Hanno anche "fixato" il regen passivo...
Quoto per completezza :
Code: Select all
if (livingPlayer.CharacterClass.HasFiftyPercentPowerR egenThreshold && living.ManaPercent >= 50)
regen *= 2;
... turns into a ...
Code: Select all
if (livingPlayer.CharacterClass.HasFiftyPercentPowerR egenThreshold && living.ManaPercent < 50)
regen /= 2;