QUI è possibile leggere un'intervista al team developer riguardo i bg, che sembrano sempre piu' vicini. Tra le domande fatte, ce ne sono alcune davvero molto interessanti
se davvero in futuro implementano almeno alcune feature dei BG a tutto il mondo, diventa il gioco PvP definitivoI'm basically curious since, even though those totals are just fun stats, if someone that uses a ton of AE will tag far, far more "Kills" than someone attacking single-targets, even though they are grouped 100% of the time and have the exact same Honor. EG: 2 max-rank Humans, 1 Rogue, 1 Mage, exact same Honor, 100% grouped with each other other, but the Mage has 750 more "Kills" because he's constantly getting more credit thanks to Area-effect?
Any honorable kill you contribute damage to will net you honor. However, a small contribution will net you a small amount of contribution points. If you cause slight damage to 10 targets, you may not get as many points as if you caused significant damage to one target. Remember – the target must die in order to get contribution points. In addition, it is important to note that a player’s honorable kill count is meant primarily as a fun thing to keep track of, and is not necessarily a true indicator of a player’s effectiveness. A player’s honor rating and team contribution points are a much better indicator of a player’s effectiveness.
How does the PvP system that is being implemented affect the world outside battlegrounds. In other words, in contested zones will it be able to control graveyards and other key points?
While we are looking to have PvP affect the outside world in ways that are interesting and most of all fun to players, this will not be a feature that is included in the initial Honor system or Battleground patches.![]()