Per gentile concessione di Vash (), eccovi la patch note della I9.
Cose molto interessanti in questa I9!


[EDIT - Notes updated, 4 April. Added Rewards and City Zones sections, updated Emotes section.]
Major Features
Invention System: Heroes and villains can now use new Invention Recipes and Salvage to build Invention Origin enhancements, costume pieces and temporary powers.

Universities: Universities have opened throughout Paragon City and the Rogue Isles to teach players how to use the new Invention System and provide worktables to create their inventions.

Auction Houses: Wentworth's Fine Consignments has opened branches throughout Paragon City, while the villains can do their bargaining at 'black market' trucks around the Rogue Isles. These locations allow players to buy and sell recipes, salvage and enhancements.

Statesman's Task Force: The leader of the Freedom Phalanx is looking for teams of the most powerful heroes to face and defeat Paragon's greatest enemies! Completing this difficult challenge will earn some of the game's rarest rewards!

Hamidon Evolves: New tactics will be required to defeat the latest incarnation of the deadly Hamidon, which now threatens the Rogue Isles as well as Paragon City - offering villains the chance to face this deadly menace for the first time!

Combined Notes (CoH and CoV)
Invention System The Invention System allows characters to earn and trade common, uncommon and rare Invention Salvage that, when combined according to Recipes, can create technological breakthroughs in the form of new enhancements, costume pieces and temp powers.
At level 10, characters can begin to use the Invention system by undertaking a brief tutorial at the Universities in Steel Canyon (Heroes) and Cap Au Diablo (Villains).
Characters higher than level 10 can also use the Tutorial, if they have not done so earlier in their career.
The Invention System has many facets to it:
Invention Salvage:
Invention Salvage can be earned by defeating NPC opponents.
There are two classes of Invention Salvage - Science/Tech and Magic. Different enemy groups drop one or both types, depending on the nature of the group.
There are also three ranks of Invention Salvage - common, uncommon and rare.
Viewing the 'info' on any opponent will display what types of Salvage may be earned by defeating them.
Recipes:
Recipes are used to make Invention Origin Enhancements, Costume Pieces, or Temporary Powers.
Recipes can be dropped by defeated opponents or earned from missions, Trials, and Task/Strike Forces.
The basic types of Invented Origin Enhancement Recipes can also be purchased from Worktables.
Like Salvage, Recipes have three ranks - common, uncommon and rare.
To use a Recipe you need to find the Salvage ingredients on the Recipe list and be at a Worktable.
Worktables:
Worktables allow players to invent Enhancements, Costume Pieces or Temporary Powers, if they have the appropriate Recipe and required Salvage.
Players can invent any item that they have the materials for - they do not need to be able to use an item to create it.
Worktables are found inside Universities, and can also be placed inside a Supergroup Base.
Earning the new Field Crafter Accolade badge gives a character access to a 'portable workbench', allowing them to invent anywhere.
Enhancement Sets:
Uncommon and Rare recipes can create enhancements that form Enhancement Sets. These sets grant special 'set bonuses' when slotted into a single power.
Set Enhancements can only be slotted into specific powers that fall within the type of powers that set is for.
Examples include Melee and Ranged attacks, Holds, Pets, Flight, Teleport, etc.
Enhancement Set Recipes can be earned from:
Defeating opponents.
The Reward Choice tables at the end of Trials and Task/Strike Forces, which have an option to earn a random rare recipe from a select pool of recipes.
Completing missions - there is a small chance of earning a random rare recipe when completing any mission, including Newspaper and Police Band missions.
Set Bonuses are not tied specifically to the power that the Invention Enhancement Set is slotted into. Set Bonuses apply to the entire character, and any relevant powers they may have.
Set Bonuses can be temporarily disabled if a player exempts below the level that power in which the IO Set Bonuses are slotted into was earned.
Inventories:
Characters have a limited Invention Salvage Inventory that grows as they gain levels.
You must have free Invention Inventory slots in order to receive more Invention Salvage rewards.
Characters also have a limited Recipe Inventory, which works the same way.
Characters can unlock Invention Salvage Inventory slots by earning badges.
Characters also have access to external storage areas known as Vaults (see Vault section below).
Inventory By Level Level Invention Salvage Size Recipe Slots
1 2 1
2 4 1
3 8 1
4 15 1
5 30 1
6 30 4
7 30 4
8 30 4
9 30 4
10 30 8
11 30 10
12 30 10
13 30 10
14 30 10
15 30 10
16 30 11
17 30 11
18 30 11
19 30 11
20 30 12
21 30 12
22 30 12
23 30 12
24 30 12
25 30 12
26 30 13
27 30 13
28 30 13
29 30 13
30 30 13
31 30 13
32 30 13
33 30 13
34 30 13
