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Thread: GW2 PvP "Ready Up"

  1. #1
    Lieutenant Commander Marphil's Avatar
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    Default GW2 PvP "Ready Up"

    Nuova rubrica bi-settimanale di Anet con il PvP team sullo status del PvP

    Episodio 1 - Dicembre 06



    Fast Notes

    http://dulfy.net/2013/12/06/gw2-pvp-...estream-notes/

    Finalmente novità corpose per l'spvp (e non solo).
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  2. #2
    Lieutenant Commander Boroming's Avatar
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    mah, alcuni healing mi lasciano perplesso.

    Warrior: Defiant Stance. All stance traits will affect it. Convert all incoming damage (both physical and condition dmg) to heal. Base duration is 3 seconds (3.75s if traited). Small base initial heal so if you do mess up using it, you still get healed a small amount. Agony and fall damage will go through this. Don’t use Endure Pain and Defiance Stance together.

    non riesco a capire se è buona o no... converte i danni 1:1? se si puo essere interessante... ma 3 secondi è pochino per 35 secondi cd. ed è forse troppo situazionale.. devi usarla quando sei gia basso di vita.
    per wvw endure pain-->entri di earthshaker --> esci di defiant dopo la fine di ep.
    il problema è che sei poi per 35 secondi senza cure... il signet è difficile da togliere

  3. #3
    Lieutenant Commander Marphil's Avatar
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    Imho il signet é + forte. Comunque sono cure che possono funzionare in certi ambiti del gioco e in altri meno e dare il meglio con certe build piuttosto che altre e anche a seconda della composizione del party.
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  4. #4
    Lieutenant Commander Marphil's Avatar
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    Nuova puntata stasera ore 21
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  5. #5
    Lieutenant Commander Marphil's Avatar
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    Venerdì, ore 2 PM PST (23 ore ita) nuova puntata. Parleranno di

    - Runes and sigil rework
    - Critical damage changes
    - New stat combinations for PvP (amulets)
    - High-level overview of planned balance changes

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  6. #6
    Lieutenant Commander Boroming's Avatar
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    certo mettiamo le armor ascended e un mese dopo quando ormai tutte se le sono fatte nerfiamo la berserker.


  7. #7
    Lieutenant Commander Galandil's Avatar
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    Lol non toccano minimamente le conditions? Vabbé, questi davvero non capiscono un cazzo, sono l'opposto del team di GW1.

  8. #8
    Lieutenant Commander Marphil's Avatar
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    Sono tutti punti molto critici, bisogna vedere come li toccano, potrebbero migliorare la situazione come peggiorarla.
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  9. #9
    Lieutenant Commander Boroming's Avatar
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    Critical Damage
    Crit Damage as a percentage stat will go away
    Replaced by a numeric stat called Ferocity
    Balanced to be about 10% less damage overall
    PVP crit damage won't change - they feel it's in a good place already
    Numeric amount same as "secondary stat" on gear (e.g. 90 power/60 prec/60 fero for berserker)
    Opens up potential for Ferocity to be a primary stat on new stat combo

    Sigils
    Two sigil slots for two-handed weapons!
    No more shared cooldowns!!
    RNG reduced - percent chance on crit will probably just become 100% on-crit
    Still only one stacking sigil type (bloodlust, perception etc.)
    Dual swap sigils WILL both proc. (e.g. Battle + Geomancy or Air + Fire)

    Runes
    Adding strong bonuses further towards rune #4/5/6 to give more benefit of having full sets
    Added more condi duration on early bonuses so 2/2/2 is still possible
    Examples: Strength: 1) +25 power, 2) 10% might duration, 3) 50 power, 4) 15% might duration and 25% might proc on hit, 5) 100 power, 6) 20% might duration, +5% damage under might.
    Fixing Rune #6 bonuses and other rune bugs (e.g. Ranger runes etc.)
    They've done a balance pass over runes and sigils to try to improve diversity.

