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Thread: [LUPO SOLITARIO] Libro XVIII: Dawn of the Dragons

  1. #31
    Sturm's Avatar
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    Investighiamo tuttoilcazzodeltutto
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

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  2. #32
    Ensign Jesper's Avatar
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    Quote Originally Posted by 118.
    You follow the narrow track for half a mile before arriving at a clearing. Here you discover the poorly-concealed remains of an encampment which, on closer examination, you are convinced was used by the Eldenoran bandits who attacked the village at Pinepeaks.

    Among the ashes of a campfire you find a small, soot-blackened silver seal which bears the star emblem of Eldenora. (If you wish to keep this Silver Seal, record it on your Action Chart as a Special Item.)

    Once satisfied that there is nothing else here of interest or value, you return with the troop to the red rock and continue east along the main trail.

    Turn to 11.
    Ci intaschiamo la foca d'argento e andiamo avanti!

    Quote Originally Posted by 11.
    It is near dusk when you emerge from the hills and see the glimmering waters of the River Kinam less than five miles distant. This great river marks the border between Talestria and Palmyrion, Queen Evaine’s neighbouring ally. The road descends to a border toll bridge beyond which you can see the sprawling town of Scade. The troop is challenged by the bridge warden to halt and pay a fee of 100 Silver Lune. This fee is soon forgotten, though, when the Lord Constable shows the pedantic old man his Royal Seal. With a stiff salute he steps aside and bids you all a safe journey.

    Scade is a bustling market town which has grown rich and fat in the years following the defeat of the Darklords. Its brightly painted buildings and paved thoroughfares exude affluence, and even its lowly street-beggars look clean and well-fed by comparison to those in other parts of Magnamund. Nathor leads the troop to an inn near the centre of the town, a fine establishment called ‘The Lucky Bucket’. Its owner, a corpulent fellow with a polished bald pate, welcomes him with open arms. After the ordeal at Pinepeaks and the long day’s ride, you are looking forward to a hot bath and a large supper. However, it soon transpires that the inn is almost full and the owner can only provide rooms for five of the troop.

    ‘Not to worry,’ says Nathor, noticing the look of disappointment on your face. ‘I know Knight Tranius—the lord of this manor. Many’s the time we’ve hunted boar in the hills. His castle is but two miles from here. Five can billet here tonight while the rest of us lodge with Tranius.’

    You agree to Nathor’s proposal and set off with him, accompanied by three of the troopers, along a river track which heads north to Castle Tranius.

    Turn to 140.
    Quali di questi 4 png non farà ritorno ?

    Quote Originally Posted by 140.
    The river track runs parallel to the Kinam for nearly a mile before bearing east and entering a coppice of tall conifers. On the far side of this cultivated wood you come to a bridge across a wide, fast-flowing tributary of the Kinam. The parapet of the bridge is lined with imposing stone statues, each depicting a past lord of Scade Manor.


    In the distance you can now see Castle Tranius. Its curtain wall and fortified barbican are illuminated by torches which were lit, as is the custom here, an hour before sunset. On arriving at the gatehouse, Lord Nathor and the rest of you are welcomed into the castle keep where your horses are attended to. A trio of Knight Tranius’ guards come to escort you to his hall and, as you follow them to the castle’s upper chambers, Nathor asks after Guetor the Boarmaster, the leader of Knight Tranius’ hunt.

    ‘He’s no longer with us,’ answers one of the guards, tersely. ‘He’s gone away.’

    Before Nathor can enquire further as to the whereabouts of his old hunting instructor, you are ushered into the castle’s main hall and asked to wait a few minutes for Knight Tranius to arrive.

    Turn to 120.
    Quote Originally Posted by 120.
    The hall is lit by a hundred sputtering candles and the light of a log fire which blazes in the chamber’s imposing stone hearth. Three tall arched windows, each glazed with stained glass panels, are set into the south wall, and an impressive collection of books and fine tapestries line the others. Clearly, Knight Tranius is a refined man whose tastes extend beyond hunting the occasional boar.

    After a few minutes, a concealed panel beside the fireplace slides open and a broad-shouldered man clad in a wolfskin coat and a silver helm steps into the hall.