35 30 14
36 32 14
37 34 14
38 36 14
39 38 14
40 40 14
41 40 16
42 40 18
43 40 20
44 40 20
45 50 20
46 50 20
47 50 20
48 50 20
49 50 20
50 50 20
Universities Universities have opened throughout Paragon City and the Rogue Isles to teach players how to use the new Invention System and provide worktables to create their inventions.
Heroes can use the Universities located in Steel Canyon, Croatoa and Founder's Falls.
Villains can use the University in Cap au Diable.
The Invention Tutorial can be accessed in Steel Canyon (for Heroes) and Cap Au Diable (for Villains).
Auction Houses In Atlas Park, King's Row, Steel Canyon, and Talos Island there is a Wentworth's Consignment House (marked on the minimap with a W icon). This is an 'Auction House' where heroes can buy, sell, and trade items including Invention Salvage, Recipes, and Enhancements. Villains have a similar 'Auction House' in the form of the Black Market trucks located in Mercy Isle, Cap au Diable, Sharkhead, and St. Martial (marked with a dark grey $ on the minimap).
The Auction Houses use a 'Secret Bid' system. Buyers cannot see what price the seller has set for an item. Sellers cannot see what buyers are willing to pay. This is intentional to make sure that sellers get what they deserve, and buyers pay what they feel is appropriate.
Characters can buy or sell Enhancements, Inspirations, Salvage and Recipes.
Characters cannot buy or sell Temporary Powers or Costume Pieces through the Auction system. Note that they can buy or sell recipes and/or salvage required to invent these types of items, however.
A seller sets the price of the item they are selling. This is the minimum that they will accept for that item.
A buyer bids whatever they are willing to pay for an item. If that bid meets or exceeds the seller's price, the buyer 'wins' the item for the amount that they bid.
The seller then receives what the buyer bid, minus the Transaction Fees appropriate to the sale. Due to the secret bid system, this could be any amount equal to or more than his asking price. For example, a seller could put a recipe up for 1,000 Inf, and a buyer bids 250,000 Inf for it. The seller would sell that recipe to that buyer, and earn 250,000 Inf (minus the transaction fee).
If you really want to move your product quickly, set low prices on it - if more than one item is for sale and a bid is made, the item with the lowest price below the bid will be sold first. However, you run the risk of someone bidding low, and you being the only qualifying price.
If you really want to make sure you get an item that is for sale, bid as much as you are willing to spend on that item. Ask yourself how much is it really worth to you, because what you bid will literally be what you spend.
Auction House Teleporter:
For convenience, all Auction Houses sell a single-use Teleporter temp power that will allow a character to teleport themselves instantly to Wentworth's or the Black Market.
Drag and Drop User Interface:
To do anything with the Consignment House/Black Market, you just need to drag and drop the items in question between your character's inventories and your transaction inventory slots.
If you are moving a stack of things, you will see a slider asking how much you want to move. Only Recipes and Salvage can be bought or sold in stacks.
Transaction Inventory:
Characters have a limited number of Transaction Inventory Slots that grows as the character levels up. These inventory slots can be used for the following:
Selling an item or stack:
You set the minimum price you will accept for an item or for each item in a stack. This price will be hidden from buyers, but if any buyers bid your price or more and you are the lowest qualifying seller, your item will sell to that character for the price the buyer offered (minus any transaction fees).
Buying an item:
You can bid on any item that can possibly be listed for sale.
If your bid meets the minimum price of at least one item, then you will automatically buy that item.
If your bid fails to meet the minimum price of all items being sold (or if no units of that item are for sale), you will create a 'Buy Order' instead.
If someone puts the item you are looking for at up for sale at your Buy Order price or less, you will immediately buy it, even if you are not online at the time.
Storing an item:
You can simply store items in your Transaction inventory slots, without placing them for sale, if you wish.
A single stack of Recipes or Salvage will take only one Transaction Slot.
Transaction Slots By Level Level Transaction Slots
1 1
2 2
3 3
4 4
5 6
6 7
7 8
8 9
9 9
10 10
11 10
12 11
13 11
14 12
15 12
16 13
17 13
18 14
19 14
20 15
21 15
22 15
23 15
24 15
25 15
26 15
27 15
28 15
29 15
30 15
31 15
32 15
33 15
34 15
35 15
36 15
37 15
38 15
39 15
40 16
41 16
42 16
43 16
44 16
45 16
46 16
47 16
48 16
49 16
50 16
Vault Reserve Characters can now store a limited amount of Invention Salvage at the Vault Reserve. These independent shops are set up near Wentworth's and the Black Markets. There is also a branch inside Pocket D.
These areas allow you to access a personal storage locker to store more Invention Salvage.
