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Thread: [Blizzard] Farming new age

  1. #1
    Randolk's Avatar
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    Default [Blizzard] Farming new age

    Siamo ancora a livello di rumours, però l'evento si avvicina (19 maggio) e le voci si fanno persistenti:

    http://www.mmorpgitalia.it/forum/sho...d.php?t=141581

    Troppi indizi fanno presagire il peggio, la presentazione in Korea, le interviste, le mezze voci...

    ...arriva World of Starcraft per una nuova e pregiata farming experience

    Io continuo a sperare fino all'ultimo in un Diablo 3
    Spoiler

  2. #2
    Lieutenant Commander Kith's Avatar
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    io spero presentino starcraft 2 altrochè
    featuring new Uber Computer: i7-950(turbo on 3,2ghz) with 6 GB XMS Corsair RAM , Nvidia Geforce 460 GTX @ 700mhz , on Gigabyte X58A UD3R rev 2.0, HD Seagate 1TB, Ali Corsair Modular 650w, Thermaltake V9 BLACCKX.

  3. #3
    Zaider's Avatar
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    io spero diablo 3 o starcraft 2



    un altro mmorpg casa blizzy noooooooooooooooooooooooooo


    cmq è assai probabile -.-
    gratz.

  4. #4
    Lieutenant Commander Kith's Avatar
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    eh i mmorpg fanno più soldi di qualsiasi gioco, l'han capito a casa blizzy
    featuring new Uber Computer: i7-950(turbo on 3,2ghz) with 6 GB XMS Corsair RAM , Nvidia Geforce 460 GTX @ 700mhz , on Gigabyte X58A UD3R rev 2.0, HD Seagate 1TB, Ali Corsair Modular 650w, Thermaltake V9 BLACCKX.

  5. #5
    Lieutenant Commander Ercos's Avatar
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    L'han presentato in korea xkè starcraft è sport nazionale, come qui potrebbe essere il calcio, e poi li son + nerd

  6. #6
    Petty Officer 2nd Class xanadoom's Avatar
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    penso che vogliano fare qualcosa che vada conto warhammer altrimenti gli ciulano tutti i clienti

  7. #7
    Mastrota de Youtube Drako's Avatar
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    si ma non potranno mai fare in tempo prima di 2/3 anni...quindi inutile.

  8. #8
    Lieutenant Commander Arcotemo's Avatar
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    pure io ho sentito sto rumors su "world of starcraft "
    #Guild Wars
    Arcotemya O <O Zen>
    #Daoc
    Arcotemo <Zen> Theurghist 7Lx Galahad
    Arcotemya <O> Eldricht 10Lx Deira
    Nessessity <O> Bard 6Lx Deira
    Quote Originally Posted by Estrema View Post
    cmq morale della favola anche per farsi una scopata bisogna stare attenti a non fr piangere gesù

  9. #9
    Lieutenant Commander Kali's Avatar
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    diablo3 con multiplayer di massa e tornei organizzati tipo guildwars pd

  10. #10
    Randolk's Avatar
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    Oggesù iniziano a venirmi le lacrime

    http://www.hwupgrade.it/news/videogiochi/19024.html
    Spoiler

  11. #11
    McWoT. McLove.'s Avatar
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    ma ancora ci sperate sulla Blizzard?

    tra il 2000 ed il 2003 hanno perso tutti i dev responsabili dei capolavori che conoscete tutti, Bill Roper in testa, hanno levato le tende e sono altrove in rotta con la societa' e le pressioni della Vivendi

    ecco dove sono I dev della Blizzard che conoscevate

    Jeff Strain - the team lead and lead programmer of Blizzard's massively multiplayer role-playing game, World of Warcraft. He was also a senior programmer on both Warcraft III and StarCraft, and a programmer on Diablo. Jeff was the creator of the StarCraft Campaign Editor and was employed at Blizzard for four years.

    In March, 2000, he founded ArenaNet with Pat Wyatt and Mike O'Brien.

    Patrick Wyatt - Patrick Wyatt was previously Blizzard Entertainment's Vice President of Research and Development. He was most recently the team lead and lead programmer of Battle.net. Previously, Pat was a senior programmer on both StarCraft and Diablo, and wrote the multiplayer code for both games. He was also a producer and senior programmer on Warcraft II, for which he wrote both the networking and multiplayer code, and producer and lead programmer for Warcraft I.

    Mike O'Brien - the team lead and lead programmer of Warcraft III, and personally developed the game's 3D rendering engine. Mike was the original creator and architect of Battle.net and was lead programmer on that project. He was also a senior programmer on StarCraft and Diablo, as well as the author of the network code for both games, and was a programmer on Warcraft II.

    la loro compagnia si chiama Arena.Net (battle.net anyone? )

    li trovi qua http://www.guildwars.com/

    -----------------------------------------------------------------------------------------------
    Bill Roper - He served as a Vice President of Blizzard North and was a Director of Blizzard Entertainment. From 1994 to 2003, Bill worked directly on numerous million-selling games in varied producer positions and played a key role in the success of the Warcraft, StarCraft and Diablo series.
    He left the company in 2003 to co-found Flagship Studios:
    David Brevik, Max Schaefer, Erich Schaefer, Bill Roper and Kenneth Williams, all former executives at Blizzard North. David Brevik served as President while Max Schaefer, Erich Schaefer and Bill Roper held Vice President positions within the company. Ken Williams was Blizzard North's Director of Business and Operations.


