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Thread: Talenti Mage - penso di esserci :)

  1. #1
    Petty Officer 2nd Class Xanadas's Avatar
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    Default Talenti Mage - penso di esserci :)

    dopo nn so quanti tentativi credo di aver tirato fuori un tp probabilmente classico che mi piace molto. opinioni?


    Arcane Talents (21 points)


    Improved Arcane Missiles - 5/5 points
    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.


    Arcane Concentration - 5/5 points
    Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.


    Evocation - 1/1 point
    While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.


    Improved Arcane Explosion - 5/5 points
    Reduces the casting time of your Arcane Explosion by 1.5 seconds.


    Improved Dampen Magic - 2/2 points
    Increases the effect of your Dampen Magic spell by 50%.


    Improved Counterspell - 2/2 points
    Gives your Counterspell a 100% chance to silence the target for 4 seconds.


    Presence of Mind - 1/1 point
    When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.




    Frost Talents (0 points)


    None


    Fire Talents (30 points)


    Impact - 5/5 points
    Gives your fire spells a 10% chance to stun the taget for 2 seconds.


    Ignite - 5/5 points
    Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.


    Flame Throwing - 2/2 points
    Increases the range of your fire spells by 6 yards.


    Incinerate - 2/2 points
    Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.


    Burning Soul - 3/3 points
    Gives your fire spells a 65% chance to not lose casting time when you take damage.


    Improved Scorch - 5/5 points
    Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 2% and lasts 15 seconds. Stacks up to 5 times.


    Critical Mass - 3/3 points
    Increases the critical strike chance of your fire spells by 6%.


    Fire Power - 5/5 points
    Increases the damage done by your fire spells by 10%.
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  2. #2
    Petty Officer 3rd Class Alek El Azrael's Avatar
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    E' un buon template, ma rispecchia la paura di osare qualcosa in più, Fire Power e Flame Throwing sono talenti che si può fare a meno visto che punti molto sullo scorch (Improved Scorch a 5), quindi con questa build non ti sbilanci e ti tieni una certa sicurezza di damage e di rischio, se posso permettermi osa di più, continua arcano fino ad Instability e leva quel Flame Throwing .


  3. #3
    Petty Officer 2nd Class Xanadas's Avatar
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    flame throwing mi è estremamente comodo avere più range per un caster lo trovo troppo utile.
    per quanto riguarda fire power sono 10% di danno contro un 3% di danno e critico e considerando che il 90% delle magie che uso sono fire (frostbolt è uno snare + che altro e arcane missile fa figura più che altro) preferisco un 10% danno in più puro sulla linea fire su cui ho un 10% critico tra ignite e critical mass.
    l'unica indecisione è tra improved dampen magic e improved mana shield anche se credo di buttarmi sulla prima
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  4. #4
    blaze's Avatar
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    Personalmente se vuoi puntare su fire toglierei improved scorch

    E' un talento adatto al pve dato che la fire vulnerability aumenta sensibilmente solo al 5° cast, e dubito che troverai il tordo che ti lascia castare fino a 5 scorch tranquillo, con un mage bisogna muoversi parecchio.

    Fire Power lo volevo provare, 10% dmg comunque non è poco, personalmente se volessi andare su fire toglierei punti a improved scorch per prendere Blast Wave

    Se invece vuoi puntare su un build Scorch/Critical io uso questo:

    Fire Mastery
    Impact Rank 5
    Ignite Rank 5
    Improved Fire Blast Rank 5
    Incinerate Rank 2
    Burning Soul Rank 3
    Critical Mass Rank 3
    Fire Total: 23

    Arcane Mastery
    Improved Arcane Missiles Rank 5
    Arcane Concentration Rank 5
    Improved Arcane Explosion Rank 5
    Evocation Rank 1
    Improved Counterspell Rank 2
    Arcane Meditation Rank 2
    Presence of Mind Rank 1
    Arcane Mind Rank 4
    Arcane Instability Rank 3
    Arcane Total: 28

    Total
    Total Points Spent: 51
    Level Required: 60

    edit: hai replyato mo, improved dampen e mana shield fanno pena tutti e due imo sopratutto imp mana shield dopo che è stato rivisto, a quel punto vai su arcane meditation
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  5. #5
    Petty Officer 1st Class Manfalus's Avatar
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    Sì anche io toglierei improved scorch, al suo posto improved fire blast ad esempio.. non l'ho provato ma mi risulta sia un talento molto apprezzato in pvp.

    Io ho improved fireball e mi ci trovo bene, ma prenderla senza aggiungerci Pyroblast mi pare un vero peccato

    Sulla linea arcano, io ho scelto Mana shield, prenderei Dampen solo se facessi quasi esclusivamente soloing.. se è il tuo caso, non sono punti buttati via.

    Insomma dipende anche da come pensi di giocare.. :P Io ho un template 30/21 classico con potenziamento di bolt e cast ae, perchè mi piace(va) molto Alterac, e l'ho trovato molto adatto.