    ‘Hail, Tranius!’ says Nathor. ‘It’s good to…’

    The Lord Constable’s words of greeting die in his throat and immediately you sense that something is very wrong. You hear a bolt slide shut outside the door to the hall, sealing it closed, and your Kai senses suddenly scream a warning of impending danger.

    ‘You’re not Tranius,’ shouts Nathor at the shadowy figure at the far end of the hall. ‘By the gods! Who are you?’

    If you possess the Sommerswerd and want to use it, turn to 101.

    If you do not possess this Special Item or do not want to use it, turn to 72.
    Che famo ?

    ************************************************** ***********************
    Lupo Solitario, Grand Thane

    CS: 45 (+8 Sommerswerd, +2 Silver Helm, +5 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +5 Levelup)
    --> 49 (con +4 Mindblast)
    --> 53 (con +8 Kai-Surge)

    EP: 45/48 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +10 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen
    - Magi-Magic
    - Telegnosis
    - Deliverance
    - Weaponmastery

    Weapons (2): Dagger, Broadsword

    Backpack (8): Rope, Signet Ring, Ruby Ring, Meal, Iron Key, Stone Bowl, Onyx Key, Laumpspur (Cura 4 EP), Meal

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Kagonite Vest (+3 CS +1 EP), Statuette of Zagarna, Green Key, Silver Rod, Jadin Amulet (+1 ai Roll per evitare proiettili normali), Black Amulet, Silver Seal
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith, Wolfskin Cloack, Platinum Amulet

    Money (50): 39 Corone, 60 Kika (10=1C)


    MORTOMETRO: XIII
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    - Sparati da un vecchio storpio (Libro XV)
    - Presi per sfinimento dai servi del Deathlord di Ixia (Libro XVI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  3. #33
    Lieutenant Tibù's Avatar
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    beh qui mica ci sgamano come ad ixia o helgedad usiamo subito la spada diddio
    mandale83 on PSN
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  4. #34
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  5. #35
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    Spadaddiddioooooo
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  6. #36
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    Quote Originally Posted by 110.
    The figure beside the fireplace does not reply. Instead, it stretches out a gloved hand and takes up an iron rod which is lying upon the stone mantle. The moment its fingers close around the haft, a crackling blue flame ignites at its tip.

    ‘Draw steel!’ commands Nathor, and his men respond by unsheathing their swords in readiness for combat. The Sommerswerd hums with power as you release it from its scabbard and hold it before your face. You sense that the figure is not human: it possesses an aura of evil that marks it as a dark disciple, a magician versed in the forbidden black arts of the Nadziranim.

    Suddenly there is a low, concussive boom and a spiral of blue flame shoots the length of the hall, fired from the tip of the figure’s iron stave. It connects with the blade of your divine sword and rebounds, shattering one of the tall windows into a thousand glittering shards.

    ‘Take him!’ shouts Nathor, and his men rush forward, but a second blast from the stave puts an end to their brave advance. All three are cut down by an arc of blue fire that leaves their corpses heaped and smouldering in the middle of the hall.

    Nathor curses the sinister figure and it responds by uttering a chilling, inhuman laugh. Now you sense a new danger approaching—the being’s sickly laughter is summoning its minions to the hall.

    ‘Lord Nathor!’ you cry. ‘We cannot prevail here. We must escape…Follow me!’

    And with these words, you race to the window and leap feet-first through the shattered pane.

    Pick a number from the Random Number Table.

    If the number you have picked is 0–4, turn to 219.

    If it is 5–9, turn to 301.
    Roll...4!

    Quote Originally Posted by 219.
    For a few moments you hurtle through the cold night air, oblivious to your surroundings. Then you glimpse the flagstones of the keep and the roof of the castle stables, more than a hundred feet below, and your stomach churns with fear.

    Illustration XIII—You hurtle through the cold air, the roof of the castle stables more than one hundred feet below.

    Steeling yourself for impact, you smash through the thatched roof of the stables and land amidst a tangle of hay and broken timbers. Moments later, Nathor comes crashing through the roof and lands just a few yards from where you are lying. You are badly bruised but you have survived the fall (lose 3 ENDURANCE points). Nathor, too, is alive, but his injuries are more severe. His left ankle is badly broken and his face is a mess of cuts and contusions. Despite his obvious pain he manages a smile, revealing gaps where he is missing two of his teeth.

