http://wii.ign.com/articles/833/833766p1.html
- Controlli alla MP3, pare addirittura meglio, e *primo* gioco terze parti a sfruttare la configurazione con wii zapper (questo, che uscirà con Link's Crossbow --> http://www.ubergizmo.com/photos/2007/7/wii-zapper.jpg )
- Anche graficamente siamo ai livelli di MP3: "The game looks beautiful, runs in 16:9 and 480p, and sets the bar extremely high for other Wii FPS titles, as it equips players with the customization necessary to suit each player’s unique tastes." Anche qui 60 fps fissi senza sfarfallii.
- ONLINE PLAY con 32 players. Il commento: "The game runs with 32 players online and does so with very little interruption. With the option of playing deathmatch, team deathmatch, and capture the flag, players will have a decent list of options to work with, resulting in easily the best pure online gameplay on the system thus far." Unica mancanza, la voice chat.
E infine, quello che più conta, una lezione di come le terze parti dovrebbero sviluppare su Wii:
"We could go on for pages about the ups and downs of Heroes 2, but it isn’t necessary. What it comes down to is this: Great Wii games require a ton of passion and effort on the part of the developers. Rather than shoving something simple and thrown together onto a successful console, teams need to step up and put in the extra effort and fine-tuning that it takes to make something that really works on Wii. EA and Team Fusion were willing to go the extra mile on Nintendo’s console, and the end result is the best controlling shooter on the system, Prime 3 included. Medal of Honor Heroes 2 sets the bar for control, customization, and pure FPS gameplay on Wii - designers take note."
Bella per EA, leggetevi anche il commento di Matt Casamassima![]()