Allora allora... voglio schiarirmi un tantino le idee riguardo a questo mage e vorrei dei vostri pareri
Penso che siamo d'accordo tutti sul punto che fire è un dmg dealer e frost è una buona spec per il pvp dato che snare e le altre utility possono essere devstanti se usate con criterio, però però... c'è un però, frost ancora non mi convince perchè ci vogliono effettivamente molti punti per renderlo competitivo con fire a livello di dmg output.
Al momento vedo questi tipi di TP come fattibili (powered by Nurfed.com)
31 Arcane/20 Fire
Mage classico, danno, versatilità in solo e power
30 Fire/21 ArcaneArcane Talents (31 points)
# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
# Arcane Focus - 2/5 points
Reduces the chance that the opponent can resist your arcane spells by 4%.
# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
# Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.
# Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
# Arcane Mind - 4/4 points
Increases your maximum Mana by 8%.
# Arcane Instability - 3/3 points
Increases your spell damage and critical strike chance by 3%.
# Arcane Power - 1/1 point
When activated, your spells deal 35% more damage while costing 35% more mana to cast. This effect lasts 15 seconds.
Frost Talents (0 points)
# None
Fire Talents (20 points)
# Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.
# Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.
# Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
# Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.
# Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
# Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.
Si sceglie 10% di danno in più al costo di 8% di mana in più e di arcane power (35% dmg in più a volte ma lo spell costa 35% + mana)
Conta molto su Fire personalmente ora come ora sceglierei questo
Arcane Talents (21 points)
# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
# Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.
# Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
Frost Talents (0 points)
# None
Fire Talents (30 points)
# Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.
# Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.
# Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
# Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.
# Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.
# Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.
# Blast Wave - 1/1 point
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.
# Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.
# Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.
33 Frost/18 Arcane
Full frost, imho buono in pvp come supporter, povero in solo contro casters/ranged classes, distruttivo contro classi melee.
Potente quanto arc/fire ma con un modo del tutto diverso di giocare
Personalmente però non rinuncierei mai a PoM per cui lo depenno in partenza
28 Arcane/23 FrostArcane Talents (18 points)
# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
Frost Talents (33 points)
# Improved Frostbolt - 5/5 points
Reduces the casting time of your Frostbolt spell by 0.5 seconds.
# Improved Frost Nova - 2/2 points
Reduces the cooldown of your Frost Nova spell by ?.
# Ice Shards - 5/5 points
Increases the critical strike damage bonus of your Frost spells by 100%.
# Improved Blizzard - 3/3 points
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to 25% of normal. Lasts 8.50 seconds.
# Cold Snap - 1/1 point
When activated, this spell finishes the cooldown on all of your cold spells.
# Shatter - 5/5 points
Increases the critical strike chance of your frost spells against frozen targets by 50%.
# Frost Channeling - 3/3 points
Reduces the mana cost of your frost spells by 15%.
# Arctic Reach - 2/2 points
Increases the range of your Frostbolt spell and the radius of your Frost Nova and Cone of Cold spells by 20%.
# Ice Block - 1/1 point
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move, or cast spells.
# Frostbite - 5/5 points
Gives your chill effects a 15% chance to freeze the target for 5 seconds.
# Ice Barrier - 1/1 point
Instantly shields you, absorbing 455 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.
Fire Talents (0 points)
# None
Più appetibile come tp frost dal mio punto di vista, dipendi di meno da frost e guadagni qualche utility arcane.
Shedding frost nova/Shatter vengono sostituite con Arcane Instability/Prescence of Mind/Arcane Mind.
Si accettano consigli/critiche costruttiveArcane Talents (28 points)
# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
# Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.
# Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
# Arcane Mind - 4/4 points
Increases your maximum Mana by 8%.
# Arcane Instability - 3/3 points
Increases your spell damage and critical strike chance by 3%.
Frost Talents (23 points)
# Improved Frostbolt - 5/5 points
Reduces the casting time of your Frostbolt spell by 0.5 seconds.
# Ice Shards - 5/5 points
Increases the critical strike damage bonus of your Frost spells by 100%.
# Improved Blizzard - 3/3 points
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to ? of normal. Lasts 8.50 seconds.
# Piercing Ice - 3/3 points
Increases the damage done by your frost spells by 6%.
# Cold Snap - 1/1 point
When activated, this spell finishes the cooldown on all of your cold spells.
# Arctic Reach - 2/2 points
Increases the range of your Frostbolt spell and the radius of your Frost Nova and Cone of Cold spells by 20%.
# Frost Channeling - 3/3 points
Reduces the mana cost of your frost spells by 15%.
# Ice Block - 1/1 point
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move, or cast spells.


 
 


 Teh Mage
 Teh Mage

 
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