    If you wish to use your Kai healing skills on the Lord Constable, turn to 269.

    If you decide to concentrate on escaping from the castle as quickly as possible, turn to 41.
    Che si fa ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

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  7. #37
    Bortas's Avatar
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    Ognun per se, Kai per tutti, se non sopravvivi alla caduta dalla finestra amico, la tua vita su Magnamund è meglio che finisca qui... 41
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  8. #38
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    curiamolo, siamo degli eroi dopotutto.

    e poi potrebbe rivelarsi meno inutile di paido...
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  9. #39
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    269 Tanto ci pensa la Death Aura a killarlo isi
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  10. #40
    Warrant Officer Kaluisurrr's Avatar
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    curiamolo magari si rivela prarg 2.0

  11. #41
    Ensign Jesper's Avatar
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    Con la sola imposizione delle mani...

    Quote Originally Posted by 269.
    Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your fingers to his injured foot (reduce your ENDURANCE points score by 3). You feel the warmth of your power begin to reduce the swollen tissues and mend the broken bones, but before you can complete the cure, a yelling horde of bogus castle guardsmen comes rushing into the stables with their swords drawn. They see you, and you have barely enough time to draw your weapon before they launch a manic attack.

    Castle Guardsmen (impostors): COMBAT SKILL 48 ENDURANCE 48

    If you win this fight, turn to 159.
    Sticazzi O-o devono essere veramente un'orda!

    COMBAT RATING: +5 (con Kai-Surge)

    Roll...3
    Lupo Solitario -3 (-1)(40)
    Castle Guardsmen -8 (40)

    Roll...1
    Lupo Solitario -4 (-1)(35)
    Castle Guardsmen -6 (34)

    Roll...2
    Lupo Solitario -3 (-1)(31)
    Castle Guardsmen -7 (27)

    Roll...5
    Lupo Solitario -2 (-1)(28)
    Castle Guardsmen -10 (17)

    Roll...9
    Lupo Solitario -0 (-1)(27)
    Castle Guardsmen -16 (1)

    Roll...7
    Lupo Solitario -0 (-1)(26)
    Castle Guardsmen -12 (morti!)

    Quote Originally Posted by 159.
    You step away from the heaped bodies of the bogus castle guardsmen and sheathe your bloodied weapon. Then you take hold of Nathor and heave him across the neck of a saddled horse. Quickly you mount this steed and urge it to the gallop, bursting forth from the stables at breakneck speed. Outside, the castle keep is alive with screams and curses as you steer your horse towards the gatehouse, where, to your mounting horror, you see that the portcullis is beginning to fall.

    Pick a number from the Random Number Table. If you possess Telegnosis and have reached the Kai rank of Sun Lord or higher, add 2 to the number you have picked. If you possess the Discipline of Grand Huntmastery, add 2. If you possess Animal Mastery, add 1.

    If your total score is now 2 or less, turn to 21.

    If it is 3 or higher, turn to 230.
    Abbiamo +4 di base!

    Quote Originally Posted by 230.
    You race through the gatehouse arch just moments before the heavy portcullis comes crashing down. Without daring to look back, you urge your horse across the wooden drawbridge and along the open track that lies beyond. The angry shouts of the gate guards echo from the battlements but so too do the unexpected sounds of clanking chains and baying hounds.

    You have covered more than half a mile when you chance a glance over your shoulder. To your dismay you see that you are being pursued by a snarling pack of wolf-like creatures with drooling fangs and eyes that gleam menacingly in the darkness. An icy chill invades your heart. These are no ordinary hunting hounds—these are hellish beasts born of a dark sorcery.

    Soon you reach the tributary bridge that is lined with statues, and you catch sight of the twinkling lights of Scade about a mile beyond. The feral pack are closing fast and you know that your encumbered horse cannot outpace them indefinitely. You must do something to delay them, if you and Nathor are to escape in one piece.

    If you possess the discipline of Magi-magic and have reached the Kai rank of Grand Thane, turn to 322.

    If you possess Kai-surge and have reached the Kai rank of Grand Thane, turn to 281.

    If you do not possess these skills, or if you have yet to attain the necessary level of Kai Mastery, turn to 195.
    Cosa useremo ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  12. #42
    Warrant Officer Kaluisurrr's Avatar
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    magi magic e via verso l'infinito

  13. #43
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    Riproviamo urlando più forte.

