sniper shotgun FTW!
Lazarus-Archeage
gli shotgun in modalità standard usano le munizioni a pallettoni, facendo esempio dell'm870 spari 12 sfere da 12.5 danni entro gli 8 metri che poi calano fino a 6 a 18.
Se monti le slug invece, upgrade shotgun, che sono una munizione singola, un cilindro di metallo, allora fai 100 danni nei primi 10 metri e poi scendi fino a 50 a 36 metri.
non è particolarmente complicato![]()
hdr.
bnet profile
a me non piacciono gli shotgun: sono,imho, lìunica cosa poco realistica del gioco... è impossibile che con i setup giusti oneshottano da distanze siderali a mò di fucile da cecchino...
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appunto, qui parliamo di oneshott da distanze trooooppo elevate!
ok la potenza, ma la precisione di uno shotgun fa sempre cagare qualsiasi cartuccia gli metti( le canne hanno l'anima liscia).
comunque va bene lo stesso, io il gioco lo apprezzo tantissimissimo comunque...
lo rovinano piu i giocatori che altro: ultimamente mi sto dando al deathmatch: porca miseria, quanti coglioni: mappe con praticamente il 100 di cecchini, che si appostano, non si muovono mai e sperano che qualche coglione come me (che ignoravo come funzionasse) prende l'assalto e va alla ricerva di nemici...![]()
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prima gli slug non diminuivano di danno sulla distanza, quindi come dire, era mostruoso. Poi han patchato (parlo di secoli fa) e sono piuttosto equilibrati. Anche io quando giocavo li ho usati molto (sui public)
hdr.
bnet profile
Hi Battlefield fans! We are happy to announce the release of the new PC patch version R9 for Battlefield: Bad Company 2 on October 29th.
We examined the different issues submitted by the community in the thread called "My biggest issues" on the forum. Additionally we have collected feedback for some time now and incorporated a lot of community wishes, so we are really excited to release this.
Please note: All game servers will need to be taken down for updates. The maintenance period starts on Friday, October 29th at 06:00 AM GMT. Most of the servers should be back up by 10:00 AM GMT. The patch is roughly 900 MB in size.
Here is the complete fix-list for the patch
- All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
- Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
- Blue box chat window removed
- The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
- 3D vision fixed.
- Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
- Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
- Fixed a bug on PC where the G3 would do less damage than intended.
- Fixed VADS turning sensitivity on PC so it performs like the ZU23.
- Reduced VADS push back and damage to balance it with the ZU23.
- Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
- Reduced the reload time for vehicle countermeasures.
- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
- Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
- Reduced all weapon damage to the MCOM by 50%.
- Fixed an C4 vs MCOM exploit on Atacama Desert.
- Fixed a bug with FOV when aiming the M1911.
- Lowered the close range damage of the AN94 to highlight its long range role.
- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
- Slightly increased the damage of the UH60.
Ci torno a giocare con Vietnam, almeno c'ho pure la scusa delle nuove mappe![]()
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Last edited by Ercos; 6th November 2010 at 12:44.