In a recent interview, you said that coming up with the simple idea of players trapped in an MMORPG was the easy part, but that finding the mechanism was the difficult part. You also admitted that the Nerve Gear system did have its faults thus creating plot holes. If you had more time to add to the story and fix the little things that you were finding had fault, what would you add or change?
One of the things that I heard about was, wouldn't it be possible to somehow instantaneously destroy the Nerve Gear that the players are using to make it inactive in time before it would kill the player? That's one of the things that was brought up to me. In order to combat such measures, one of the ideas was to have Kayaba announce that should anybody attempt this, or even succeed, another player randomly will pay for that action.
Asuna is a bit of a tricky character. She starts off as an incredibly strong fighter, important to the political system of Sword Art Online. But in Alfheim Online, she is caged and sexually assaulted. What would you say to the critics who find her role problematic, especially given the often misogynistic climate of anime and gaming?
As I said previously, the character of Asuna I might have created a little too perfectly for Sword Art Online. When teamed up with Kirito, there were hardly any problems the two as a pair could not overcome. In order to increase the sense of urgency during the Fairy Dance story arc, I needed to have her be unable to help Kirito and in caging her, I do have some regrets about putting her in the situation in order to build up the sense of danger for Kirito's adventure in the Fairy Dance arc. As recompense internally, I made a story as a followup called Mother's Rosario where Asuna was the main character. Should there be more animation, I would really like to see that story depicted.
How much of Kirito's personality and character is based off your own personality and character, or characters you've played in other MMOs?
I don't tend to put myself into my characters, but if I had to say there was a point of similarity between Kirito and myself, it is the fact that neither of us are good at forming parties. We tend to play solo in these games a lot.
This question has been asked several times before, but there is legitimate speculation that shows some kind of connection between Accel World and Sword Art Online. For example, in the 9th volume of the Sword Art Online light novels, Kirito talks about going to America to study and research a new type of Dive Technology, which is the brain implant chips. Additionally, in episode 22 of the Sword Art Online anime, the end card illustration shows Kirito holding a sword that very closely resembles Silver Crow's armour while Leafa is holding Black Lotus's sword. Whether or not there is an actual connection between Accel World and Sword Art Online is still uncertain, but were these similarities intentional? Or were these implemented to sort of create a sense of the same in both of these stories?
First I'll start by explaining the end card illustration in episode 22. The picture in the end card illustration of episode 22 came from the fact that the illustration was done by the mechanical designer of Accel World, Kabashima Yousuke, and in his connection to Sword Art Online, was being playful and created that illustration. At this point, the two shows are separate, as an author I consider those two titles separate. However, there may be some varied similarities and points that connect between the two shows. Now, that's not to say, should some issues be resolved with both storylines, possibly there will be a third series that has ties to both titles, but I can't say for sure at this point.
Between 2002 when you first submitted Sword Art Online for the Dengeki Shosetsu Taisho and the actual publication date in 2008, what did you do?
During that period, I was serializing Sword Art Online on my homepage, and eventually that was picked up for publication, reworked, edited, and released in 2008. And I have to say, I've only done the entirety of what I wrote on those pages in the novel series.
Explain the process of how your work was turned into a multi-platform media, a transmedia property. Be it the series, the manga, how did you intention it to start?
Well first of all, if I had thought it would be a multi-media phenomenon, I might have made the main character in Accel World, Haruyuki, a little cooler. In the beginning, I was more worried about whether or not I would succeed as a writer, let alone even thinking ahead of that to an animated version of my novels. When my editor came to me and said hey, do you want to animate this? I was shocked for one, but very very pleased to hear that somebody wanted to see it animated.
By leaving Kayaba, the main key story in Sword Art Online, Alfheim Online and the side story arcs, out of Gun Gale Online, would you have preferred him to have a part in it? In Alfheim Online, Kayaba had a hand in Kirito's success of saving Asuna. In Gun Gale Online however, we don't have any information on Kayaba. It's almost as if he had lost his importance. Would you have given him more importance if you were to redo Gun Gale Online?
If Kayaba is the ringleader in the storyline for every story arc, it might start falling into a set pattern. I intentionally left Kayaba out of the Gun Gale story arc so that it didn't fall into routine.