    Max Schaefer - served as a Vice President for Blizzard North and a Director of Blizzard Entertainment before co-founding Flagship Studios in 2003.

    Erich Schaefer - Prior to co-founding Flagship Studios in 2003, he served as Vice President for Blizzard North where he was jointly responsible for all aspects of running that division. As a Director of Blizzard Entertainment for over seven years, he was influential in most creative and business aspects of the company.
    Erich was a Project Lead, Design Lead and Art Director on Diablo and Diablo II. He was the sole environment artist on the original Diablo, as well as the interface artist for both Diablo and Diablo II. Erich also played an important role in the design of the structure and interface for Blizzard’s free online gaming service, Battle.net.

    David Brevik - Prior to co-founding Flagship Studios in 2003, he spent the seven years as both President for Blizzard North and as a Director of Blizzard Entertainment. As a member of numerous internal and external project oversight teams, he brought a unique vision and understanding of design and technology to Blizzard’s games, especially the Diablo series.
    David was a Project Lead, Design Lead and Lead Programmer on Diablo and Diablo II. He also played an important role in the initial and iterative structural design of Blizzard’s free online gaming service, Battle.net, which launched with the original Diablo.

    Additional co-founders are David Glenn, Peter Hu, Philip Shenk, and Tyler Thompson. David Glenn and Philip Shenk served as art leads on the games in the Diablo series, with David focusing on background artwork and Philip leading the character artists. Peter Hu and Tyler Thompson were senior programmers at Blizzard North and held lead positions on Diablo II and the Diablo II: Lord of Destruction expansion set.

    David Glenn - art leads for both Diablo and Diablo II, focusing on background artwork

    Philip Shenk - art leads for both Diablo and Diablo II, leading the character artists.

    Peter Hu - has worked for many years in the gaming industry, has served as a main Programmer on the latest releases in the Diablo franchise, and was most recently Lead Programmer on the highly anticipated 1.10 patch for Diablo II. His work on the Diablo series of games included programming and technical design on random level generation, player and monster skills, item randomization and powers, client/server data streaming, monster AI, quest logic, special effects and overall playability and balance.

    Tyler Thompson - is a veteran of the gaming industry whose work on the Diablo series included programming and technical design on random level generation, player and monster skills, collision and pathing, client/server synchronization, monster AI, level layout tools, content creation tools, quests and the creation and implementation of special effects.


    al momento e' indicativo come su WoW il dev in chief sia un ragazzotto nerd raid leader di EQ (Everquest) che era la a dare solo pareri da player esperto in mmorpg...Jeff "tigole" Kaplan

    campano sui nomi di vecchi giochi e sull hype che crea un prodotto targato blizzard, ma di idee be quelli che le avevano sono altrove
    Last edited by McLove.; 8th May 2007 at 14:07.
    Non ho mai rivolto a Dio altro che una preghiera, molto breve: "Dio, rendi ridicoli i miei nemici". E Dio l'ha esaudita. -Voltaire-

  12. #12
    Lieutenant Commander Va$h's Avatar
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    Quote Originally Posted by Kali View Post
    diablo3 con multiplayer di massa e tornei organizzati tipo guildwars pd
    potrei morire
    #*°-. The Original Hippie!.-°*#
    The truth is out there
    Spoiler

  13. #13
    Petty Officer 2nd Class Penniwise's Avatar
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    rivoglio un diablo 2 versione lod con sanctuary war, e tutta la gente che girava a quel tempo sui forum EZboard



    Camelot Monkey

    Quote Originally Posted by Kali
    [OT]Afk chiudo le finestre che potrebbero arrivarmi coltelli


  14. #14
    Randolk's Avatar
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    Quote Originally Posted by Penniwise View Post
    rivoglio un diablo 2 versione lod con sanctuary war, e tutta la gente che girava a quel tempo sui forum EZboard
    Ma tu non sarai mica "ridatemi la roBBa"?
    Dimmi di no ti prego sennò schiatto instant.
    Spoiler

  15. #15
    Lieutenant Commander Kith's Avatar
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    Quote Originally Posted by McLove. View Post
    ma ancora ci sperate sulla Blizzard?

    tra il 2000 ed il 2003 hanno perso tutti i dev responsabili dei capolavori che conoscete tutti, Bill Roper in testa, hanno levato le tende e sono altrove in rotta con la societa' e le pressioni della Vivendi

    ecco dove sono I dev della Blizzard che conoscevate

    Jeff Strain - the team lead and lead programmer of Blizzard's massively multiplayer role-playing game, World of Warcraft. He was also a senior programmer on both Warcraft III and StarCraft, and a programmer on Diablo. Jeff was the creator of the StarCraft Campaign Editor and was employed at Blizzard for four years.

