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Thread: ARK: Survival Evolved [PC]

  1. #16
    Nazgul Tirith's Avatar
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    MMM c'e da cambiare il titoletto sotto l'user di Drako se l'e proprio "guadagnato".


    Devo pensare a qualcosa.
    "not even death can save you from me..."


  2. #17
    Lieutenant Commander Pazzo's Avatar
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    Quote Originally Posted by Hador View Post
    secondo me fa più effetto "i soRdi", pazzo
    c'hai anche raggione

  3. #18
    Senior Chief Petty Officer Bellazi's Avatar
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    Quote Originally Posted by Drako View Post
    Al contrario vostro io so prendere decisioni da solo e decido che "li soldi" me li tengo io
    Io mi sono affidato ai consigli del mio Youtuber preferito (come penso altre migliaia di viewers) e sono rimasto fregato. Secondo me quelli di Evolve ti han pagato per fargli pubblicità sul tubo e te ti sei venduto. SELLOUT! e UNFOLLOW!

  4. #19
    Lieutenant Commander Glorifindel's Avatar
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    Drako imho merita il titolo di "Mastrota de Youtube"
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  5. #20
    Il Profumo della Vita innaig86's Avatar
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    Quote Originally Posted by Glorifindel View Post
    Drako imho merita il titolo di "Mastrota de Youtube"

  6. #21
    Lieutenant Commander Devon's Avatar
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    Quote Originally Posted by Glorifindel View Post
    Drako imho merita il titolo di "Mastrota de Youtube"

  7. #22
    Mastrota de Youtube Drako's Avatar
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    Quote Originally Posted by Devon View Post
    tutti sappiamo prendere le decisioni da soli
    ma ci fidiamo anche degli amici, che la volta che insistono su qualcosa ci si lascia convincere per affetto

    in questo caso è stato un colpo durissimo
    E non capisco dove starebbe il problema visto che l'amico ha preso l'inculata insieme a voi e c'è rimasto pure molto più di merda. Sarebbe dovuto se l'amico vi avesse fatto spendere i soldi per poi non spenderli lui. Il vostro discorso non regge, se uno si fida si fida. Se poi ci rimane fregato pazienza, si gode insieme e si suka insieme. Invece voi siete tutti lì attaccati al vile soldo, nel caso di sliker manco al suo soldo quindi ancora più indegno
    Comunque per farmi "perdonare" prendo un early access che volete voi e ci giochiamo insieme

    P.s. mastrota de youtube spacca!

  8. #23
    Lieutenant Commander Devon's Avatar
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    Quote Originally Posted by Drako View Post
    Comunque per farmi "perdonare" prendo un early access che volete voi e ci giochiamo insieme
    questa la quoto cosi quando saro' costretto a comprare ark non saro' da solo

  9. #24
    Lieutenant Commander Glorifindel's Avatar
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    Quote Originally Posted by Drako View Post
    Comunque per farmi "perdonare" prendo un early access che volete voi e ci giochiamo insieme
    Pensi di cavartela così? Io voglio anche la trapunta matrimoniale e la coppia di cuscini con le federe in omaggio, che scherziamo
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  10. #25
    Mastrota de Youtube Drako's Avatar
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    tu non c'entri un cazzo e mi hai fatto prendere un mezzo infarto con tw3! ti chiedo i danni!

  11. #26
    Lieutenant Commander Glorifindel's Avatar
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    wtf! Gomblotto! Esercito il diritto di recesso! Adesso scrivo a quelli di Mediashopping

    I danni non sono giustificati, a te è andato tutto liscio da subito
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  12. #27
    Mastrota de Youtube Drako's Avatar
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    ed i danni morali dove li mettiamo?

  13. #28
    Lieutenant LuKas's Avatar
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    cmnq tornando IT copio una risposta di un Dev sulle loro intenzioni, sulla carta tutto bello speriamo bene:


    [–]jatonredditWildcard 18 punti 9 hours ago*
    Hey!
    This is a very fair question to ask and I'll do my best to respond. We understand that there has been a lot of faith lost in the Early Access community, due to recent games coming out and not living up to expectations or providing what they promise.

    It's perfectly reasonable to be hesitant when looking at ARK. Too many times have gamers been let down by development teams for not carrying out what they've promised, you guys put money on the line, you put time on the line and you really invest into our projects and for what often seems like nothing but a waste of time and money.
    We want to be the team that does it differently. We believe that Early Access is a very valuable tool. It is a way for developers to work alongside the players to forge something great, a game truly for gamers - I know that sounds cliche but it's true. So many people do not effectively use early access, they waste it's opportunity, they fail to realize it's power. However at the same time, it's a great risk for the developer as well as potentially, a great boon. In a sense, a lot of other companies have failed by promising and not delivering. We differ to that because everything you've seen, everything we've promised - It's already done.

    We can't fail to deliver something we've already finished. That would be impossible heh. All the features in the trailer are already in the game. I have tested it, I have played with them. Now we're going to use Early Access, not only to refine those features so they're even better - but to also expand and work on new things.

    Now, how are we going to take advantage of Early Access? Firstly we're going to be in a constant flow of communication between players, in our case - survivors, and the developers. It's also going to be my job to help ensure that this flow of communication does not stop. You can take a look at the questions we've answered on the steam forums about the features in the game, things that we've been working on and things we are considering to add - though we will never make a promise we can't keep.
    We plan to release a Trello Roadmap come Early Access so you can see what our aims and objectives are. You will know what we're going to be working on. We will be releasing features such as the ARK Digest to show you what we have worked on recently, any decisions made because of the impact from the Community, as well as explaining core features and systems in the game.