    GLOAR!!!!!!!!
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  14. #44
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    Magi Magic!

    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  15. #45
    Ensign Jesper's Avatar
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    Quote Originally Posted by 322.
    You bring your horse to a halt at the approach to the bridge and quickly recite the complex intonations of the Old Kingdom Spell Power Glyph. For a brief moment, a faint shimmering light dances on the pitted surfaces of the first two statues, indicating that the spell has been successfully activated. An invisible barrier is now in place across the entrance to the bridge; anything passing through this barrier will trigger a massive discharge of magical energy.

    You canter your horse across the river and wait on the far side as the first few wolf-creatures come racing towards the bridge. The pack leader, a massive brute with ghastly yellow eyes, breaks the invisible barrier and, amidst a crackling flash of sparks, he is flung high into the air like a soaring meteor, his black fur and tail blazing fiercely.

    Pick a number from the Random Number Table.

    If the number you have picked is 0–3, turn to 115.

    If it is 4 or higher, turn to 32.
    Ahahha niente GLOAR! Ma comunque esilarante

    Roll...5!

    Quote Originally Posted by 32.
    The burning wolf-thing comes crashing down into the midst of its following pack members, scattering them in all directions. A collective howl arises from the darkness, a hellish shrieking that is filled with fear, anger, and pain. The dramatic loss of their leader is more than the remaining beasts can bear, and, with a final howl of frustration, they flee from the bridge and scurry back to the safety of their pens in Castle Tranius.

    Turn to 86.


    Quote Originally Posted by 86.
    You ride to Scade with all the speed your exhausted horse can muster and return at once to the Lucky Bucket Inn where the remaining members of the troop are billeted. The news of your encounter at Castle Tranius comes as a shock, both to the troopers and to the innkeeper who fears for the safety of the real Knight Tranius.

    ‘I haven’t seen him in the town for near-on a week,’ he says, anxiously rubbing his many chins. ‘We ’ere had no inkling that somethin’ bad was happenin’ up there at the castle. It’s right put the shakes up me, I can tell you.’

    In the warm comfort of the inn, you use your Kai healing skills to mend the Lord Constable’s injuries. He is carefully testing his weight on his newly-mended ankle when suddenly there is a commotion outside in the street. An angry mob of hard-faced men, many clutching torches, staves, and coils of rope, are marching down the cobbled avenue towards the inn.

    ‘Hang the Talestrian thieves!’ they shout. ‘String up the murdering swine!’

    ‘What’s going on? Who are these men?’ says Nathor. The innkeeper’s face turns white and he begins to tremble with fear.

    ‘I…I don’t rightly know,’ he stammers. ‘I ain’t never seen ’em before. They’s not from these parts. We’ve never had no quarrel with Talestria. You’ve always been our friends.’

    Suddenly a chunk of cobblestone smashes through a window and an angry cry arises from the mob:

    ‘Come out, you Talestrian dogs. Come out or we’ll burn you out!’

    Nathor calls everyone to the rear of the inn where a passage leads directly to the stables.

    ‘I fear this is some kind of crude ploy to murder you, Grand Master,’ he says. ‘If you are to stand any chance of reaching your homeland, you must continue your journey at once. I and my men will do what we can to hold this mob at bay, but you must leave now and you must go alone.’

    Another window shatters and a burning brand is hurled into the inn.

    ‘Very well,’ you reply, uneasily. ‘I shall leave at once.’

    Turn to 161.
    "E invece ci cadremo come tonni!"

    Quote Originally Posted by 161.
    After bidding a hurried farewell to the Lord Constable and his men, you take a fresh horse and leave the inn by a door at the rear of the stables. Some of the mob have gathered in an adjoining alleyway, but aided by your Kai camouflage skills, you evade these bloodthirsty thugs with ease.

    Keeping to the smaller alleys and passages, you make your way across Scade unseen and then head north towards the open plains. You ride all night, using your infravision to help guide your horse through the lush grasslands and keep watch for potential dangers. As the hours slip past you cannot help but think about Nathor and the men of his troop; they are risking their lives by staying behind as bait for the mob. You admire their courage and it strengthens your resolve to return home to Sommerlund. Should the Lord Constable and his men have to pay for your escape with their lives, then you are determined that their sacrifice shall not be a wasted one.