How were you able to craft such a believable, virtual game within your stories, while in many other shows such efforts are unrealistic and trite?
I was able to make the virtual world of Sword Art Online by studying various Western sci-fi novelists and movies in the United States that featured virtual reality. Learning from those, I was able to incorporate a lot of what I experienced into my world. The founding roots of Sword Art Online came from James P. Hogan's novel Realtime Interrupt about a character being trapped in a virtual reality world.
In Accel World, Black Lotus's name is never revealed. Would you be able to go into why it was never revealed? Or if you would in the future like to expand on the story to reveal that?
To frankly answer the question, when I wrote the first volume of Accel World, there were no plans to write a second volume. Therefore, the first volume ended with Kuroyukihime about to reveal her name, and didn't. Eventually when the second volume came around, I felt like I lost the moment to reveal the name, so it's sort of in the limbo state that it's in right now. If I ever get to the last volume, I'll reveal it then.
In Accel World, Haruyuki was an underwhelming character who turned out to be extraordinary, while Sword Art Online's Kirito is handsome, smart and skilled, turning out to be even more so in the game. What influenced the drastic difference between the two characters, did your age at the time of writing the two stories play a role?
Honestly speaking, the character of Kirito existed first, but because that character was seemingly very perfect, Kirito has his weaknesses inside, whereas Haruyuki has his weaknesses on the outside, but has extreme strength on the inside. Both of them have their strengths and weaknesses and I never really considered one or the other to be inferior or superior to either one.
When was it that you decided to become novelist, and you decided that this is the career you would like to follow? Did it begin in your childhood days, was it simply a love for writing or reading stories that led to your debut as a writer?
I've always liked creating stories since I was young. The initial profession that I wanted to strive to become was a game scenario or story writer. However that dream never came to be, so at some point I had become a writer. At which point did you switch from wanting to become a game writer to a writer? When I was a student in school, I definitely still wanted to be a game writer, but there was a big hurdle that I could not overcome. In order to become a game writer you had to have worked for a gaming company, and getting hired at a gaming company was an extremely high wall that I was unable to climb over, so I found myself becoming a writer. This was in my 20s, after being a student.
What kind of difficulties did you face when writing Accel World and Sword Art Online?
One of the difficulties I had was the fact that in Accel World, when you go into the virtual world, you're moving at a thousand times normal speed. I had a hard time calculating! Okay, if it's this many hours in the virtual world, how long has it been in the real world? And vice versa. I also really lament the fact that, why does one one minute have to be 60 seconds instead of 100 seconds, which would have mad the calculations much more simple.
Looking at sales figures for the anime adaptions of Accel World and Sword Art Online, and if by any indication, Sword Art Online has sold considerably more DVD/BDs per novel volume than Accel World has. Judging by the numbers, Sword Art Online is still significantly more popular than Accel World. What is your take on the discrepancies of the sales? Is it possible that because Sword Art Online is perhaps geared more towards female audiences due to Kirito's presence, which generated more DVD/BD and PSP game sales?
It is true that the fan base for Sword Art Online in the various age groups is very high, including female fans. But for me, I wrote Accel World directed towards a younger audience, so seeing discrepancies in the numbers personally, I'm a little disappointed in regards to the sales figures for Accel World. However, worrying about numbers is the worry of our publishing company and the animation company Aniplex, so I myself try not to think about sales figures.
When you were creating the Alicization arc in Sword Art Online, was the technology used in the Alicization arc carried over as a foundation to Accel World?
It is true that the technology used in Alicization could be, or is the foundation of the technology being used in Accel World, but at this point, like I said, it might be similar technologies having a similar technological chain, but it hasn't been made clear that it is in fact the same world. The two worlds could just have a similar technological advance. Also, as I noted before, if I were to clearly state the two worlds are the same, the number of things that need to be resolved in order for such a thing to be clearly possible is, the numbers are tens of thousands of times greater than I can even hope to do right now! Seeing a movie like The Avengers, where it took a bunch of properties into one cohesive title, I have to say that the creative staff on that movie is quite amazing.