Hey guys! I didn't realize our test realm masters were so quick to get updates out, the first wave of my Ms. Marvel updates hit a bit ahead of schedule, before I got this thread made. I'll post the changes below, but first I want to say that there are a few more coming regarding playing Ms. Marvel as a tank, and making some more interactions with her secondary resource. They may not make this particular wave of hero updates, but more changes are indeed coming. This first wave of changes were mostly about quality of life updates and giving the ranged Ms. Marvel players a little breathing room when creating a build.
Ms. Marvel
Ms. Marvel now unlocks a sixth point in Energy Projection at level 54.
Photonic Energy
*Doubled gains of photonic energy when taking energy damage. The tooltip for photonic energy now shows the exact benefit (50% bonus damage at maximum), and the damage tooltips for energy damage powers will now update as you gain or lose photonic energy.
Brawling
*Photon Punch now increases photonic energy with each strike.
*Slightly increased range of cosmic haymaker, and improved the targeting. Haymakers should not miss as often.
*Defiant Escape no longer requires or spends photonic energy to become immune to conditions for a brief duration, and gains 0.25 seconds of immunity per point (up from 0.1 seconds)
*Fixed a bug where Defiant Escape's brief duration of crowd control immunity was not functioning properly sometimes.
*Defiant Escape now allows players to move immediately after activation and can activate the power without being under the effects of crowd control.
Photonics
*Photonic Blast and Stellar Beam are now basic powers.
*Photonic Blast and Stellar Beam now share a 3% damage synergy with each other.
*Photonic Wave has a 3% damage synergy with Photonic Devastation.
*Photonic Wave's damage has increased 10%, its secondary resource cost has been removed, and its spirit cost has been reduced to 20 (from 27)
*Photonic Devastation has a 2% damage synergy with Photonic Wave.
*Photonic Devastation's animation windup time has been reduced, resulting in tighter control of the power.
*Photonic Devastation secondary resource cost has been removed.
*Fixed a bug where Photonic Devastation was not gaining proper damage from Photonic Energy (Secondary Resource).
*Photonic Regeneration's secondary resource cost has been removed to activate the instant heal. Photonic Regeneration's healing effects are now increasing by your current level of Photonic Regeneration. Heal over time duration is now 3 seconds (down from 5), cooldown has increased to 3 seconds. Healing has been slightly reduced to compensate for the reduced activation costs.
*Stellar Flare's maximum charge up time has been reduced by 25%. Ms. Marvel is now immune to all crowd control while channeling Stellar Flare.
*Tightened the damage up to be more consistent on Stellar Flare
Avionics
*Crashdown Strike's finishing animation is now shorter, and can be cancelled immediately after Ms. Marvel has landed.
Hope you all enjoy the updates!