    In March, 2000, he founded ArenaNet with Pat Wyatt and Mike O'Brien.

    Patrick Wyatt - Patrick Wyatt was previously Blizzard Entertainment's Vice President of Research and Development. He was most recently the team lead and lead programmer of Battle.net. Previously, Pat was a senior programmer on both StarCraft and Diablo, and wrote the multiplayer code for both games. He was also a producer and senior programmer on Warcraft II, for which he wrote both the networking and multiplayer code, and producer and lead programmer for Warcraft I.

    Mike O'Brien - the team lead and lead programmer of Warcraft III, and personally developed the game's 3D rendering engine. Mike was the original creator and architect of Battle.net and was lead programmer on that project. He was also a senior programmer on StarCraft and Diablo, as well as the author of the network code for both games, and was a programmer on Warcraft II.

    la loro compagnia si chiama Arena.Net (battle.net anyone? )

    li trovi qua http://www.guildwars.com/

    -----------------------------------------------------------------------------------------------
    Bill Roper - He served as a Vice President of Blizzard North and was a Director of Blizzard Entertainment. From 1994 to 2003, Bill worked directly on numerous million-selling games in varied producer positions and played a key role in the success of the Warcraft, StarCraft and Diablo series.
    He left the company in 2003 to co-found Flagship Studios:
    David Brevik, Max Schaefer, Erich Schaefer, Bill Roper and Kenneth Williams, all former executives at Blizzard North. David Brevik served as President while Max Schaefer, Erich Schaefer and Bill Roper held Vice President positions within the company. Ken Williams was Blizzard North's Director of Business and Operations.


    Max Schaefer - served as a Vice President for Blizzard North and a Director of Blizzard Entertainment before co-founding Flagship Studios in 2003.

    Erich Schaefer - Prior to co-founding Flagship Studios in 2003, he served as Vice President for Blizzard North where he was jointly responsible for all aspects of running that division. As a Director of Blizzard Entertainment for over seven years, he was influential in most creative and business aspects of the company.
    Erich was a Project Lead, Design Lead and Art Director on Diablo and Diablo II. He was the sole environment artist on the original Diablo, as well as the interface artist for both Diablo and Diablo II. Erich also played an important role in the design of the structure and interface for Blizzard’s free online gaming service, Battle.net.

    David Brevik - Prior to co-founding Flagship Studios in 2003, he spent the seven years as both President for Blizzard North and as a Director of Blizzard Entertainment. As a member of numerous internal and external project oversight teams, he brought a unique vision and understanding of design and technology to Blizzard’s games, especially the Diablo series.
    David was a Project Lead, Design Lead and Lead Programmer on Diablo and Diablo II. He also played an important role in the initial and iterative structural design of Blizzard’s free online gaming service, Battle.net, which launched with the original Diablo.

    Additional co-founders are David Glenn, Peter Hu, Philip Shenk, and Tyler Thompson. David Glenn and Philip Shenk served as art leads on the games in the Diablo series, with David focusing on background artwork and Philip leading the character artists. Peter Hu and Tyler Thompson were senior programmers at Blizzard North and held lead positions on Diablo II and the Diablo II: Lord of Destruction expansion set.

    David Glenn - art leads for both Diablo and Diablo II, focusing on background artwork

    Philip Shenk - art leads for both Diablo and Diablo II, leading the character artists.

    Peter Hu - has worked for many years in the gaming industry, has served as a main Programmer on the latest releases in the Diablo franchise, and was most recently Lead Programmer on the highly anticipated 1.10 patch for Diablo II. His work on the Diablo series of games included programming and technical design on random level generation, player and monster skills, item randomization and powers, client/server data streaming, monster AI, quest logic, special effects and overall playability and balance.

    Tyler Thompson - is a veteran of the gaming industry whose work on the Diablo series included programming and technical design on random level generation, player and monster skills, collision and pathing, client/server synchronization, monster AI, level layout tools, content creation tools, quests and the creation and implementation of special effects.


    al momento e' indicativo come su WoW il dev in chief sia un ragazzotto nerd raid leader di EQ (Everquest) che era la a dare solo pareri da player esperto in mmorpg...Jeff "tigole" Kaplan

    campano sui nomi di vecchi giochi e sull hype che crea un prodotto targato blizzard, ma di idee be quelli che le avevano sono altrove
    questa roba è old dai tempi di warcraft 3

    pure lì mancava mezza blizzard, e comunque è venuto fuori un capolavoro




    cmq il rumours che stna lavorando an un RTS
    featuring new Uber Computer: i7-950(turbo on 3,2ghz) with 6 GB XMS Corsair RAM , Nvidia Geforce 460 GTX @ 700mhz , on Gigabyte X58A UD3R rev 2.0, HD Seagate 1TB, Ali Corsair Modular 650w, Thermaltake V9 BLACCKX.

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