Hey everyone - the beautiful thing about the internet is that we know instantly if something needs to be clarified. Here's the TOA stat cap notes again, with the list of affected things:
STAT CAP BONUS NOTES
As most of you know, Trials of Atlantis features many powerful items and artifacts that give very strong bonuses to different player stats and
combat abilities. Since the expansion's launch we have become aware that by mixing and matching different Trials of Atlantis items, players can make their characters far more powerful than we intended. Because of this, we are now making changes to the way that stat bonuses and some buff types from ToA items are capped.
- In researching this issue, we found that a 50th level character could receive up to 50 bonus stat points (the character's level divided by 1) from items, buffs, etc. Our design called for the stat cap to be set at the character's level divided by two (plus one), and we've even given this answer out in discussions and chats. Feedback from our users proved there was a discrepancy. We have fixed this bug, so now everyone's stat cap bonus will be lowered to meet the new formula. Now, a level 50 character's stat bonus cap will be 26, not the overpowered 50.
- A new cap has been added that limits the bonus from ToA items that buff the following items:
- casting damage bonus
- melee damage bonus
- archery damage bonus
- casting speed
- melee speed
- archery speed,
- casting range
- archery range
- Accuracy for archers, melee, spells
Previously, characters received the full bonus. Now, they are capped to be level divided by 5, total, for each of those three buffs. So, now a level 50 character with three items that each give a +5% bonus to melee combat speed will receive a 10% bonus, cumulative, from those items, instead
of 15%.