Base Salvage, Inspirations and Enhancements cannot be put into the Vault Reserve.
Supergroups can place a Personal Storage item in their base that allows characters to access their Vault Reserve from the base.
Vault Reserve By Level Level Off-Character Storage Size
1 2
2 4
3 8
4 15
5 30
6 30
7 30
8 30
9 30
10 30
11 30
12 30
13 30
14 30
15 30
16 30
17 30
18 30
19 30
20 30
21 30
22 30
23 30
24 30
25 30
26 30
27 30
28 30
29 30
30 30
31 30
32 30
33 30
34 30
35 30
36 32
37 34
38 36
39 38
40 40
41 40
42 40
43 40
44 40
45 50
46 50
47 50
48 50
49 50
50 50
Badges Issue #9 brings with it over 60 new badges, most of which are Invention or Consignment House/Black Market related.
Some badges have rewards, such as increased Inventory sizes for the various Invention related Inventories.
Other badges allow you to 'memorize' recipes so that you no longer need a copy of the recipe in order to make those Enhancements.
An Invention Accolade badge exists that allows you to summon a worktable anywhere.
Statesman's Task Force Marcus Cole himself now stands aboard a Freedom Corps ship in Independence Port. Teams of 8 level 45-50 Heroes can speak to him to start the Statesman Task Force and undertake a mission that is of vital importance to the fate of the entire planet.
Your reward for this can be either a Synthesized Hamidon Enhancement (courtesy of Positron) or a random rare Recipe for use in the Invention system.
Each of these rewards can be earned by a single character only once every 24 hours.
Hamidon Evolves The Hamidon has grown and changed into a new and even more dangerous incarnation, and started to attack the Rogue Isles as well as Paragon City.
New tactics are called for requiring better team coordination and fewer raiders.
Hamidon himself is now spawned via player actions and is no longer on a timer.
The Hamidon has invaded the Rogue Isles in a zone known only as 'The Abyss', which can be accessed through Grandville.
Heroes in Paragon City will encounter the revamped Hamidon in the Hive zone.
A new instance of The Abyss or Hive will be created when 50 players have entered it. This means that 50 is now the maximum size for a single raid. However, multiple raids can be going on at the same time.
Defeating Hamidon will earn a Hamidon Enhancement or a rare Recipe for use in the Invention System. Each of these rewards can be earned by a single character only once every 24 hours.
Powers - Players
You can now 'pick up' escort hostages while stealthed or when you have a Stealth Invention Origin Enhancement slotted. Everyone around the hostage will receive a stealth debuff when it is acquired. The debuff to stealth powers will be removed when you exit the mission map.
The purpose of this change is to avoid players being penalised by the new Stealth Invented Enhancements.
Any defense buff associated with a stealth power will be unaffected - this debuff only affects the perception aspects of stealth powers.
Many powers with regeneration debuff effects are now resistible by non-player entities. Powers effected are:
Radiation Emission - Lingering Radiation and EM Pulse
Poisons - Envenom
Robotics Assault Bot - Plasma Blast and Dual Plasma Blast
Electric Armor - Power Surge
Trick Arrow - EMP Arrow
Electrical Mastery - EM Pulse
Controller: Fixed an issue with Stone Cages that caused its activation time to be longer than intended.
Poison Trap can now only be used while in contact with the ground.
The Undead Slaying Axe temp power now uses a different attack animation.
Spines/Throw Spines animation will no longer pitch to target
Powers - Critters
Archvillain and Giant Monster class entities have had their global debuff resistances reduced. This should offset the changes made to -Regen powers and lead to more diverse team composition for certain encounters.
Rewards
Enhancement drop rates have changed as you level up. Players at higher levels will no longer receive enhancements that are of no use to a character at that level.:
1 to 11 - 100% TO
13 to 21- 50% TO, 50% DO
22 to 31 - 50% DO, 50% SO
31 to 40 - 25% DO, 75% SO
41 to 50 - 100% SO
You should still receive optimal enhancement drops at near, or sometimes faster, than the rate you received them in Issue #8.
For example, if, at level 45, you previously got an SO 25% of the time you got an enhancement drop, you now should receive enhancements 75% less often, but they will be an SO 100% of the time.
City Zones
King's Row now has Superpowered Field Trainers (NPC Stores).
The Green line now runs to Skyway City and Founders' Falls.
Emotes
New Emotes added:
/emote Binoculars
/emote Cellphone
/emote Clipboard
/emote Camera
/emote Crouch
/emote Drum
/emote DrumLow
/emote Fishing
/emote FlashlightUp
/emote FlashlightDown
/emote FlippingCoin
/emote FloatBooks
/emote Howl
/emote Talk
/emote Waiting
/emote Wounded
Custom Flying Animation Emotes (these will only interrupt the flying forward animations):
Emote FlyPose
Emote FlyPose2
Emote FlyPose3
Emote FlyPose4
Emotes should more reliably interrupt certain animation cycles, particularly post-attack cycles and combat ready cycles (triggered by some toggles, such as Tough).