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Thread: 1.87i sempre più uguale

  1. #1
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    Default 1.87i sempre più uguale

    Yes, this is still 1.87. 1.88 begins... soon, TM? Anyway, lots of stuff to peruse here.

    ===================================

    Dark Age of Camelot
    Test Version 1.87i Release Notes
    Class and item notes
    February 1, 2007

    ===================================



    NEW THINGS AND BUG FIXES

    - Players may now select near, medium or far for the clipping range of figures through the Options screen.

    - A loading bar has been added to the game start up splash screen. Note: This will only be visible in the Catacombs client and higher.

    - The range in which a pet can be commanded to attack has been increased from 1500 units to 2000 units.


    CLASS CHANGES AND NOTES

    Bards

    - A new line of Spec Armor Factor buffs has been added to the Bard's Nurture spec line.

    Level Name Effect
    6 Lesser Shield of Ivy 20 Armor Factor
    12 Shield of Ivy 27 Armor Factor
    18 Greater Shield of Ivy 35 Armor Factor
    25 Wrap of Ivy 43 Armor Factor
    34 Shroud of Ivy 55 Armor Factor
    44 Blanket of Ivy 67 Armor Factor


    Bonedancers

    - Commander pets now have an assist ability which defaults to 'on' for all commander pets when summoned. Bonedancers can turn this ability off and back on again via keyword command "assist". The ability enables sub pets to attack whatever the Commander pet is directed to attack by the Bonedancer.

    - Fossil Soldiers will now equip a shield when they wield a one-handed axe. Note: This does not give the Soldiers the ability to use Shield Styles.

    - The duration of Melee Commanders' and Fossil Soldiers' Charge ability has been increased in duration to 10 seconds.

    - The values of the Bone Army baseline and Spec line Damage Over Time (DoT) spells have been increased at higher levels. The new progressions are as follows:

    Level Name Effect
    2 Lesser Bones to Grit 4 Damage/tick
    3 Bones to Grit 6 Damage/tick
    4 Lesser Bones to Dirt 9 Damage/tick
    6 Bones to Dirt 13 Damage/tick
    10 Lesser Bones to Silt 16 Damage/tick
    13 Bones to Silt 21 Damage/tick
    17 Lesser Bones to Dust 27 Damage/tick
    23 Bones to Dust 34 Damage/tick
    29 Lesser Bones to Powder 45 Damage/tick
    36 Bones to Powder 50 Damage/tick
    44 Lesser Bones to Ash 55 Damage/tick
    50 Bones to Ash 60 Damage/tick

    1 Soften Bones 2 Damage/tick
    3 Disperse Bones 6 Damage/tick
    5 Liquify Bones 9 Damage/tick
    7 Melt Bones 13 Damage/tick
    10 Render Bone 16 Damage/tick
    13 Bones to Blood 22 Damage/tick
    16 Soften Skeleton 30 Damage/tick
    22 Disperse Skeleton 38 Damage/tick
    28 Liquify Skeleton 46 Damage/tick
    35 Melt Skeleton 54 Damage/tick
    44 Render Skeleton 62 Damage/tick
    49 Skeleton to Blood 70 Damage/tick

    20 Cloud of Rot 21 Damage/tick
    26 Cloud of Decay 31 Damage/tick
    32 Cloud of Deterioration 41 Damage/tick
    38 Cloud of Decomposition 51 Damage/tick
    47 Cloud of Dessication 61 Damage/tick


    - The Bone Spurs Damage Add line for Bone Warriors now has a small Area Effect component to match the line's other pet-cast buffs.

    - The Compress Skeleton line of Direct Damage snares in the Bone Mystics line has had its cast time reduced to 2.8 seconds.

    - All spells in the Bone Guardians spell line between 29 and 39 have been reduced by one level. (The Powder Skeleton spell was previously at level 29, it will now be level 28, etc). This is to allow the Augment Bone Army spell to properly be awarded at level 39.

    - The Shroud of Fear line of spells in the Bone Guardians Spell Line has been changed from an Area Effect Focus Snare spell to a castable Direct Damage/Snare spell. It has a 3 second cast time, 1500 range and 350 radius.

    Level Name Effect Cost
    23 Shroud of Fear Bonus: -35%/Damage: 60 (Body) 14
    30 Shroud of Despair Bonus: -35%/Damage: 80 (Body) 19
    41 Shroud of Cowardice Bonus: -35%/Damage: 100 (Body) 26
    49 Shroud of Dread Bonus: -35%/Damage: 120 (Body) 32


    Champions

    - Champions have received a new line of spells in their Valor spell line. This is an endurance reduction chant, similar to the chant added to skalds in 1.87.

    Level Name Effect
    12 Chant of Energy 10%
    22 Chant of Stamina 15%
    32 Chant of Persistence 20%
    42 Chant of Tenacity 25%


    Clerics

    - The range on Divine Wrath, Divine Fury and Divine Vengeance has been increased to 1000 units.

    - The range on the Minor Smite, and Holy Anger spell lines has been increased to 1500 units.


    Mentalists

    - Mentalists have received a new line of spells in their Illusions spell line. It is a permanent 100% charm, similar to the charm added to Spiritmasters in 1.87

    Level Name Max Charm Level
    11 Phantom Adversary 26
    20 Ghostly Adversary 40
    32 Dream Adversary 50


    Friars

    - A new line of Concentration based Haste buffs has been added to the Friar's Enhancements spec line.