    During your long night ride, unless you possess the Discipline of Grand Huntmastery you must eat a Meal or lose 3 ENDURANCE points.

    To continue, turn to 75.
    Quote Originally Posted by 75.
    In the twilight before dawn, you catch sight of the River Kinam less than a mile away to the west. You scan the surrounding landscape and note several small tracks (which lead to tiny farmsteads dotted around the vast plain) converging at a hamlet which nestles in a bend of this great river. During the past hour your horse has developed a slight limp, and a cursory look at his affected leg reveals that he has thrown a shoe. You know that unless you replace the missing shoe, and soon, he will be too lame to carry you further. Reluctantly, you decide to enter the hamlet and go in search of a blacksmith.

    A signpost at the entrance to the hamlet announces its name: Kalma. It is a quiet, sleepy sort of place that in many ways reminds you of Dage, the Sommlending village where you were born and where you spent your early years. Near the centre of this humble village you discover a smithy where, even at this early hour, you can hear the sound of a hammer beating iron. You tether your horse to a rail alongside a moth-eaten old donkey, and call out for the blacksmith.

    ‘In ’ere,’ comes the curt reply. On entering you discover a tall, broad-shouldered man clad in a leather apron, busily shaping a horseshoe on an anvil.


    ‘My steed has shed a shoe,’ you say. ‘Can you replace it?’

    ‘Aye,’ he says, without bothering to look up from his work, ‘but it’ll cost you 20 Lune. In cash, and in advance, if you please.’

    If you have sufficient cash to pay the blacksmith (20 Lune = 5 Gold Crowns), turn to 234.

    If you do not, turn to 259.
    Mi piace la parte "in cash" No gli paghiamo con la nostra Sommerlund Express

    Comunque sia, scaliamo le 5 corone e proseguiamo!

    Quote Originally Posted by 234.
    You place five Gold Crowns on the blacksmith’s anvil (remember to adjust your Action Chart) and he nods his approval.

    ‘Leave y’ horse outside and come back in an hour—I’ll ’ave it done by then.’

    Turn to 104.
    Quote Originally Posted by 104.
    The sun is now above the horizon and this hamlet is slowly stirring to life. You decide to wile away the next hour or so by looking around its simple shops and riverside stores. One building in particular catches your eye: it is a hall perched precariously on the end of a wide wooden jetty. You can hear an old man’s voice trailing from its open doors, answered by the occasional murmur of a crowd. Inside you discover a wizened old cleric administering to a sick woman whose head is swathed with bandages. The cleric is attempting to cure the woman of her ills by laying-on his hands, but the pressure is simply making the pain in her head feel worse.

    ‘Charlatan,’ mumbles one onlooker. ‘Old fake,’ whispers another. The aged cleric hears these dissenting voices and he becomes flustered. Although he may be incompetent as a healer, you sense that he is a good man at heart and so you decide to save him from the disgruntled crowd, who look as if they are on the brink of throwing him in the river at any moment.

    ‘Hold, good brother!’ you say, moving swiftly through the crowd to the small stage on which he and the bandaged woman are standing. ‘You should not be placing your hands upon this good woman’s head. Surely the source of her pain stems from her aching heart!’

    And with this you take hold of the man’s hands and place them on the woman’s chest. Her first reaction is one of shock and she starts to pull away, but when you transmit your own healing powers through the cleric’s hands and into her body, the pain in her head suddenly vanishes. A smile of pure joy lights up her face and hurriedly she strips off her bandages.

    ‘Ishir be praised!’ she cries. ‘I’m cured. I’m completely cured!’

    Turn to 188.
    BY THE POWAH OF JESAH!

    Quote Originally Posted by 188.
    The woman reaches to her purse and counts out 40 silver Lune into the cleric’s trembling hands, and all the while she praises him loudly for taking the pain from her head. The cleric, whose name is Matho, sheepishly accepts her generous donation. Then, quite suddenly, he is swamped by the crowd of onlookers who all rush the stage at once. Each one waves a money purse and demands that he cure them as well. The frail old man is in danger of being crushed to death until you rescue him from this agitated crowd.