  6. #6
    Petty Officer 2nd Class Xanadas's Avatar
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    cambiato improved scorch (che nn mi ha mai convinto molto) con improved fire blast
    il resto penso di lasciarlo come sopra

    per blast wave, beh, una bella spell ma richiede punti buttati nel cesso in improved flamestrike. prendibile ma si deve rinunciare a un 8% puro di danno su tutta la linea fire

    arcane mind a 4 considerando 6000 punti mana sono 480 punti mana in più, pochi per 4 talent point

    col tempo e la pratica magari cambierò idea
    per ora vado con questo

    Arcane Talents (21 points)


    Improved Arcane Missiles - 5/5 points
    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.


    Arcane Concentration - 5/5 points
    Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.


    Evocation - 1/1 point
    While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.


    Improved Arcane Explosion - 5/5 points
    Reduces the casting time of your Arcane Explosion by 1.5 seconds.


    Improved Dampen Magic - 2/2 points
    Increases the effect of your Dampen Magic spell by 50%.


    Improved Counterspell - 2/2 points
    Gives your Counterspell a 100% chance to silence the target for 4 seconds.


    Presence of Mind - 1/1 point
    When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.




    Frost Talents (0 points)


    None


    Fire Talents (30 points)


    Impact - 5/5 points
    Gives your fire spells a 10% chance to stun the taget for 2 seconds.


    Ignite - 5/5 points
    Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.


    Improved Fire Blast - 5/5 points
    Reduces the cooldown of your Fire Blast spell by 1.5 seconds.


    Flame Throwing - 2/2 points
    Increases the range of your fire spells by 6 yards.


    Incinerate - 2/2 points
    Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.


    Burning Soul - 3/3 points
    Gives your fire spells a 65% chance to not lose casting time when you take damage.


    Critical Mass - 3/3 points
    Increases the critical strike chance of your fire spells by 6%.


    Fire Power - 5/5 points
    Increases the damage done by your fire spells by 10%.
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  7. #7
    blaze's Avatar
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    arcane mind non lo si prende perchè è un talento troppo pro

    si prende per arrivare ad arcane instability
    A <Rage> is forevah!

    I Heart New York

    There are times when we truly risk something,
    and that is in the discovery and defense of the new.
    The world is often unkind to new talent, new creations... the new needs friends.
    Not everyone can become a great artist, but a great artist can come from anywhere.

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  8. #8
    Petty Officer 1st Class Manfalus's Avatar
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    Quote Originally Posted by Xanadas
    per blast wave, beh, una bella spell ma richiede punti buttati nel cesso in improved flamestrike. prendibile ma si deve rinunciare a un 8% puro di danno su tutta la linea fire
    Se ti riferisci a fire power, non necessariamente prendere blastwave implica il dovervi rinunciare, io ad esempio nel mio template ho entrambi.
    Improved Flamestrike l'ho trovato utile sia in istanze pve, che in pvp (ovviamente non mi riferisco agli scontri di piccoli numeri), insomma per come gioco io non sono stati punti buttati.

    Certo, se io dovessi fare pkpping metterei i talenti altrove.

  9. #9
    Petty Officer 3rd Class Mikaell's Avatar
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    io nn l'ho ancora provato ma al 60 pensavo di usare questo:

    Code:
    Class: Mage
    Level: 60
    --------------------------------------------------------------------------
    Arcane Talents (28 points)
    Improved Arcane Missiles - 5/5 points
    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
    Arcane Concentration - 5/5 points
    Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
    Evocation - 1/1 point
    While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
    Improved Arcane Explosion - 5/5 points
    Reduces the casting time of your Arcane Explosion by 1.5 seconds.
    Improved Dampen Magic - 2/2 points
    Increases the effect of your Dampen Magic spell by 50%.
    Improved Counterspell - 2/2 points
    Gives your Counterspell a 100% chance to silence the target for 4 seconds.
    Presence of Mind - 1/1 point
    When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
    Arcane Mind - 4/4 points
    Increases your maximum Mana by 8%.
    Arcane Instability - 3/3 points
    Increases your spell damage and critical strike chance by 3%.
    Frost Talents (0 points)
    None 
    Fire Talents (23 points)
    Improved Fireball - 5/5 points
    Reduces the casting time of your Fireball by 0.5 seconds.
    Impact - 2/5 points
    Gives your fire spells a 4% chance to stun the taget for 2 seconds.
    Improved Fire Blast - 5/5 points
    Reduces the cooldown of your Fire Blast spell by 1.5 seconds.
    Flame Throwing - 2/2 points
    Increases the range of your fire spells by 6 yards.
    Incinerate - 2/2 points
    Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
    Burning Soul - 3/3 points
    Gives your fire spells a 65% chance to not lose casting time when you take damage.
    Pyroblast - 1/1 point
    Hurls an immense fiery boulder that causes 162.8 to 214.5 fire damage and an additional 61.6 damage over 12 seconds.
    Critical Mass - 3/3 points
    Increases the critical strike chance of your fire spells by 6%.
    no more mmorpg...

