Nuova rubrica bi-settimanale di Anet con il PvP team sullo status del PvP
Episodio 1 - Dicembre 06
Fast Notes
http://dulfy.net/2013/12/06/gw2-pvp-...estream-notes/
Finalmente novità corpose per l'spvp (e non solo).
Nuova rubrica bi-settimanale di Anet con il PvP team sullo status del PvP
Episodio 1 - Dicembre 06
Fast Notes
http://dulfy.net/2013/12/06/gw2-pvp-...estream-notes/
Finalmente novità corpose per l'spvp (e non solo).
on GW2 Spvp
MMORPGITALIA Spvp Team Tournament Winner
S1 Legendary Division
S2 Legendary Division
S3 Legendary Division
S4 Legendary Division
mah, alcuni healing mi lasciano perplesso.
Warrior: Defiant Stance. All stance traits will affect it. Convert all incoming damage (both physical and condition dmg) to heal. Base duration is 3 seconds (3.75s if traited). Small base initial heal so if you do mess up using it, you still get healed a small amount. Agony and fall damage will go through this. Don’t use Endure Pain and Defiance Stance together.
non riesco a capire se è buona o no... converte i danni 1:1? se si puo essere interessante... ma 3 secondi è pochino per 35 secondi cd. ed è forse troppo situazionale.. devi usarla quando sei gia basso di vita.
per wvw endure pain-->entri di earthshaker --> esci di defiant dopo la fine di ep.
il problema è che sei poi per 35 secondi senza cure... il signet è difficile da togliere
Imho il signet é + forte. Comunque sono cure che possono funzionare in certi ambiti del gioco e in altri meno e dare il meglio con certe build piuttosto che altre e anche a seconda della composizione del party.
on GW2 Spvp
MMORPGITALIA Spvp Team Tournament Winner
S1 Legendary Division
S2 Legendary Division
S3 Legendary Division
S4 Legendary Division
Nuova puntata stasera ore 21
on GW2 Spvp
MMORPGITALIA Spvp Team Tournament Winner
S1 Legendary Division
S2 Legendary Division
S3 Legendary Division
S4 Legendary Division
Venerdì, ore 2 PM PST (23 ore ita) nuova puntata. Parleranno di
- Runes and sigil rework
- Critical damage changes
- New stat combinations for PvP (amulets)
- High-level overview of planned balance changes
on GW2 Spvp
MMORPGITALIA Spvp Team Tournament Winner
S1 Legendary Division
S2 Legendary Division
S3 Legendary Division
S4 Legendary Division
certo mettiamo le armor ascended e un mese dopo quando ormai tutte se le sono fatte nerfiamo la berserker.
Lol non toccano minimamente le conditions? Vabbé, questi davvero non capiscono un cazzo, sono l'opposto del team di GW1.
Sono tutti punti molto critici, bisogna vedere come li toccano, potrebbero migliorare la situazione come peggiorarla.
on GW2 Spvp
MMORPGITALIA Spvp Team Tournament Winner
S1 Legendary Division
S2 Legendary Division
S3 Legendary Division
S4 Legendary Division
Critical Damage
Crit Damage as a percentage stat will go away
Replaced by a numeric stat called Ferocity
Balanced to be about 10% less damage overall
PVP crit damage won't change - they feel it's in a good place already
Numeric amount same as "secondary stat" on gear (e.g. 90 power/60 prec/60 fero for berserker)
Opens up potential for Ferocity to be a primary stat on new stat combo
Sigils
Two sigil slots for two-handed weapons!
No more shared cooldowns!!
RNG reduced - percent chance on crit will probably just become 100% on-crit
Still only one stacking sigil type (bloodlust, perception etc.)
Dual swap sigils WILL both proc. (e.g. Battle + Geomancy or Air + Fire)
Runes
Adding strong bonuses further towards rune #4/5/6 to give more benefit of having full sets
Added more condi duration on early bonuses so 2/2/2 is still possible
Examples: Strength: 1) +25 power, 2) 10% might duration, 3) 50 power, 4) 15% might duration and 25% might proc on hit, 5) 100 power, 6) 20% might duration, +5% damage under might.
Fixing Rune #6 bonuses and other rune bugs (e.g. Ranger runes etc.)
They've done a balance pass over runes and sigils to try to improve diversity.
PVP
Adding new unlockable stat combos for PVP (similar to how new heal skills are being added)
This is more speculative / for future, probably not in next build
Balance Preview - There will be balance updates in the next build:
Elementalist
Signet of Restoration is restored to full power (no more pve/pvp split)
Armor of Earth cooldown goes from 90s to 75s (pre-cantrip mastery)
3 seconds of Regen added to Water Trident (for up to 5 allies) - support+condi removal for scepter
Burning Speed now evades during cast! (more melee survival for d/d)
Frozen Burst is now a blast finisher! (can combo with Burning Speed)
Engineer
Net Turret immobilize reduced by 1 second
Poison grenades - poison applied per tick reduced from 5 to 3 seconds
Toolkit - Box of Nails/Piranhas cast time reduced from 1 sec to 3/4 sec
AED cast time reduced from 1 sec to 3/4 sec (may go to 1/2sec later)
Guardian
Litany of Wrath cast time reduced from 1 sec to 3/4 sec (may go to 1/2sec later)
Vigorous Precision cooldown increased to 10 sec (so only 50% vigor uptime)
Healing Breeze rescaled so 50% self-applies on cast, then 10% per tick for 5 seconds on allies
Mesmer
Critical Infusion cooldown increased to 10 sec (so only 50% vigor uptime)
Deceptive Evasion will no longer create a new clone if you already have full images (no overwrites) (yeesh, that's huge. RIP clone-death builds.) :'(
Necromancer
Putrid Explosion is no longer unblockable
Training of the Master damage bonus reduced from 30% to 25%
Dhuumfire changed to make only Life Blast apply 3 sec burning with 10 sec cd - no longer split pve/pvp
Less passive -- controllable application, and makes for active counter-play possibilities
Vampiric Master changed (didn't catch the specifics)
Ranger
Spirit of Nature healing was bugged - changing to 320hp / sec
Considering adding combo field to all trap skills (Viper's Nest => poison field, etc.)
Empathetic Bond will no longer remove conditions when pet is dead
Making steps towards allowing dodge during sword auto chain (server-side fixes involved)
Thief
Positive things coming that won't be discussed yet (same for ranger)
Pistol Whip possibly split into two-part skill with separate ini cost (stun and then slashes separated)
Warrior
Healing Signet passive reduced by about 8% (~30hps), active may be improved / altered
Pin Down has new animation / tell, cast time increased from 1/4 to 3/4 sec
~This is a non-exhaustive list, full set will be in patch notes.~
cambiato mezzo gioco ....
le stat e proc da sigilli mo saranno assurdi
Cristodiddio, il thief come classe finisce sempre di + nel cesso.
Però ci saranno "positive things coming".
finalmente droppano sto cazzo di healing signet
Currently playing:
//
Le 3 Leggi di Burner:
1) La figa può piacere a pochi ma il culo piace a tutti. (citazione da qualche parte )
2) Se tu oggi hai failato più di me, è perchè ancora io non ho finito di failare.
3) Se c'è la tecnologia per jumpgatare, si può pure sentire il botto nello spazio. (riferito ad Eve)
si sta muovendo qualcosa per quanto riguarda l sPvP o ormai è solo Open?