance.

    If you wish to land at the platform with the arch-shaped portal, turn to 121.

    If you choose to land upon the platform with the oblong-shaped entrance, turn to 282.
    Dove vogliamo atterrare ?

    ************************************************** ***********************
    Lupo Solitario, Kai Grand Guardian

    CS: 40 (+8 Sommerswerd, +2 Silver Helm, +4 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +1 Levelup)
    --> 44 (con +4 Mindblast)
    --> 48 (con +8 Kai-Surge)

    EP: 38/40 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +2 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen

    Weapons (2): Dagger, Scarlet Warrior's Sword

    Backpack (8): Rope, Mirror, Adgana (LA DROGGA +6CS, su roll di 0 o 1 diventiamo dipendenti e perdiamo 4 EP permanentemente), Gnallia Meal (cura 2 EP), Copper Key, Golden Key, Alether (+2 CS), Meal, Laumpspur (Cura 4 EP)

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (5), Kagonite Vest (+3 CS +1 EP), Helshezag (+5 CS, +7CS vs Darklords; al secondo round riduce permanentemente gli EP di 1), Statuette of Zagarna
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith

    Money (50): 42 Corone, 10 Kika (10=1C), 20 Lune (4=1C)


    MORTOMETRO: XI
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  7. #67
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    Proviamo la scalata, 164.

    Edit: tardi, passiamo dall'arco ora.

  8. #68
    Lieutenant Commander Defender's Avatar
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    bella la scena di LW che per farsi obbedire dal kraan lo prende a sberle

    cmq mi sa che abbiamo schivato un quantitativo notevole di instadeath rollose

    per la scelta va bene l'arco (diddioh :P)

  9. #69
    Chief Petty Officer Earenia's Avatar
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    121!

  10. #70
    Bortas's Avatar
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    Namo all'arco...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  11. #71
    Lieutenant Tibù's Avatar
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    121
    mandale83 on PSN
    Spoiler


  12. #72
    Sturm's Avatar
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    E 121 sia! Perché noi c'abbiamo i pugni nelle mani!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  13. #73
    Ensign Jesper's Avatar
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    Arco (diddio!)

    Quote Originally Posted by 121.
    As the Kraan glides towards the semicircular platform, you swing one leg over its neck and get ready to leap from the saddle the moment it lands. With cat-like agility, you jump the last remaining few feet onto the platform and run through the open archway. Two Drakkarim Kraan-handlers suddenly appear before you, but your quick wits and Kai camouflage skills keep you from being seen. As the handlers walk out onto the platform to tend to the screeching Kraan, you run towards the rear of the pen where a spiral staircase leads off to levels above and below.

    If you wish to ascend the stairs to the level above, turn to 31.

    If you choose to descend the stairs to the level below, turn to 217.
    Saliamo o scendiamo ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  14. #74
    Sturm's Avatar
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    Di solito i prigionieri si trovano in basso,quindi conoscendo Dever e la sua pazzia io dico 31! Baderonzolo sciogli la tua chioma che ti vengo a salvare!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  15. #75
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    DUnque in una scala a spirale solitamente chi scende ha la destra verso il centro della spirale (perchè in questo modo poteva combattere meglio contro chi saliva, considerando che solitamente il difensore si trova in alto e l'attaccante in basso)

    Questo fa si che se siamo in un pianerottolo teoricamente avremo

    Discesa --- Salita.
    ////////..... ////// muro
    ...........LW

    Discesa dunque è a sx...ed è la via!
    spamm is life.

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