    Level Name Effect
    2 Imbue Lesser Haste Target hasted: 8%
    10 Imbue Haste Target hasted: 10%
    20 Imbue Greater Haste Target hasted: 12%
    31 Imbue Lesser Alacrity Target hasted: 15%
    40 Imbue Alacrity Target hasted: 17%
    50 Imbue Greater Alacrity Target hasted: 20%


    Healers

    - A new line of Spec Armor Factor buffs has been added to the Healer's Augmentation spec line.

    Level Name Effect
    6 Eir's Lesser Shield 20 Armor Factor
    12 Eir's Shield 27 Armor Factor
    18 Eir's Lesser Guard 35 Armor Factor
    25 Eir's Guard 43 Armor Factor
    34 Eir's Lesser Barrier 55 Armor Factor
    44 Eir's Barrier 67 Armor Factor


    Hunters

    - Hunter wolf pets have had their Dash ability increased in duration to 10 seconds.


    Spiritmasters

    - The charm spell introduced earlier in 1.87 now has an updated graphic.


    E' da un sacco che non gioco però AF Spec & Celerity & End Reduction...

    c'è ancora qualche differenza tra i reami ?!?
    I will be back, eventually.

  2. #2
    Senior Chief Petty Officer Arakno's Avatar
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    evvai fosse scarso il prete ora...pd

  3. #3
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    si vabbè no comment proprio...

  4. #4
    Master Chief Petty Officer Abby's Avatar
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    Quote Originally Posted by Arakno View Post
    evvai fosse scarso il prete ora...pd
    Non si somma alla self (se ti lanci la self ti dice che l'effetto c'è già), è praticamente inutile come upgrade fra i buff del teurgo e l'haste del paladino... bah per quanto riguarda AF spec.

    Niente spam di grapple, linea battlemaster sempre più inutilizzabile, e non si sa più che inventare per i pet del Bonedancer (oltre alle sue linee di cast). Fra poco gli daranno "strategy" e pianifica a tavolino se mettere una 4-4-2 o 4-3-3.

    Massima
    Avere libertà di espressione non significa poter offendere qualcuno, questa è maleducazione unita ad ignoranza.

    I am nerdier than 91% of all people.

  5. #5
    Lieutenant Commander Vindicare's Avatar
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    recast grapple 1 minuto... vabbè da una parte trovo più giusto che sia così, prima era troppo scandaloso... forse però un minuto è troppo
    ~Diego~
    Dark Age of Camelot
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    ~Vindyria~ Valk RR11L4 |Random|


    Quote Originally Posted by Il professor Oak View Post
    sei una nullità, sei il classico trasher zerger che passa le giornate a zergare o segare pvers

  6. #6
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    Sì, e poi

    - Grapple will now have a one minute re-use timer.

    - The stun feedback spell from Ceremonial Bracers will no longer prevent the user of Grapple from being affected by the Grapple stun.
    I will be back, eventually.

  7. #7
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    Ma che è sta patch imo l'ha fatta qualche comico

    cmq prima il prete aveva l'haste per quel piccolo lasso di tempo, ora ce l'ha fissa anche se con valori diversi credo.



  8. #8
    Mastrota de Youtube Drako's Avatar
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    Sempre più contento di aver smesso direi

  9. #9
    Lieutenant Commander Gramas's Avatar
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    zOMFG ahhahahah

    recast grapple 1 minuto...lavessero messo un anno fà ahhhaha
    IL CANALE DEL NATIONAL
    Quote Originally Posted by Arthu View Post
    E' incredibile quanta gente si sia reputata sempre al di sopra della media.
    Che strano se fossero tutti cosi al di sopra della media la media sarebbe piu alta.

  10. #10
    Warrant Officer Lars's Avatar
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    Quote Originally Posted by Abby View Post
    Non si somma alla self (se ti lanci la self ti dice che l'effetto c'è già), è praticamente inutile come upgrade fra i buff del teurgo e l'haste del paladino... bah per quanto riguarda AF spec.

    Abby , tu che evidentemente sembri aver provato, che e' sta roba? un buff spec tipo quello del teurgo solo su conc quindi nn a tempo ?

    Se fosse cosi', x il prete di per se servirebbe nn molto ( in 1vs1 preferisco il self nettamente ) , comodo in PvE e aumenterebbe un minimo la gruppabilita' , anche se niente di eclatante .....
    Quote Originally Posted by Randolk View Post
    i giochi serii sono per gente triste.
    on BLACK DESERT : Lapo/Lontra


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  11. #11
    Lieutenant Commander Rayvaughan's Avatar
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    giustissima la storia del grapple

  12. #12
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    Quote Originally Posted by Rayvaughan View Post
    giustissima la storia del grapple
    up!
    Lux.
    Dwightz.

  13. #13
    Senior Chief Petty Officer VORFIRA's Avatar
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    altro che burning crusade

  14. #14
    Petty Officer 1st Class Larsulu's Avatar
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    Quote Originally Posted by VORFIRA View Post
    altro che burning crusade
    up!
    Quando Badbones e' tutto....tutto e' giustificato
    Larsulu koboldino bd liv50 on Lancelot Mjollner
    Lhars zerker nordico liv 50 on Lancelot Uthgardt
    Larsulax sorcia inconnu liv 50 on Kay We Trust in Badbones
    Madokha sb liv 50 on Lancelot Dream Theater
    Koboldina shaman liv 50 on Lancelot Uthgardt
    Larsy selvaggia trollona tettona ( ancora da expare ) on Gareth Armageddon

  15. #15
    Petty Officer 2nd Class Dream Healer's Avatar
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    vabbe ora davvero tutto uguale non c'e' piu nulla di caratteristico su nessun reame bah..

    ah beh.. bello il pet a 2000 x attaccare io gli davo lo spam pet al bd cosi eran a posto e meno QQ x il life drain.. ma x piacere?

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