    Another way we're going to stay on our toes is by constantly developing. Our team hopes to release updates every couple of days. You won't have to wait long for patches or changes, we want to get them out there functional and ready to be tested in a large scale environment.

    We're also focusing on a lot of core issues that have affected other games, such as cheating. A lot of fun games with a lot of potential are plagued by cheaters and this is a huge problem in the gaming world. Of course there are always going to be hackers and cheaters, seriously - there is no game in the world that won't have someone who will attempt to hack or cheat. ARK has been designed in a way to help fight against cheaters and here's a little in-depth quote from one of our developers at how we plan to tackle it:
    It's difficult, because for the most part, unless you've worked on games, or at least worked inside of a client+server architecture, the words "server-authoritative" are meaningless to you; it's even still a bit esoteric when you hear "the client just inputs commands to the server", or "the server just replays the movements and sends them to the client", because people don't really understand the consequences of this kind of architecture.
    Essentially, the way our game is structured, is such that your client, the thing you use to play the game, anything you input from your computer has to talk to our server, and our server serves as a referee.

    We set the rules, of course, on our server. On games like Rust, H1Z1, etc, they have their server "trust" the client with some things. For instance, it may trust the client to tell it where your character's position is in the world, or what direction your character is facing. It might "trust" the client to tell it how fast your character is moving, or it might "trust" the client to tell it when damage is taken.
    This architecture (Client+Server authoritative) makes it possible for hackers to "lie" to the server, because the server trust the client. So the hacker can make the client tell the server "I did not take damage" any time that the player takes damage, and so the server "trusts" the client, and just accepts that the player did not take damage, even if they did.

    With a server authoritative architecture (the kind we use), we do not trust the client about ANYTHING. The client does not get to say if you took damage, or how fast you are moving, or what direction your character is facing, etc. The client can only send your inputs to the server, so if you say "I'm flying", the server does not trust you, so you simply cannot fly. If you say "I did not take damage!" the server does not trust you, so you will still take damage. All of this information is calculated on the server, which is under our control (at least on official servers.)
    When you press "W", though, the server gets a notification that you pressed "W" and then goes ahead and moves your character in the way that pressing "W" would move your character, and then tells your client that you moved in a specific way.

    If you tell the server that you just fired your gun, and your target was someone who was behind you, the server will know that that action was impossible, and will simply ignore your impossible action. After all, the client is not to be trusted, so if the client SAYS it did something, but the server disagrees, the server is always right. Always.
    So, after we've established that nobody can convince the server to do anything that's impossible inside the game (such as flying, or shooting people through walls, or shooting them from a million miles away, or preventing fall damage, etc.) we've got to acknowledge that there are hacks that can directly target your software: Aim bots, edits that remove trees/bushes/walls/etc. The effect of these can be mitigated by the server-authoritative architecture (such that, for instance, if someone shoots at you from across the map while you are in the jungle, and they can see you, they still can't actually stop the trees that would be in the way from existing (server says they exist, server is always right.) so their bullet will be calculated by the server as having hit a tree, and that's that.
    But we will have VAC! And VAC is extremely good at catching people who use these software-based hacks. These kinds of hacks, while impossible to prevent in an active way, can be dealt with passively (with bans by VAC and by server admins, and us!).

    So, these two things together will make it very difficult for people to gain any substantial advantage through hacking.
    Naturally, we'll be keeping an eye on this, and encourage users in Early Access to not just attempt to hack our game, but to tell us if they succeed, and to reveal their methods so that we can patch anything that might come up or be possible to prevent on our end. We'll probably offer bounties or other such encouragement to get people who enjoy hacking who decide to come to us with their methods, as well.
    Hope that helps


    The Right Hand
    As you can see, we take the game and development very serious over here at Studio Wildcard. Now interestingly enough you mentioned The Stomping Land, no one from our team was involved in that game but a lot of us were anticipating it and wanting to play it. Similarly to you, we were let down. We will learn from the mistakes of other studios and ensure that ARK does not suffer the same fate and also, as something a little cheeky we've got a little surprise planned for those who have purchased TSL on steam . Hopefully you'll enjoy it. It'll be another way we want to give back to the Dino community in the gaming world <3
    I've written a lot here plus copypasta hehe.. and may have gotten off-topic but I hope you'll consider giving us a shot. However if you're still hesitating, that's perfectly fine and understandable. The amount of times people have been screwed over by developers and studios is shocking. I'd recommend you stay tuned, watch this space, follow us on social media, watch videos - just see what we do. Don't put any money in, and only then - when you see us deliver and realize that we're legitimate and really want the best for our players, hop on board because we'll gladly welcome you as a member of our community.
    If you're wondering who I am, I'm Jat and I work for the Studio as the Community Manager, prior to that I was involved heavily in the QA process and I can assure you guys - this is the real deal. I have already enjoyed playing hundreds of hours on the game and I miss it - haven't had much time to play in a while .
    Hope this helps shed some light.
    P.S we also have dodos and dinosaurs and you can force feed people poop .. do you need any other reasons why you would want to play a game?! hehe (plenty more reasons to give us a shot.. we'd be here for hours discussing them though, best wait til you can form a solid opinion about us and make an informed decision )


    Edit:
    I re-read your question.. and there's more I'd like to write... but I'll have to do it later when time-permits.
    TheLuk#2271 on Battle.net
    Luk4s82 on Uplay
    LuK4s on Steam

  14. #29
    Lieutenant Commander Glorifindel's Avatar
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    All'anima del text wall
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  15. #30
    Lieutenant Commander Devon's Avatar
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    per la cronaca, il gioco ha una grafica all'altezza del trailer, il problema è che MAXATO gira a 12fps su 3 titan x

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