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  10. #10
    Petty Officer 2nd Class Xanadas's Avatar
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    fatto un breve conto perdendo un 8% di danno puro su tutta la linea fire (che a conti fatti nn è nulla sono 80 danni in + su un colpo da 1000) opto per blast wave. un instant aoe che snara ( e che fa un danno buono) mi sembra un compromesso migliore
    per quanto riguarda arcane penso che 21 per PoM sia sufficente

    edit: 1 punto in fire power giusto perchè in avanzo

    Arcane Talents (21 points)


    Improved Arcane Missiles - 5/5 points
    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.


    Arcane Concentration - 5/5 points
    Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.


    Evocation - 1/1 point
    While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.


    Improved Arcane Explosion - 5/5 points
    Reduces the casting time of your Arcane Explosion by 1.5 seconds.


    Improved Dampen Magic - 2/2 points
    Increases the effect of your Dampen Magic spell by 50%.


    Improved Counterspell - 2/2 points
    Gives your Counterspell a 100% chance to silence the target for 4 seconds.


    Presence of Mind - 1/1 point
    When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.




    Frost Talents (0 points)


    None


    Fire Talents (30 points)


    Impact - 5/5 points
    Gives your fire spells a 10% chance to stun the taget for 2 seconds.


    Ignite - 5/5 points
    Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.


    Flame Throwing - 2/2 points
    Increases the range of your fire spells by 6 yards.


    Improved Fire Blast - 5/5 points
    Reduces the cooldown of your Fire Blast spell by 1.5 seconds.


    Incinerate - 2/2 points
    Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.


    Improved Flamestrike - 3/3 points
    Increases the critical strike chance of your Flamestrike spell by 15%.


    Burning Soul - 3/3 points
    Gives your fire spells a 65% chance to not lose casting time when you take damage.


    Blast Wave - 1/1 point
    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 176.0 to 211.2 fire damage, and dazing them for 6 seconds.


    Critical Mass - 3/3 points
    Increases the critical strike chance of your fire spells by 6%.


    Fire Power - 1/5 point
    Increases the damage done by your fire spells by 2%.
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  11. #11
    blaze's Avatar
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    Quote Originally Posted by Mikaell
    io nn l'ho ancora provato ma al 60 pensavo di usare questo:

    Decisamente sbagliato diminuire Impact per alzare Flame Throwing, Impact va maxato
    Non necessario Improved Fireball per cui togli Ignite che invece è più utile

    Per Xanadas:

    Io farei così

    Impact Rank 5
    Ignite Rank 5
    Improved Fire Blast Rank 5
    Flame Throwing Rank 1
    Incinerate Rank 2
    Improved Flamestrike Rank 3
    Critical Mass Rank 3
    Blast Wave Rank 1
    Fire Power Rank 5
    Fire Total: 30
    A <Rage> is forevah!

    I Heart New York

    There are times when we truly risk something,
    and that is in the discovery and defense of the new.
    The world is often unkind to new talent, new creations... the new needs friends.
    Not everyone can become a great artist, but a great artist can come from anywhere.

    Spoiler

  12. #12
    Petty Officer 3rd Class Mikaell's Avatar
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    ma si usa davvero cosi poco fireball??
    perche io praticamente uso solo quello x exp
    poi pensavo (mente perversa) che al pom potevo abbinarci bene il pyro...
    cmq vedro appena arrivo al 60(se ci arrivo) li provo un po tutti

    grazie della disponibilità
    no more mmorpg...

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  13. #13
    Petty Officer 2nd Class Xanadas's Avatar
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    5 talent point per 0.5 (mezzo secondo) per un cast che usi una o due volte su un target (si kita e si va di scorch instant etc) è eccessivo.

    pom+pyro attirava pure me
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  14. #14
    Petty Officer 1st Class Manfalus's Avatar
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    Quote Originally Posted by Mikaell
    ma si usa davvero cosi poco fireball??

    Per la mia esperienza, posso dirti che ho trovato la fireball molto utile expando in solo (soprattutto nel grinding), e nel pvp di massa (ad alterac ad esempio è una manna).

    E’ vero, la sua utilità cala man mano che il combattimento si riduce nei numeri.. l’ho trovata occasionalmente utile negli scontri piccoli (leggi: quando i nemici mi ignoravano o si stancavano di inseguirmi, e capita spesso), e l’ho usata di rado negli 1vs1 (ma in alcuni casi contro classi ibride ho potuto utilizzarla).

    Pom+pyro è un’ottima combo in pvp.. in pve già meno.

    In definitiva se punti a fare molti 1vs1 ci sono talenti migliori dove destinare 5+1 punti… ma per pvp di gruppo, per me sono spesi bene.

  15. #15
    blaze's Avatar
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    Io ti parlo come utente di un build che punta molto su scorch/fblast/critici, per cui un tp da 1v1, ed in quest'ottica fireball su usa solo per aprire lo scontro con uno sheepato
    A <Rage> is forevah!

    I Heart New York

    There are times when we truly risk something,
    and that is in the discovery and defense of the new.
    The world is often unkind to new talent, new creations... the new needs friends.
    Not everyone can become a great artist, but a great artist can come from anywhere.

    Spoiler

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