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Thread: Due paladini x expare...

  1. #1
    Lieutenant Commander Sylent's Avatar
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    Dec 2003
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    Roma
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    12.604

    Default Due paladini x expare...

    ...come li fareste?

    Dobbiamo expare 2 paladini in coppia, al momento liv10 senza equip particolare né talenti..
    Come potrebbe procedere la coppia come armi e talenti?

    (se potete spiegate anke il xké dei vostri suggerimenti plz)

    LUDICAMENTE DISOCCUPATO
    Non c'è un caxx di mmorpg decente in giro...
    **work in progress**

  2. #2
    Petty Officer 2nd Class Juha Lightbringer's Avatar
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    Mar 2004
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    se dovete SOLO espare e pensa di stare SEMPRE da soli io farei qualcosa del genere.

    Holy Talents (13 points)


    Spiritual Focus - 5/5 points
    Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.


    Illumination - 5/5 points
    After getting a critical effect from your Flash of Light or Holy Light spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.


    Revelation - 2/2 points
    Reduces the cooldown of your Lay on Hands and Divine Intervention spells by 20 minutes.


    Divine Favor - 1/1 point
    When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.




    Protection Talents (7 points)


    Improved Devotion Aura - 5/5 points
    Increases the armor bonus of your Devotion Aura by 25%.


    Improved Blessing of Protection - 2/2 points
    Reduces the cooldown of your Blessing of Protection by 120 seconds.




    Retribution Talents (31 points)


    Benediction - 5/5 points
    Reduces the Mana cost of your Retribution spells by 15%.


    Two-Handed Weapon Specialization - 5/5 points
    Increases the damage you deal with two-handed melee weapons by 5%.


    Seal of Command - 1/1 point
    Fills the Paladin with the spirit of command for 30 seconds, giving the Paladin a chance to deal additional Holy damage equal to the damage of the Paladin's weapon. Only one Seal can be active on the Paladin at any one time.

    Unleashing this Seal's energy will judge an enemy for 30 seconds, causing 24 Holy damage any time the enemy becomes stunned. Only one Judgement per Paladin can be active at any one time.


    Vengeance - 5/5 points
    Gives you a 15% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike.


    Deflection - 5/5 points
    Increases your Parry chance by 5%.


    Precision - 3/3 points
    Increases your chance to hit with melee weapons by 3%.


    Consecration - 1/1 point
    Consecrates the land beneath the Paladin, doing 120 Holy damage over 8 seconds to enemies who enter the area.


    Conviction - 5/5 points
    Increases your chance to get a critical strike with melee weapons by 5%.


    Blessing of Kings - 1/1 point
    Places a Blessing on the friendly target, increasing total stats by 10% for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.




    SECONDO PALADIN



    Holy Talents (16 points)


    Spiritual Focus - 5/5 points
    Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.


    Improved Holy Light - 3/3 points
    Increases the amount healed by your Holy Light spell by 12%.


    Illumination - 5/5 points
    After getting a critical effect from your Flash of Light or Holy Light spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.


    Revelation - 2/2 points
    Reduces the cooldown of your Lay on Hands and Divine Intervention spells by 20 minutes.


    Divine Favor - 1/1 point
    When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.




    Protection Talents (35 points)


    Improved Devotion Aura - 5/5 points
    Increases the armor bonus of your Devotion Aura by 25%.


    Redoubt - 5/5 points
    Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 seconds or 5 blocks.


    Improved Blessing of Protection - 2/2 points
    Reduces the cooldown of your Blessing of Protection by 120 seconds.


    Toughness - 5/5 points
    Increases your armor value from items by 10%.


    Shield Specialization - 5/5 points
    Increases the amount of damage absorbed by your shield by 25%.


    Blessing of Sanctuary - 1/1 point
    Places a Blessing on the friendly target, reducing damage dealt from all sources by 7 for 5 minutes. Players may only have one Blessing on them per Paladin at any one time.


    Improved Seal of Justice - 5/5 points
    Increases the frequency that your Seal of Justice stuns the opponent by 5 per minute.


    Reckoning - 5/5 points
    Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.


    Holy Shield - 1/1 point
    Increases chance to block by 30% for 10 seconds and deals 40 Holy damage for each attack blocked while active. Each block expends a charge. 4 charges.


    Repentance - 1/1 point
    Puts the enemy target in a state of meditation for up to 6 seconds. Any damage caused will awaken the target. Only works against Humanoids.




    Retribution Talents (0 points)


    None


    allora il primo paladin è quello che rende al meglio dei due dal punto di vista dell danno. la combo migliore per ottimizzare i danni è judgement of crusader + seal of command. è indicata arma molto lenta e potente a 2 mani

    il secondo paladino invece tanka decisamente meglio anche se il danno che fa deriva principalmente dai blocchi dello scudo con holy shield.
    per tenere aggro la combo migliore è judgement of fury + seal of righteoussness + holy shield. sono indicati scudo chiaramente e arma a 1 mano mooolto veloce per ottimizzare il seal of light e wisdom.

    come statistiche nel primo dire di puntare a stamina e forza principalmente ( magari anche agi ma alzi talmente poco la % di critico che tanto vale è meglio ottimizzare il dps di un arma lenta e potente con tanta forza) nel secondo invece stamina e int ( stamina è sempre un must, int alto permette di usare sempre TUTTE le abilità, e avere holy shield sempre attivo ) forza la terrei come terziaria.

    spero di essere stato di aiuto

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