    Once safely outside, he offers you all of the woman’s donation, for he knows only too well that it was your healing abilities which cured her, and not his own. (If you wish to accept this money, record it on your Action Chart as 40 Lune.)

    ‘Where are you bound for, stranger?’ he asks.

    ‘The east,’ you reply.

    ‘That’s where I’ve journeyed from. Perhaps I can offer you a word of caution, eh? There’s plague in the Stornlands this year. You would be well to avoid the region if you can. If you can’t, well, this potion will protect you. I can at least guarantee that.’

    The old cleric pulls a small flask from his pocket and offers it to you. (If you wish to accept this potion, record it on your Action Chart as Matho’s Potion.)

    Then the old cleric accompanies you back to the blacksmithy where he, too, is having his mount re-shoed. You collect your horse, and he collects his ragged old mule; then you bid each other good luck and farewell before going your separate ways.

    Turn to 315.
    Ok, ricordatevi di dirmi se volete accettare il pagamento e/o la pozza! Nel caso ditemi anche cosa scartare!

    Quote Originally Posted by 315.
    You leave Kalma and ride due east along a dusty track. Mile after mile of featureless grassland passes by on either side until, late in the afternoon, you enter a range of gentle, wooded hills. You have not gone very far before you discover a stream of sparkling water that is teeming with trout. Feeling tired and hungry, you decide to rest here and try your luck at catching some fresh fish for your supper.

    Within half an hour, you have collected six fine speckled specimens of Palmyrion trout, more than enough to sate your ravenous appetite. You are about to construct a small campfire on which to cook them when suddenly you hear the sound of a wagon and horses approaching along the hill track from the east. Rather than run the risk of being confronted by bandits, you take cover behind a bush and wait for the wagon to appear.

    Turn to 249.
    Quote Originally Posted by 249.
    Through the foliage you see six well-armed horsemen riding two abreast. They are followed by a carriage, behind which there are another two horsemen guarding the rear. The coach is quite small, suitable for no more than two passengers at most, and its lacquered black wood looks dull. It is covered with the dust of a long journey. It has curtained windows and a crest adorns its doors.

    As they draw closer, you see one of the leading horsemen raise his hand to bring the column to a halt. Your heart sinks when you realize that he has seen your horse. Rather than take the risk of losing your mount, you call out to the horseman, commanding him to continue on his way.

    ‘Show y’self,’ he shouts in reply, and draws his sabre. ‘Unless you be a brigand, you have no need to fear us.’

    You remain hidden for a few moments longer, using your Kai skills to determine their purpose. When you can detect no aura of evil about them, you rise from behind the bush so that you can be seen. A pale hand parts the carriage curtains and you glimpse the face of a handsome young woman with jet-black hair. Judging by the finery of her dress and the elegance of her demeanour, you assess her to be of noble birth.

    ‘You, Sir!’ she calls, with a refined Palmyrion accent. ‘I…I know you. Please, won’t you approach my coach so that I can be sure?’

    If you wish to do as she requests, turn to 201.

    If you decide to ignore her request and stay where you are, turn to 123.
    Che si fa ?


    ************************************************** ***********************
    Lupo Solitario, Grand Thane

    CS: 45 (+8 Sommerswerd, +2 Silver Helm, +5 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +5 Levelup)
    --> 49 (con +4 Mindblast)
    --> 53 (con +8 Kai-Surge)

    EP: 38/48 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +10 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen
    - Magi-Magic
    - Telegnosis
    - Deliverance
    - Weaponmastery

    Weapons (2): Dagger, Broadsword

    Backpack (8): Rope, Signet Ring, Ruby Ring, Meal, Iron Key, Stone Bowl, Onyx Key, Laumpspur (Cura 4 EP), Meal

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Kagonite Vest (+3 CS +1 EP), Statuette of Zagarna, Green Key, Silver Rod, Jadin Amulet (+1 ai Roll per evitare proiettili normali), Black Amulet, Silver Seal
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith, Wolfskin Cloack, Platinum Amulet

    Money (50): 34 Corone, 60 Kika (10=1C)


    MORTOMETRO: XIII
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    - Sparati da un vecchio storpio (Libro XV)
    - Presi per sfinimento dai servi del Deathlord di Ixia (Libro XVI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

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