    PVP
    Adding new unlockable stat combos for PVP (similar to how new heal skills are being added)
    This is more speculative / for future, probably not in next build
    Balance Preview - There will be balance updates in the next build:

    Elementalist
    Signet of Restoration is restored to full power (no more pve/pvp split)
    Armor of Earth cooldown goes from 90s to 75s (pre-cantrip mastery)
    3 seconds of Regen added to Water Trident (for up to 5 allies) - support+condi removal for scepter
    Burning Speed now evades during cast! (more melee survival for d/d)
    Frozen Burst is now a blast finisher! (can combo with Burning Speed)

    Engineer
    Net Turret immobilize reduced by 1 second
    Poison grenades - poison applied per tick reduced from 5 to 3 seconds
    Toolkit - Box of Nails/Piranhas cast time reduced from 1 sec to 3/4 sec
    AED cast time reduced from 1 sec to 3/4 sec (may go to 1/2sec later)

    Guardian
    Litany of Wrath cast time reduced from 1 sec to 3/4 sec (may go to 1/2sec later)
    Vigorous Precision cooldown increased to 10 sec (so only 50% vigor uptime)
    Healing Breeze rescaled so 50% self-applies on cast, then 10% per tick for 5 seconds on allies

    Mesmer
    Critical Infusion cooldown increased to 10 sec (so only 50% vigor uptime)
    Deceptive Evasion will no longer create a new clone if you already have full images (no overwrites) (yeesh, that's huge. RIP clone-death builds.) :'(

    Necromancer
    Putrid Explosion is no longer unblockable
    Training of the Master damage bonus reduced from 30% to 25%
    Dhuumfire changed to make only Life Blast apply 3 sec burning with 10 sec cd - no longer split pve/pvp
    Less passive -- controllable application, and makes for active counter-play possibilities
    Vampiric Master changed (didn't catch the specifics)

    Ranger
    Spirit of Nature healing was bugged - changing to 320hp / sec
    Considering adding combo field to all trap skills (Viper's Nest => poison field, etc.)
    Empathetic Bond will no longer remove conditions when pet is dead
    Making steps towards allowing dodge during sword auto chain (server-side fixes involved)

    Thief
    Positive things coming that won't be discussed yet (same for ranger)
    Pistol Whip possibly split into two-part skill with separate ini cost (stun and then slashes separated)

    Warrior
    Healing Signet passive reduced by about 8% (~30hps), active may be improved / altered
    Pin Down has new animation / tell, cast time increased from 1/4 to 3/4 sec

    ~This is a non-exhaustive list, full set will be in patch notes.~

  10. #10
    Lieutenant Commander Boroming's Avatar
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    cambiato mezzo gioco ....
    le stat e proc da sigilli mo saranno assurdi

  11. #11
    Lieutenant Commander Galandil's Avatar
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    Cristodiddio, il thief come classe finisce sempre di + nel cesso.

    Però ci saranno "positive things coming".

  12. #12
    Lieutenant Commander Warbarbie's Avatar
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    finalmente droppano sto cazzo di healing signet


  13. #13
    Lieutenant Commander SharTeel's Avatar
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    Quote Originally Posted by Boroming View Post
    cambiato mezzo gioco ....
    le stat e proc da sigilli mo saranno assurdi
    Cooooo potrò usare sigil of battle e energy insieme, cazzo si
    Currently playing:
    //
    Le 3 Leggi di Burner:
    1) La figa può piacere a pochi ma il culo piace a tutti. (citazione da qualche parte )
    2) Se tu oggi hai failato più di me, è perchè ancora io non ho finito di failare.
    3) Se c'è la tecnologia per jumpgatare, si può pure sentire il botto nello spazio. (riferito ad Eve)

  14. #14
    Lieutenant Commander Darkmind's Avatar
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    si sta muovendo qualcosa per quanto riguarda l sPvP o ormai è solo Open?

  15. #15
    Lieutenant Commander Boroming's Avatar
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    Quote Originally Posted by SharTeel View Post
    Cooooo potrò usare sigil of battle e energy insieme, cazzo si

    nerfare il crti dmg e poi mettere doppio proc mi sembra una cagata... ma vabbhe, sicuramente si aprono molte piu possibilità come build ... mah vedremo..

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